From talk about the games, I have seen these be peoples least favorite bosses. Its cool at first, but what happens when you replay the game? What about when you start speedrunning? Hence, I think the majority of bosses should be combat skill alone.Who said they don't like those kinds of bosses? And I am not talking about making bosses easier, quite the opposite. I'm asking to up the difficulty in my other gaming skills. My wit or attention. Remake a Fool's idol boss. Make a not so hard boss that you can't kill unless you've explored the world. Make the world matter, make it more than your levelling ground. Don't make one boss like that out of 20. Make 5 bosses like Nameless King, and the rest are not simply Wolnir or Ancient Wyvern, but all require a different strategy. Here you need to break special barrels to make the boss vulnerable, here you need to evade his attacks with the help of columns or something, here the boss is easy but your inputs got inverted. I don't know, I'm not a game designer.
Sistah, it's cause they don't evolve. Of course Greatwood fight will be the least favorite, cause it's Adjudicator's fight all over again. Almost nothing has changed, but Demon Souls came out in 2009, and DS3 came out in 2016. You had 7 years and you didn't evolve this aspect at all. We came from Penetrator to Gael. We came from Adjudicator to Adjudicator but in a form of Greatwood.From talk about the games, I have seen these be peoples least favorite bosses. Its cool at first, but what happens when you replay the game? What about when you start speedrunning? Hence, I think the majority of bosses should be combat skill alone.
I don't think we will agree on this. For one I do think the games evolved massively. And this is because I've been playing DS again.Sistah, it's cause they don't evolve. Of course Greatwood fight will be the least favorite, cause it's Adjudicator's fight all over again. Almost nothing has changed, but Demon Souls came out in 2009, and DS3 came out in 2016. You had 7 years and you didn't evolve this aspect at all. We came from Penetrator to Gael. We came from Adjudicator to Adjudicator but in a form of Greatwood.
Also, speedrunning shouldn't even be considered, sorry. It is a very niche category, and if you take their needs into consideration, you should satisfy the need of people like me, cause we are also a minotiry.
Lastly, you achieve high replay value with other features. You add new stuff for ng+, you add stuff like tendencies for new playthroughs. Tendencies actually added new content depending on how you play. Does DS3 add new content depending on how many times you've died? It does add a secret ending. Does it give you something for clearing the game without dying? Nothing.
They did in their requirments of muscle memory. How Yhorm differs from a Storm King? You can kill Yhorm without the sword. What else?I don't think we will agree on this. For one I do think the games evolved massively. And this is because I've been playing DS again.
oh boy, you haven't seen Elden Ring's DLC. The bosses make Laxasia look like a joke. (one of them is even just Laxasia but without the lightning)As long as there isn't another Laxasia I'm perfectly content with how soulslikes are rn
Yhorm was more like a fanfair than anything. You simply need to look at the gank bosses. Crystal Sage, Abyss Watchers, the two demon princes. The ones that didn't evolve area rarity like Yhorm.They did in their requirments of muscle memory. How Yhorm differs from a Storm King? You can kill Yhorm without the sword. What else?
Now I see, I wasn't able to properly explain my point. Welp, I doubt I will be able to explain it any better.Yhorm was more like a fanfair than anything. You simply need to look at the gank bosses. Crystal Sage, Abyss Watchers, the two demon princes. The ones that didn't evolve area rarity like Yhorm.
Fair, need to install it soonoh boy, you haven't seen Elden Ring's DLC. The bosses make Laxasia look like a joke. (one of them is even just Laxasia but without the lightning)
Now I see, I wasn't able to properly explain my point. Welp, I doubt I will be able to explain it any better.
ER started really good and then it was like they completely forgot what game they were making. Basically every mechanic introduced in early zones got dropped and back to the same old experience. Just even more grindy than DS3I'm dropping soulslike games because theres too much tryhard and not enough fun. ER especially became unfun in the later areas.
I have never mentioned anything about fun though? It's not about fun or unfun. It's about challenging a wide array of gaming skills.To me souls games are still fun.
Really feels like someone accidentily pressed ctrl + v and forgot to delete the excess enemies.DS 2 is hard in a sense that it is always swarms of regular enemies, even bosses are like that. Some "hard" bosses will be easy if you take away the regular enemies or simply don't make them a gank squad.
what gaming skills did DS1 test but ER didn't?I have never mentioned anything about fun though? It's not about fun or unfun. It's about challenging a wide array of gaming skills.
I did not play ER. Literally the first sentence in my thread.what gaming skills did DS1 test but ER didn't?
Before I start, I did not play newer soulslike games, Sekiro or ER.
I liked that they added the Item for mohg and morgott. Wish they had done more like this, where items can influence a Boss fight, even if it would be small stuff like malikeths extra dialog.Make the world matter, make it more than your levelling ground. Don't make one boss like that out of 20. Make 5 bosses like Nameless King, and the rest are not simply Wolnir or Ancient Wyvern, but all require a different strategy. Here you need to break special barrels to make the boss vulnerable, here you need to evade his attacks with the help of columns or something, here the boss is easy but your inputs got inverted. I don't know, I'm not a game designer.