Yorda
Villainess Yorda the Virtuous Flower of Evil
- Joined
- Aug 9, 2019
- Messages
- 468
- Points
- 133
Well, if this was an MMO that I was going to play, then it would be something crazy that currently doesn't exist. Currently, there is no MMO that has character customization and immersion to a level high enough to satisfy me. Character customization is the most important thing to me in all games. Since you are asking about an MMO that I would play, with a focus on races and balance, then I shall take the liberty to propose a completely new race system that currently doesn't exist in any game.
New Race System
*Hybrid races can exist, it is possible for characters and NPCs to have more than 1 racial heritage
*Each race has specific traits and variant traits that individuals can inherit, hybrids can inherit multiple traits but their power may be reduced in proportion to how much genetics/blood they have inherited from a particular race
*Each race has distinctive physical traits that can be inherited by hybrids to varying degrees, players would have a lot of physical appearance customization options with this
*Hybrid's stats are a combination built up from their genetic heritage, players can adjust their stat growth by allocating points, however, races that have strong inclinations towards particular stat types have fewer points that can be shuffled around. Players might get around this limitation by changing the amount of genetic inheritance they receive from their various races.
*The more races available the better, there should be like 50+ different races at least if it's not going to be generic AF, and these races shouldn't all be heavily humanoid
*More emphasis is given to race based culture, often games don't take unique culture seriously enough when crafting races
*There needs to be more monster type races, games always seem to heavily favour humans and humanoids, but when I ask myself if this is makes the games more fun the answer is no, it just makes things more generic. Eg. Trade a human city for a spiderkin city, and a stone castle is traded for a nature/spider inspired citadel, common leather/metal armour shops are turned into spidersilk plate armour shops, etc.
*Geography and national borders are deeply intertwined with racial territories, undead rule in barren and frigid lands, speed/flight based beasts rule in the plains, strong but low agility races dominate in forests and underground locations, island nations are a mix between aquatic races and many others, etc.
*More micro-nations, city-states, federations, and alliances exist due to the diversity of races
At one point in time I was trying to make the biggest comprehensive list of monsters/races that I could by searching everywhere. I never even really heard of half of them. I think a crazy MMO would have races like that, races that people have never heard of but are interesting and show deep creative involvement by the developers.
Edit: I think that some races are just flat out incompatible for hybridization without very strange circumstances. For example, let's say you want to create a plant race + undead race hybrid. They can't copulate and have a baby right? So maybe a person starts as a plant race character, but gets cursed, rots/withers/dies, and becomes an undead rotted plant race hybrid.
So perhaps, any time a person wants to create a hybrid race that combines majorly different categories, like artificial beings, plants, undead, energy beings, etc. there need to be really weird/unique circumstances.
New Race System
*Hybrid races can exist, it is possible for characters and NPCs to have more than 1 racial heritage
*Each race has specific traits and variant traits that individuals can inherit, hybrids can inherit multiple traits but their power may be reduced in proportion to how much genetics/blood they have inherited from a particular race
*Each race has distinctive physical traits that can be inherited by hybrids to varying degrees, players would have a lot of physical appearance customization options with this
*Hybrid's stats are a combination built up from their genetic heritage, players can adjust their stat growth by allocating points, however, races that have strong inclinations towards particular stat types have fewer points that can be shuffled around. Players might get around this limitation by changing the amount of genetic inheritance they receive from their various races.
*The more races available the better, there should be like 50+ different races at least if it's not going to be generic AF, and these races shouldn't all be heavily humanoid
*More emphasis is given to race based culture, often games don't take unique culture seriously enough when crafting races
*There needs to be more monster type races, games always seem to heavily favour humans and humanoids, but when I ask myself if this is makes the games more fun the answer is no, it just makes things more generic. Eg. Trade a human city for a spiderkin city, and a stone castle is traded for a nature/spider inspired citadel, common leather/metal armour shops are turned into spidersilk plate armour shops, etc.
*Geography and national borders are deeply intertwined with racial territories, undead rule in barren and frigid lands, speed/flight based beasts rule in the plains, strong but low agility races dominate in forests and underground locations, island nations are a mix between aquatic races and many others, etc.
*More micro-nations, city-states, federations, and alliances exist due to the diversity of races
At one point in time I was trying to make the biggest comprehensive list of monsters/races that I could by searching everywhere. I never even really heard of half of them. I think a crazy MMO would have races like that, races that people have never heard of but are interesting and show deep creative involvement by the developers.
Edit: I think that some races are just flat out incompatible for hybridization without very strange circumstances. For example, let's say you want to create a plant race + undead race hybrid. They can't copulate and have a baby right? So maybe a person starts as a plant race character, but gets cursed, rots/withers/dies, and becomes an undead rotted plant race hybrid.
So perhaps, any time a person wants to create a hybrid race that combines majorly different categories, like artificial beings, plants, undead, energy beings, etc. there need to be really weird/unique circumstances.
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