Hello everyone, I'm a game developer and programmer currently working on the game Juno
The story follows the inheritance of your aunt's forge which allows for a cross match crafting system to gain multiples of an item.
Unlike other rpgs which let you equip a certain weapon type or armor type, Juno focusses on a free equipment system which lets you equip how much ever runes you can fit upon your soul board.
The story, not to spoil anything, is layer written focussed. That's all I can say right now.
Lastly, the battle system is pseudo turn based. You start the battle, usually, being able to select your skills or union and then once you hit battle, actions on the battle field area are performed freely.
You can check my twitter page for more details or just wishlist the game for monthly dev logs in the future
Thank you for the attention!
The story follows the inheritance of your aunt's forge which allows for a cross match crafting system to gain multiples of an item.
Unlike other rpgs which let you equip a certain weapon type or armor type, Juno focusses on a free equipment system which lets you equip how much ever runes you can fit upon your soul board.
The story, not to spoil anything, is layer written focussed. That's all I can say right now.
Lastly, the battle system is pseudo turn based. You start the battle, usually, being able to select your skills or union and then once you hit battle, actions on the battle field area are performed freely.
You can check my twitter page for more details or just wishlist the game for monthly dev logs in the future
Thank you for the attention!