Evaluation
Final Rewards:
"...well it seems the reef is more dangerous than I thought." Stamping the report and filing it. He gave the rewards to the messenger who would deliver it to the adventurers there. Or, in this case the confirmation.Un-appraised Minor gore and minor NSFW I guess.
After getting all my equipment I spent one more day in Scribel I was secretly helping remove some of the Crimson coins men from the area that my new gang would be taking over. Well more so I was collecting the skulls of these vicious criminals to show off in Spire Reef to my potential employers I had 2 skulls now on my person that were not made from warp trickery seeing as how the daemon had definitely made those other skulls out of warp stuff. Anyway the first skull was from a crimson coin member who was trying to kill a young woman in the sewers a nasty piece of work he was just trying to flat out skin her alive. Anyway a bolt to the head and than a removal of his head for the start of my collection a pleasurable experience to be sure.
The second one I found was a young woman whom seems to have recently joined the crimson coins I wanted her clothing as she appeared to be about my size and so I waited stalking her until she did something I could kill her for in the sewers luckily enough. She kidnapped a kid from some guys house and took him off to the sewers. The girl began stealing the boys clothes and than made to chop of his fingers. So I put a bolt through her skull good fucking riddance. Than I stole her clothing short top to cover up most of my bodysuit if you aren't looking well it still leaves my arms uncovered though so people will know it's there and so the attached crossbow isn't in the way. Long pants though I'm sure someone will find the bodies of the two in the sewers still and of course the white boots of my suit are still visible.
I secretly left the city during the changing of the shifts and started on my way to Spire Reef. The skulls hanging on my waist. The journey should take about 2 weeks with my fast movement towards Spire Reef and than heavy searching around the surroundings as well as my foraging expeditions in the wilderness.
The first pit stop I make along my journey is at the forest to get some wood so that I can use it as a writing tool fuck using paper that shit is way way way to expensive for my tastes! Anyway in the forest I found a few nice bark pieces and put them in my pouch about 12 pieces of bark where collected all of roughly A4 size big enough to write on comfortably with the dagger. The daemon seems to have returned to it's old habit of saying DOOM every hour annoyingly enough. I'd hoped it wouldn't especially since it seems those of the holy persuasion can hear it. Anyway time to resume my journey
For the most part the days walking to Spire Reef are peaceful the nights on the other hand are an annoyance sleeping in a small hole in the ground is not an exciting prospect but it's better than not and the animals and birds are not something that I am used to listening to but the most annoying thing by far is definitely getting woken up by the damned Daemon. Every day I see some wild creature to hunt and kill though which is a good form of stress relief.
Assertion: Relief of stress due to perfect actions and lack of mental exercises.
Conclusion: The Daemons acting up again..
"Bah stop trying to mess with my head you damned daemon."
Part Prime, Status Report. "MENTAL PURGE ACTIVATED." The daemon seems to have meddled with some of my main's personality parts in it's last activity nothing significantly of note was effected though.
On the 13th day I was basically done with my survey so I decided to taunt a group of bandits into chasing me through the fields and to see if I could kill the lot of them. I did this by stealing the loot that a small group of bandits had stolen from a travelling merchant whom had foolishly decided to come to Spire Reef without any guard and yet with some expensive goods. Fool anyway I stole the golden hat that the merchant had been wearing from the bandits loot pile making sure that one of the bandits noticed. They did of course and began rousing the alarm I dashed off into the wilderness to let them chase me. This hat could go to my soon to be employer I'm sure that he'd like it well he might not it is pretty gaudy after all.
I spent the entirety of the 13th day and night getting the bandits lost in their own backyard before making my entry into Spire Reef the den of scum and villainy on the 14th day.I'd stashed the hat away before making my way into the city I'd retrieve that when I wanted to make a deal with the Misers.
Assertion: In a port of scum and villainy require the attention of gangsters whom run a large cartel that sprawls over multiple locations.
Conclusion: Reputation is required before entry is allowed.
Assertion: Reputation can come from knowledge or strength.
Conclusion: Knowledge is required on the current situation fast.
I need to get my self acquainted with the local power structure fast here and get my name as an information broker out there of course that will make it harder in the long run to get into the gang as they likely won't need me but I also doubt they need someone whom is super strong.
That night I begin my spy campaign in the local tavern listening to the dingy tales of old men and young and raucous new comers alike. On the edge of my hearing I can sense some kind of conversation going on. The conversation pertains to my targets funnily enough. "Ey boss you heard the Misers just got a new group of reinforcements to deal with the little problem they have. But the dumb-asses aggravated a pirate lord who was here to look for slaves! The entire lot were wiped out. AHAHA a gang thinking they can rival a pirate lord what the hell where the lot of them thinking." The talker continues on in a quieter voice. "But now the pirate lord is pissed at the pirate crews for not keeping the gangs in check and letting them become menaces. Plus he said we need to crack down on the revolting slaves now sadly but we still haven't found where this new group is bloody hiding."
Assertion: Misers just lost a large amount of muscle on accident.
Conclusion: Misers will likely be looking for new members to make this loss up.
Assertion: Finding slaves who are revolting and selling that information will increase my reputation
Conclusion: Find the slaves and sell it to the misers so they can try and get back into the good books of the Pirate Lord.
The first report begins here:
As I leave the pub to go searching a whore drops a note into my bag. I wonder whom that could have been I'll deal with it later. Don't want to act suspicious so early.
The letter I got from the whore seems to be from the guild a spy that they have set up here to keep the very close threats in check more than likely a good cause but I wonder how long she will survive. Anyway it says to meet at the tavern I was just at the tomorrow night at the third stool for the next contact. I'd go and see what they wanted and deal with it then and there but well things likely wouldn't go to smoothly I can bet. The third stool I sat and had a drink which cost me a 1 g but I recouped that loss along the road from someones dropped coin. Anyway the contact just shoved a note into my hand and so I left after I finished my drink to continue with the information collection.The letter I got on my second night lead me to here a large warehouse I wasn't going to go inside of it that would be weird so I waited outside of it the same whore as on the first night came past me and pulled me into her embrace. I acted as if she was an old friend whom I hadn't seen for a while. The girl explained that this was her "residence". She led me inside. She showed me the secret seal and I wrote up a small report for the eyes of the guild. On the bark that I happened to have with me if I wanted to write any important information down and threw it into the fireplace in the warehouse. First report ends here.
After I left the room a man with a broken nose bumped into me and ordered me to follow him if I wanted to live I of course did. The man stopped me and revealed himself to be an agent of the original contact I'd made in Scribel City in this branch and he'd get my reports to them just drop by the tavern called the old flower and ask for Bentley. I said what I'd done to him leaving out the guild stuff and what not he'd deal with the criminal reports and I gave him a tip on who to blame the murders on he smiled. I went on my own way happy with the arrangements made.View attachment 1973 The murdered woman in the sewers just without any of the weapons other than a dagger. She still has the gloves and boots somewhere around her corpse.
View attachment 1974Murdered man in the sewers
Notes: Only the bits enclosed by the First report begins and the first report ends are reported in the secret quest report.
AIEO the silent murderer with a hidden gold hat~ Hidden plans begin.
Final Rewards:
- Points: 40 EXP
- Money: n/a
- Other: n/a