Bochi
Well-known member
- Joined
- Dec 19, 2019
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Diplomatic Mission to the Dwarf City of Gelderholm
Sponsor: Scribel City Guild
Location: Very Far Northwest of Scribel (follow the river northwest)
Required Level: 3
Objectives:
Description:
- Read this quest report (and this one for river course).
- Make contact with the Dwarves (?) and offer gifts (will be provided by the Guild).
- Determine if the Dwarves are hostile and/or intelligent.
Scribel currently lacks abundant resources of ore and metals. Reports have indicated that a dwarven city may lie far upstream on the river, potentially many days/weeks away. Establishing a trade relationship with this kingdom would be extremely beneficial for our city. Beware that pirates from the adjacent territory of Spire Reef have also been sighted on the river.
Rewards:
- EXP: 300
- Money: 50G
Three people gathered at one of the gates leaving the city. One of them was standing somewhat further from the other two, and that someone was Vicious. For the trip up north, she had decided to pack warmer than usual...which wasn't saying much, because for the girl, packing warmer meant a shirt that reached her waist. Other than that, she was in her usual getup, enlarged pestle sorry, modified baseball bat strapped to her back. As of this moment, however, she was eyeing up one potential method of travel---a pair of horses---pensively.
Never seen one this close before. They're taller than I imagine. Can I touch the face? I can, right? It feels weird to see them not wearing armour…and not holding weapons.
While it was true that she didn't know how to ride horses and wasn't too keen on learning, the other potential method was---a boat ride along the river. It brought up memories of another duo.
Whenever those two came along, there would definitely be a huge mess for us to clean up. And if by some miracle both of them messed up, oh boy. Now I really don't want to go in the water. Could we go by land? I can keep up with a horse, so I don't even need to ride one...
Never seen one this close before. They're taller than I imagine. Can I touch the face? I can, right? It feels weird to see them not wearing armour…and not holding weapons.
While it was true that she didn't know how to ride horses and wasn't too keen on learning, the other potential method was---a boat ride along the river. It brought up memories of another duo.
Whenever those two came along, there would definitely be a huge mess for us to clean up. And if by some miracle both of them messed up, oh boy. Now I really don't want to go in the water. Could we go by land? I can keep up with a horse, so I don't even need to ride one...
Before long, they reached the river and started trailing it north. As Felicia had been up this way before for her Rank E Promotion Exam at Gem’s Ravine, she pointed out the location to the others so that they’d know where to go in the future. The first day of the journey was relatively calm, as the trio were some of the strongest at Scribel’s guild branch at the moment,hence they dealt with any mountain wolves/bears with ease. Obviously, their speed slowed as they traversed the steep mountain trails, before making camp in a cave close to some trees for the night.
Over the next few days, the mountains seemed neverending as they continued travelling north-west, having long bypassed Prisoner’s Knoll which marked the fork in the river. As the mountains grew taller and steeper, having approached the heart of the mountain range, the weather similarly grew much frostier. New creatures started appearing as well, ranging from snowy owl-like creatures and lizards, to great antelopes with razor-sharp antlers. Finally, after crossing one of the tallest snow-capped mountains, a great lake could be seen over the horizon.
A whole week had passed, but they were finally here! Just below them was the Bronze City, the underground home of the dwarves, Gelderholm!
As with the case when arriving at any city for the first time, there were plenty of new things to be seen, and occasionally something especially intriguing would catch the eye of the adventurers. Living fully up to its name, the streets of Gelderholm were brimming with works of varying sizes fashioned from handcrafted bronze, amidst various other metals. And then there were the residents; short, stout people with muscular frames, as to be expected of a race closely involved with metalworking. But even though the city was positively brimming with energy, something seemed off and Vicious was the first to bring it up to her travelling companions.
There were way too many defences being built, and as they explored the craftsmen sector the trio witnessed even more under construction. The guards stationed on the streets also seemed way too heavily armoured, even for dwarves. As a matter of fact, everyone on the street seemed to be wearing some kind of armour and carrying some kind of weapon at any point in time. Vicious, who had evaluated one of the reports referenced in the quest description, came up with a plausible explanation for the phenomenon.
"Assuming the mimic wasn't lying, there's a hydra living in the eastern part of the lake, along with several other monsters. Which types he didn't exactly specify, but in my books anything more than zero hydras is too many. They also sometimes come to attack this city, so maybe the dwarves are gearing up in preparation?"
Regardless, the trio continued surveying the area, and while they didn't circle the entire length of the great lake, they managed to cover quite a bit on the western side, all the while keeping an eye out for the hydra that reportedly lived in the eastern portion. It might just have been a stroke of luck as well, but despite traversing rather deeply into the forest surrounding the lake, not once did the party run into any monsters. The woods seemed eerily empty.
After touring around the woods, the trio went back to the bronze city. They had a mission and they needed to accomplish it as fast as possible. But before starting negotiation, it was critical to gather info first. As such, the trio walked around to see what type of product the dwarves would need.
After two hours, the group finally met again and compared notes. It seemed like the dwarves had a severe lack of healing herbs due to the hydra poisoning the area. As such, the group went to talk with the guards with high hopes.
After talking with the guards, and explaining their status as envoy of Scribel city, they were welcomed with open arms to the city hall where the council and the village chief resided. After exchanging some pleasantries, the group finally started talking business. This first particular offer(obviously more varied trade deals would occur in the future as regular contact was established) was to exchange bronze weaponries for healing herbs. The exchange rate was 3 to 1. This offer was something the dwarves tried to negotiate, but knowing that they had the leverage, the group won the deal. In the end, it was agreed upon that the dwarven city, Gilderholm would exchange its swords for 3 herbs, its daggers for 2 and its spears for 4. This offer would be renegotiated annually.
After the negotiations were over, the papers signed and hands shook, the group stayed the night for a feast before coming back to Scribel.
Quest Report (PQ)
Party:
Evaluation:
Party:
- Vor Saknave (Level 4)
- Felicia El Freliti (Level 6)
- Vicious (Level 4)
Evaluation:
- Travelled up the north-western branch of Scribel River for a week on horseback to reach Gelderholm, the bronze city of the dwarves.
- Passed tall mountain peaks covered in snow/ice.
- Discovered that the dwarves were potentially preparing for battle with the fearsome hydra in the eastern part of the great lake, who was also poisoning and harming their local fauna/flora.
- Negotiated a trade deal with the dwarves(bronze weaponry for healing herbs).
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