pyrak
Well-known member
- Joined
- Apr 3, 2020
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So while thinking about stuff, namely the gamelit genre and the fact that it's based around enhancing the body (and giving magical powers), I was thinking about speed and dodging stuff. namely dodging bullets. Dodging bullets after they've been fired is a super human feat that's literally impossible to pull off in practice. You're either in the bullet's path (or on an intercept) or your not (so really when trying to avoid getting shot your avoiding where you think the shooter is going to be aiming). The reasons for this are a few, the human mind can't react fast enough (you also would have to be able to see the bullet first, and the human body can't generate enough force to move move the extra foot or so needed in the amount of time it would take for the bullet to travel to you. Long story short, the human body doesn't have the mental speed, perception, or the physical instantaneous power needed to dodge a bullet (you can't even fall fast enough to dodge it. Now when you're dealing with a system, the limits of the human body are thrown out the window more often then not in one way or another, physics tends to be there still to a degree (but then subverted at the convenience of whatever needs physics to suddenly not be working properly). In essence you need to be able to see and react to the world in bullet time (Neo, the Flash, most speedster superhumans) in order to pull this off. (This is not going into the matter of toughness vs bullets at the moment but that can also be brought up)
So with all that in mind, how would a GameLit world work if there's firearms of modern or more advanced makings in it? I'm largely doing some brainstorming for an idea of a sci-fan gamelit type universe where you have more of the classic gamelit system stuff but at the same time advanced technologies and a more nuanced approach to the system where increased stats affect the person's capabilities and interaction with everything around them (although also working with smaller increments, something where the "average" is supposed to be 100 in a stat, and someone with 1000 in a stat would be legendary).
In the end, I'm basically asking, how do people think guns would interact with a system that's based around enhancing people's bodies? Especially if the system was orignally balanced for sword wielding barbarians who wouldn't understand how magnetic fields work, what the brain actually does, or that the sun is really a super massive nuclear fusion reactor that the world rotates around.
(wasn't sure if this would fit more in authors general or authors discussion and writing tips)
So with all that in mind, how would a GameLit world work if there's firearms of modern or more advanced makings in it? I'm largely doing some brainstorming for an idea of a sci-fan gamelit type universe where you have more of the classic gamelit system stuff but at the same time advanced technologies and a more nuanced approach to the system where increased stats affect the person's capabilities and interaction with everything around them (although also working with smaller increments, something where the "average" is supposed to be 100 in a stat, and someone with 1000 in a stat would be legendary).
In the end, I'm basically asking, how do people think guns would interact with a system that's based around enhancing people's bodies? Especially if the system was orignally balanced for sword wielding barbarians who wouldn't understand how magnetic fields work, what the brain actually does, or that the sun is really a super massive nuclear fusion reactor that the world rotates around.
(wasn't sure if this would fit more in authors general or authors discussion and writing tips)