Character Flaws

Rufy

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Dec 31, 2022
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I always tries to give character a flaws but it end up being perfect character, so I want to know some flaws to give my character, as well how not make perfect one?
 

TheEldritchGod

A Cloud Of Pure Spite And Eyes
Joined
Dec 15, 2021
Messages
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Aptitude: Flaws

1:
Age
You either look very young, or very old, for your power level.
Illiterate
You cannot read or write.
Tortured Artist
You must suffer for your work.
Vulgar
You will never fit into society.
2:
Artistically Inept
+2 difficulties to all creativity and artistic expression rolls.
3:
Physically/Socially/Mentally Inept
You have one less dot in a primary stat.
5:
Inept
Your are not attuned to your natural aptitudes, and therefore have five less points to spend on your Talents (so the most you could take on your talents would be 8, and the least would be 0). Of course, you can still spend freebies points to take Talents. However, you cannot, at the start of the game, have any talent at level three or higher.
Uneducated
Because you have never been to school, you have five less points to spend on your Knowledges. Of course you can still spend freebies to increase them, but you cannot increase them over three with freebies.
Unskilled
Because you have never trained extensively in any skill or craft, therefore have five less points to spend on your skills. Of course you can still spend freebie points to increase your Skills. However, you cannot, at the start of the game, have any skill over three.

Awareness Flaws

1:
Color Blindness
You can only see in black and white - color means nothing to you - though you are sensitive to color density, which you perceive as shades of gray. Note: color blind actually indicates an inability to distinguish between two colors, but we fudged a bit for the sake of brevity.

Hard of Hearing
Your hearing is defective. There is a + 2 difficulty on any dice roll where hearing is important. You do not receive the Lupis bonus for hearing, if you are a garou.

Needs Glasses
+2 difficult to vision without your glasses.

Can’t Smell
You cannot smell anything, and your sense of taste is off as well. +2 difficulty to taste things, and you fail all perception rolls involving smell.

2:
Bad Sight
Your sight is defective, there is a +2 difficulty to any dice roll where good eyesight is essential. You do not receive any perception bonus for lupis form if you are a garou. This is a form of blindness and not correctable with glasses.

One Eye
You have one eye - choose which, or determine randomly at character generation. You have no peripheral vision on your blind side, and two less dice for situations involving depth perception, this includes missle combat.

4:
Deaf
You cannot hear sound, and automatically fail any rolls which require hearing.

6:
Blind
You automatically fail all dice rolls involving vision. The world of color is lost to you.



Corporeal Flaws

1 - 3:
Botched Moliation
You had something bad happen to you with moliate. It has left horrible side effects.
2:
Limited Life Sight
+2 difficulty with all life sight rolls.
Limited Death Sight
+2 difficulty with all death sight rolls.
Rotting
You have a +1 difficulty with all appearance rolls, but +2 bonus to horror rolls when appearing to humans.



1 - 3:
Addiction (WPG)
You are addicted to any one of a variety of things. A one point flaw would be a mild addition to an easily attainable substance, such as caffeine. A three point might be cocaine or other hard to get drug. If you are denied access to your addiction, you lose a number of dice on all rolls equal to the level of the addiction.

Conflicting Loyalties
You have other people who call upon you for assistance. They are in conflict with each other.

Echoes of the Past (WPG)
This flaw causes manifestations of your former life in your haunt. A one point flaw would be smells, sound, or lights. Each level higher adds one of these manifestations. The obvious draw back is that people will know when you are in your haunt, because these effects will manifest.

1:
Compulsion (WPG, WWPG)
You have a psychological compulsion of some sort, which can cause you a number of different problems. Your compulsion may be for cleanliness, perfection, bragging, stealing, gaming, exaggeration, or just talking. A compulsion can be temporarily avoided at the cost of a willpower point, but it is in effect at all other times.

Dark Secret (WPG, WWPG)
You have some sort of secret that, if uncovered would be of immense embarrassment to you and would make you a pariah among your peers. This can be anything from having murdered, to having broken a serious social rule. While it is something you worry about, it only surfaces only occasionally. Otherwise, it will begin to lose its impact.

Deep Sleeper
It is very difficult for you to wake up. +2 difficulty.

Helpful (ST)
You are very helpful. You tend to help people, if they want it or not. You must make a willpower roll to avoid volunteering, or offering your help, if some one needs it, or even if they don’t. You have this tendency to get in the way, but you are only trying to help.

Hero Worship
There is someone who you like more then anything in the world he is your hero.

