D4isuke
Depressed Pervert who loves writing good smut.
- Joined
- Apr 15, 2020
- Messages
- 178
- Points
- 83
Okay, plot armor is kinda thing for me to protect the characters with their advancement of character development rather than just being deprived for a mere sacrificial value or reasons.
But for me, plot armor is not bad as long as it is used cleverly. The good thing to add it is self-awareness and knowledgeable. Like their surrounding is compacted to danger side, and it is their job to identify the hazard and make them less vulnerable. Even your character is stupid or smart, One or more point to indicate and predict what will be going to happen is up to them if they paid close attention to it. Don't make it more obvious like "I have more power than you"... and it's now a fking Dragon Ball carbon copy, or "I have granted my trump card"... and it's now a Naruto, Bleach carbon copy, or in reverse way, "I give you with a death flag"... and it's now Akame ga Kill carbon copy.
If you want to know how to use plot armor in a good, clever way:
>Let them obtain some information for the sake of curiosity,
>Let them know if there's anything odd about it,
>Let them pay close attention to the portraying details.
>Let them predict the sequence, or twist it, but not for the sake of "shock value".
>Let them chase their particular goal before going another way around.
>Don't force "failing" them for the sake of "easy" character development. (To use a good "failing" outcome, let them realize the outcome... take Re:Zero for example)
And...
> You don't need more character deaths for the sake of them being dense or "sacrificial value"
Prices are needed to be paid, but if you don't want your characters to be a "price", use the objects other than subjects.
That's it, I hope it may help you..
Feel free to enlighten me if I got wrong points.
But for me, plot armor is not bad as long as it is used cleverly. The good thing to add it is self-awareness and knowledgeable. Like their surrounding is compacted to danger side, and it is their job to identify the hazard and make them less vulnerable. Even your character is stupid or smart, One or more point to indicate and predict what will be going to happen is up to them if they paid close attention to it. Don't make it more obvious like "I have more power than you"... and it's now a fking Dragon Ball carbon copy, or "I have granted my trump card"... and it's now a Naruto, Bleach carbon copy, or in reverse way, "I give you with a death flag"... and it's now Akame ga Kill carbon copy.
If you want to know how to use plot armor in a good, clever way:
>Let them obtain some information for the sake of curiosity,
>Let them know if there's anything odd about it,
>Let them pay close attention to the portraying details.
>Let them predict the sequence, or twist it, but not for the sake of "shock value".
>Let them chase their particular goal before going another way around.
>Don't force "failing" them for the sake of "easy" character development. (To use a good "failing" outcome, let them realize the outcome... take Re:Zero for example)
And...
> You don't need more character deaths for the sake of them being dense or "sacrificial value"
Prices are needed to be paid, but if you don't want your characters to be a "price", use the objects other than subjects.
That's it, I hope it may help you..
Feel free to enlighten me if I got wrong points.