NotaNuffian
This does spark joy.
- Joined
- Nov 26, 2019
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So basically due to too much MMORPGs and stuff, I have always thought that mages (Wizards in this case cuz players level up and learn spells) require only to know the spell and have adequate mana to use magic. Same in Mushoku, same in most JP novels, same in Supreme Magus (including hand gestures) and I thought it is same everywhere.
Then I reread the dumpster fire that is Mages are OP (basically Roland *...I hate that name* has the ability to draw the magic circle in his head and use magic on the whim) has this mechanism that I missed, Roland has two traits that makes him OP, Magic Understanding (ie he good at picture circles in his head) and Require No Materials for casting. It is the second one that bothered me the most because I am reading up on spells in DnD for some of the stories I write and the limitations of using materials to cast spells is troublesome at best.
Now, I understand that DnD focuses on fairness while wish fulfilment novels have the tendency to say "FUCK IT, Ima make magic with blackjacks and hookers" and go put up limits like Mana Points. I infer that DnD's spell slots are like Mana points in the novel (so that no one can eldritch blast/ fire ball their way endlessly in a round) and I thought to myself, why is there a lack of such things in MMORPGs, that led to novels with litrpgs lacking the needs of materials too?
So far I only got one idea and if you have any, please write. Thanks.
It would not be fun for the players playing mage in these games if they have to deal with two resources instead of one. For example of a non-magical character that is mid range like mages, the archer. He uses up arrows, one resource. So in terms of fairness, the mage itself should not be burdened with managing two resources instead of one. If you have an example like a MMORPG, please write. Thanks.
Then I reread the dumpster fire that is Mages are OP (basically Roland *...I hate that name* has the ability to draw the magic circle in his head and use magic on the whim) has this mechanism that I missed, Roland has two traits that makes him OP, Magic Understanding (ie he good at picture circles in his head) and Require No Materials for casting. It is the second one that bothered me the most because I am reading up on spells in DnD for some of the stories I write and the limitations of using materials to cast spells is troublesome at best.
Now, I understand that DnD focuses on fairness while wish fulfilment novels have the tendency to say "FUCK IT, Ima make magic with blackjacks and hookers" and go put up limits like Mana Points. I infer that DnD's spell slots are like Mana points in the novel (so that no one can eldritch blast/ fire ball their way endlessly in a round) and I thought to myself, why is there a lack of such things in MMORPGs, that led to novels with litrpgs lacking the needs of materials too?
So far I only got one idea and if you have any, please write. Thanks.
It would not be fun for the players playing mage in these games if they have to deal with two resources instead of one. For example of a non-magical character that is mid range like mages, the archer. He uses up arrows, one resource. So in terms of fairness, the mage itself should not be burdened with managing two resources instead of one. If you have an example like a MMORPG, please write. Thanks.