Illiterate
You cannot read or write.

Impatient
Every time you are required to wait, you must make a self control roll or you will jump the gun and act right away.

Incomplete Understanding
You don’t quite got it down, this whole being a supernatural thing. Sooner or later you will make a mistake.

Intolerance (WPG, WWPG)
You have an unreasoning dislike of a certain thing. This may be an animal, a class of person, a situation or just about anything else. The difficulties of all di ce rolls involving the subject are increased by two. Note that some dislikes may be too trivial to be reflected with this flaw. A dislike of toilet paper for instance.

Lazy
You tend to try and avoid doing things. You are very rarely prepared if someone didn’t force you to get things done on time. You tend to procrastinate.

Nightmares (WWPG)
You suffer horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Sometimes the nightmares are so bad they cause you to lose one die on all your actions for the next night. Some of the nightmares may be so intense that you mistake them for reality. A crafty Storyteller will be quick to take advantage of this.

Overconfident (WPG, WWPG)
You have unflagging confidence in your abilities. Your opinion of yourself is such that you will always feel like you can never fail. When you do fail, you are quick to blame someone or something else.

Phobia, Mild (WPG, WWPG)
You have an overpowering fear of something. You instinctively and illogically retreat from any avoid the object of your fear. Common objects of phobias include certain animals, insects crowds, open spaces, confined spaces and heights. You must make a willpower roll/ courage roll whenever you encounter the object of your fear. Difficulty is determined by the ST.

Prey Exclusion
You refuse to hunt a certain class of prey. For instance, an animal lover might decide to hunt only humans, or a character might decide to spare a class of person she particularly admires. You are disturbed when others feed from this type of prey, and could possible enter frenzy. If you accidentally feed upon this cÜlass of prey yourself, you will automatically frenzy and might need to check for humanity loss. Ventrue cannot take this flaw

Shy (WPG, WWPG)
You are distinctly ill at ease when dealing with people and try to avoid social situations whenever possible. The difficulties of all rolls concerned with social dealings are increased by one; the difficulties of any rolls made while you are the center of attention are increased by two. Don’t expect your character to make a public speech.

Soft Hearted (WWPG)
Suffering bothers you. +2 to all difficulties for the next hour after witnessing such an event.

Speech Impediment (WWPG)
You stammer. All relevant rolls are at +2 difficulty.

Tortured Artist (CBT)
You must suffer for your work. If you aren’t suffering, you can’t create art. You also tend to get involved in heartbreaking relationships.

Unconvinced
You are unconvinced for the need of the masquerade/rule of shade/veil and have gone on record as saying such. Your stand has made you suspect in the eyes of the powers that be.

Vulgar (CBT)
You will never fit into high society. You are rude and crude and are never invited to parties.

Whimsy
You are whimsical under stress.

2:
Artistically Inept (CBT)
+2 difficulties to all creativity and artistic expression rolls.

Amnesia (WPG, WWPG)
You are unable to remember your past, or anything of yourself or your family. Your life is a blank slate. However, your past may someday come back to haunt you. You may take up to 5 additional flaw points without knowing what they are. Leave it to the ST to detail them.

Confused (WWPG)
You are often confused, and the world seems to be a very distorted and twisted place. Sometimes you are simply not able to make sense of things. You need to roleplay this out all the time to a small degree, but your confusion becomes especially strong whenever« there is a great deal of stimulus. Willpower can over ride this.

Curiosity (WPG, WWPG)
You are a naturally curious person and find mysteries of any sort irresistible. In most circumstances, you find that your curiosity easily overrides your common sense to resist the temptation, make a wits roll vrs difficulty 5 for simple things like “I wonder what’s in that cabinet” Increase the difficulty to 9 for things like, “I’ll just see what’s in the demon’s library”

Double Agent
You are working for two sides at once.

Fits
You suffer terrible fits in stressful situations. The form of the fit varies with the situation. You might break into hysterical laughter at a funeral, wracking sobs when you are trying to impress a big shot, or twitching when you should remain still. This happens unless a willpower point is spent, or a self-control roll is made (difficulty 8)

Isolated Upbringing (HOTA)
You are totally unfamiliar with the ‘real world’. You have a +1 diffi–culty on social rolls when dealing with the non-supernatural.

Low-Self Image (WWPG)
you have -2 dice in situation where you don’t expect to succeed.

Lunacy
Your emotional state changes with the moon.

