I think the problem with games like Borderlands (or the Diablos, some JRPGs, etc) is that the constant stream of new equipment and higher levels trivializes things and make everything feel like a numbers game. Then to compensate the player's new weapons with higher numbers, the dev needs to increase the health of the newer enemies, in worst cases level-scale older ones.Well, bleeding doesn't happen until someone is in the negatives.
Most RPGs are Binary damage. Here. Let me quote my guide.
That is how a LITERAL RPG should work. But for some reason people add in debuffs and wound penalties. They don't EXIST unless it's a special attack. HPs are a reflection on, well, as you put it... plot armor.
Here. Let me quote some more stuff.
I think this applies to power systems in stories as well.
Just throw some change down a flight of stairs then name it after what you hear.How hard is it to not say "I am level 51" instead of "I'm a Long Dong practitioner of the Legendary Sect of Legends Gang Bang Cultivation Arts Ding Dong Realm Master" when both in actuality describe the same?
That's uh....quite the image there.and then had MC and friends constantly dragging said mantra into the shed for some gangbang.
Dude!!XDIn the end, the true system of combat only works when the opposing forces fuck each other in the field, the author can fluff on how MC has mastered Monkey Steals Peach all he wants, it is only when the testicular carnage he caused on the field that truly displays the prowess.
Lol. I knew this old Korean guy back in NYC who told me that he named all four of his kids by tossing them down the stairs and listening to what sounds they made.Just throw some change down a flight of stairs then name it after what you hear.
stop making me think im youI think the problem really started after people began adapting RPG systems from table-top-based RPG videogames. Some of them do work very well in terms of balacing a game, but it sort of became a slippery slope from there.
Imagine you have an isometric RPG that uses guns. The higher your "gun-skill", the more damage you deal. Makes sense in a isometric (or table-top) perspective because ultimately you're only dealing with the act of shooting as an abstraction. So the higher damage you deal can be attributed to your character being able to use a gun better the higher the skill level.
But then RPG makers tried translating this into FPS games, like Fallout 3 onwards. There you are actually pointing a gun, and shooting people in the arms, legs, head, etc. That previous abstraction makes no sense anymore because the player became the agent rather than just a decision-maker. Why is a bullet to the head, from the same weapon, suddenly doing more damage because you are "more skilled" now? It's the type of logic that went over the game designers heads, or perhaps just ignored because they couldn't be bothered adapting the systems properly.
9/10 times elemental magic is boring. Like, who cares about fireballs and all that jazz, especially when the magic is almost solely used in combat. That guy over there has earth magic but, you are telling me, doesn’t use it to make their life easier? 8/10 times power systems based of of a litRPG system are boring. Killed 5 slimes with stick bash, kill a thousand more for stick bash+. A training montage with no stakes thus ensues, to add unneeded and unnecessary padding. Better yet, unneeded and unnecessary padding through montages or 5 or so chapter arcs is what the litRPG power system is based off of at least 80% of the time, imo.tell me examples of power systems that you don’t like or think they are ruined. for me, Domain expansion from jjk. It's funny when you only have 3 battles in the entire manga where de is completely used. Imagine that in hxh, they will tell us about nen. But we will see it in action only in the finale, or like that but in Naruto. bruh. I also don't like demon fruits from one piece, or power system like solo leveling. I don't like they concept. If you have examples tell me, and why you think it's bad
Stick bash9/10 times elemental magic is boring. Like, who cares about fireballs and all that jazz, especially when the magic is almost solely used in combat. That guy over there has earth magic but, you are telling me, doesn’t use it to make their life easier? 8/10 times power systems based of of a litRPG system are boring. Killed 5 slimes with stick bash, kill a thousand more for stick bash+. A training montage with no stakes thus ensues, to add unneeded and unnecessary padding. Better yet, unneeded and unnecessary padding through montages or 5 or so chapter arcs is what the litRPG power system is based off of at least 80% of the time, imo.