Pack Mentality (WWPG)
You go along with the crowd. You don’t have the ability to make choices without the support of a social group. -1 to all group tactics with people you are familiar with. But no bonus with new people, and +1 difficulty to all rolls done alone

Paranoia (PT)
You are suspicious of everything and everybody. You’d call on your friends for help, except that you’re never quite sure they’re in on it as well. +1 difficulty to all social rolls that involve trust.

Sadism/Masochism
Sadism - You will continue to inflict pain when possible
Masochism - You soak at 7, not six.

Short Fuse (WWPG)
-2 difficulties to all frenzy rolls.

Stereotype
You act like in a cartoon fashion when it comes to being a vampire/werewolf/mage. As a vampire you wear a cape an”d speak in a bad accent. As a werewolf you snarl and act like a wolf. As a mage you wave wands and wear pointy, star and moon covered hats. You tend to get mocked at by your peers who don’t act as wacky as you. (+2 difficulty to social rolls)

Superstitious
You have a serious case of hollywood-itis when it comes to the supernatural.

Thirst for Innocence
The sight of innocence, of any sort, causes you to make self-control rolls or frenzy and attack the source of innocence.

Obsession (WPG)
Something drives you, a overwhelming desire for something. You abandon all common sense when you encounter the object of your obsession. You will do anything to be close to, or collect all of what ever you want, be it Elvis, or role playing games.

Vengeance (WPG, WWPG)
Your desire for vengeance drives you above all else. Your entire life is devoted to your goal of vengance. You must spend a willpower to do anything that might get you side tracked.

Victim of the Masquerade
You r”efuse to believe you are a vampire. You make up logical reasons for what is happening to you and insist on eating normal food. You tend to only feed when you frenzy, and then block it out/

3:
Absent-Minded (WPG, WWPG)
This flaw may not be taken with the merit concentration or eidetic memory. Though you do not forget your knowledge and skills, you do forget names, addresses, and when you last ate. In order to remember anything more than your own name and where you live, you need to make a wits roll, or spend a willpower.

Deranged (WWPG)
You have a derangement that can never go away. You may spend willpower to avaoid it for a scene, but not forever.

Driving Goal (WPG, WWPG)
This thing drives your life. Above all else. You MUST go after what ever you are trying to achieve. It is the worse of vengance and obsession. Not one thought is wasted on anything else.

Flash Backs (WPG)
You flash back to odd events in your past. You will superimpose your past impressions on ÷your current situation. It usually occures during high pressure situations, but could occure at any time. During those times, you are back “there” and might confuse anything around you with what happened at that tramatic period of your life.

Hatred (WWPG)
You hate this thing more then anything else. It drives your life.

Life Saver (WPG)
You believe that life is a gift and will not take a life or unlife, unless it is the most extreme circumstances. Animals might be ok, and totally inhuman, evil creatures as well, but becareful how you define, “evil”.

Phobia, Severe (WPG)
You will flee in utter terror of this thing. You must make a Willpower roll when confronted with the object of your fear. You will flee if you fail, and cannot approach unless you get three successes on the roll.

Mentally Inept
You have one less dot in a primary mental stat.

Really Lazy
You go beyond normal lazy to the point where you just won’t raise a finger to do anything until the last possibl∂e moment, in hopes that someone else will do it. Difficulty for all spontaneous actions are increased by one (including combat!)

Siege Mentality (PT)
You are a “Company man” through and through. You view you organization as an extended family of sorts. This can have its advantages, but it leads you to regard everyone else with an unfriendly eye. You suspect that most of he “civvies” out there hate your organization. You think they want to interfere with it or even shut you down. Your contempt for the “little people” makes you far more likely to use your position to dispense a little “justice” of your own. This tendency to see through “organization tinted glasses” makes it hard for you to think in alien ways. -1 die for all empathy or investigation rolls that apply to alien ways of thought.

Territorial (WWPG)
What’s yours is yours. You are very possessive. You also get disorientated when you are outside of your ‘turf’. You suffer from ø+1 difficulties to all rolls outside of your territory.

Weak Willed (WWPG)
You are highly susceptible to domination and intimidation by others; you are in fact, unable to use your willpower freely. You can employ your Willpower only when survival is at stake or it is appropriate for your nature.

4:
Guilt-Wracked
You simply cannot come to grips with the fact you must drink blood to survive. Make a conscience roll when you feed (T#:7) or frenzy. You thru try to avoid feeding as much as possible and tend to be low on blood. Alot.

5:
Inept (WPG, WWPG)
Your are not attuned to your natural aptitudes, and therefore have five less points to spend on your Talents (so the most you could take on your talents would be 8, and the least would be 0). Of course, you can still spend freebies points to take Talents. However, you cannot, at the start of the game, have any talent at level three or higher.
Manchurian Candidate (PT)
You are working for some secre√t person or organization and don’t even know it. You have been completely brainwashed by this mysterious master. Your “owner” might be a vampire, a mage or even another para-intelligence organization. This manipulator has implemented a certain word or visual signal in your unconscious; whenever you hear the word (it might be given over the phone) or see the signal (perhaps over the television), you will perform whatever duty this master asks of you. Afterword, you will forget or remember other events instead.
Some common duties will be to spy on your superiors and report back, to kill a certain person, or to steal valuable equipment. The task was implemented in the original brainwashing session, but your master may force new duties on you at any time, although this usually requires personal one on one session with the master.
Strange things may go on in your agency, and you might doggedly track down the perpetrator only to discover it is you! The√ Storyteller is in complete control of these situations. It is up to her to decided when to bring this flaw into play.
Uneducated (WPG, WWPG)
Because you have never been to school, you have five less points to spend on your Knowledges. Of course you can still spend freebies to increase them, but you cannot increase them over three with freebies.
Unskilled (WPG, WWPG)
Because you have never trained extensively in any skill or craft, therefore have five less points to spend on your skills. Of course you can still spend freebie points to increase your Skills. However, you cannot, at the start of the game, have any skill over three.

6:
Extreme Flashbacks
The event you flash back to is so disturbing that it can strip you of your willpower. Make a Willpower roll at the start of each session at target number 8. You must roll and no auto successes or willpower points can be spent on this roll. If you fail, you start the session with one willpower point.


Physical Flaws

1 - 4:
Allergic
You are allergic to something that causes adverse effects when you come in contact with the substance.

1:
Age
You either look very young, or very old, for your power level.

Animal Musk (WWPG)
You smell like an animal. +2 difficulty on social rolls in a situation where your smell is obvious. This doesn’t apply to garou dealing with other garou.

Asthma
If you exert yourself you must make a stamina check at T#: 6 or spend a round catching your breath.

Autopsied (TR)
You were autopsied. The scar healed in such a way that it leaves a distintive y shaped scar on you chest. People with medical knowledge will have an idea what caused it.

Can’t Smell
You cannot smell anything, and your sense of taste is off as well. +2 difficulty to taste things, and you fail all perception rolls involving smell.

Club Foot
One ¢of your feet is gnarled and deformed. You move at only half normal speed.

Color Blindness (WWPG)
You can only see in black and white - color means nothing to you - though you are sensitive to color density, which you perceive as shades of gray. Note: color blind actually indicates an inability to distinguish between two colors, but we fudged a bit for the sake of brevity.

Distintive Appearance (WPG)
You have a distintive appearance that is real hard to cover up. A tattoo, bi-colored eyes, something that makes you stand out in a crowd. A patch of skin that is snake like with scales and stuff.

Hard of Hearing (WWPG)
Your hearing is defective. There is a + 2difficulty on any dice roll where hearing is important. You do not recieve the Lupis bonus for hearing, if you are a garou.

Needs Glasses (ST)
+2 difficult to vision without your glasses.

No Partial Transformations (WWPG)
You cannot take any mixed form at all, oÃnly the full fledged forms.

Nosferatu Caitiff
You were Embraced by a Nosferatu, but failed to meet the standards of even that clan, and were subsequently rejected by your sire. As you did no complete the Becoming process, you were not fully trnsformed, but you still look rather odd. You begin the game with an Apperance rating of 1, and raising your Appearance costs double the usual number of experance points.
In addition, you present a temping target for just about any bully - other caitiff may not have much to kick around, but a “Nosferatu reject” certainly offers possiblities for abuse.
Not all caitiff sired by Nosferatu have this flaw; Nobody knows why some do and some don’t.

Short (WWPG)
You are well below average height, and have troble seeing ver high objects and moving quickly. You have a -2 dice to all running rolls. However, you have a +1 die to your stealth rolls due to your height.

Stench/Scent of Decay (TR)
Few Nosferatu smell good, but you ◊reach a new nadir of odiferousness. Even other Nosferatu are repulsed by your stink, and your Stealth Dice Pool are reduced by two against any creature that can smell, unless you are upwind. You also have real problems with positive social interation. Difficulties for social interation is at a +2 difficulty.
Strict Carnivore (WWPG)
You derive no nurishment from vegtibles and must rely solely on meat.

Twitch
You have a repedative motion that you make in times of stress, and it’s a dead give away as to you identity. You must spend a willpower to not use it durning stress.

2 - 4:
Bizarre Hunger
You have some sort of weird dietary requirement.

Open Wound
You have a gaping unhealed wound that looks gastly. It seeps blood for vampires costing an additional blood point a night. 2 points means it can be concealed. Three means it cannot and gives a +1 difficulty to social rolls. Four is something truely grose and costs an additional blood point a night.

2:
Bad Sight (WWPG)‹
Your sight is defective, there is a +2 difficulty to any dice roll where good eyesight is essential. You do not receive any perception bonus for lupis form if you are a garou. This is a form of blindness and not correctable with glasses.

Blunt Teeth/Dulled Bite
Your teeth are blunt, not sharp like those of most other fang users. You must make double the normal successes to do damage.

Deformity (WWPG)
You have some sort of deformity - a mishapen limb, a hunchback or whatever - which effects your interation with others. The difficulty on all appearance rolls are +2 difficulty because of this. A scare covered arm would be a good example

Forked Tounge (CBS)
You have a forked tounge and speak with a hiss.

Hunchback
You have a hunchback. -1 to appearance rolls and +1 to movement dex rolls.

One Eye (WWPG)
You have one eye - choose which, or determine randomly at character generation. You have no peripheral vision on your blind side, and two less dice for situations involvin€g depth perception, this includes missle combat.

Parasitic Infestation
In may ways this Flaw is the negative counterpart of Swarm Attractor (above). Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. These creatures crawl and hide among the creases and folds of your skin dispite your best efforts to remove them. Particularly persistant are those vermin that drink from you three times and thus become enormous bloated, Blood bonded ghouls.
You may not command the vermin in any fashion; they are too intoxicated on your blood to be of any use (though they do love you, for what it’s worth). The parasites also drink from one to four of your blood points a night (roll a die and divide by three, rounding up). This forces you to hunt more often. Finally the Constant itching and irritation increase by one the difficulties on all your rolls to avoid frenzy.

Rotting (WPG)
You have always though of the d‰ead as rotting, thus, you are. Social interactions are at a +1 difficulty. However, you do scare mortals better. They are concidered to have two less willpower on The Fog/Delierium chart.

Selective Digestion
You can only drink certain types of blood.

Unhealed Deathwound (TR)
The blow that killed you did not heal upon rising from the grave. It does not inhibit you, it does look nasty and leak fluids from time to time, especially during combat.

Vulnerable to Silver or Iron
Attacks with one of these metals does agg damage.

3:
Child
You are a child. You get both the age and short flaw.

Disfigured (WWPG)
A hideous disfigument makes you ugly and easy to notice as well as remember. Your appearance is 0. Like a lipless, scaled face.

Glowing Eyes
Yours eyes glow all the time. It gives you a -1 difficulty to intimidating mortals who don’t have a clue, but has many draw backs. You are at +1 difficulty to all sight based rolls. You also are at +2 difficulty to hide in darkness.

Irretractnable Fangs (Permanent Fangs)
Your fangs do not retract. You are obviously a vampire to anybody who is in the know, while clueless mortals may not get it. Plus your appearance is limited to three.

Lame (WWPG)
Your legs are injured or otherwise prevented from working effectively. There is a -2 die penalty to all movement rolls that depend on your legs.

One Arm (WWPG)
You have only one arm - choose which, or determine randomly. It is assumed you are used to using your other hand. There is a -2 dice penalty for doing something that needs two hands. You cannot take this flaw and ambidextrious merit.

Hemophiliac
When cut, you don’t stop bleeding

Physically Inept
You have one less dot in a physical stat.

Potent Blood
Your blood is twice as potent as normal blood to vampires.

Prutescent
The mystical process that inhibit the natural decay of the vampiric form were les&s effective on you. As a result, you constantly rot, though a day’s ret checks and to some degree heals the effects. Your soak Dice Poo is reduced by one, and if you are jarred or hit violently (more then three successes after soak) you must make a stamina roll (difficulty 6). If you fail, one of your facital features or fingers fall off; if you botch, one of the levels of damage is aggrivated and a limb fallls off. This will regrow when the aggrivated wound is healed.

Slow Healing
2 blood heals one normal, and it takes 5 days to heal an agg.

Small
You are small and have one less health level. You are +1 difficulty to be hit. -3 dice to movement rolls.

4:
Deaf (WWPG)
You cannot hear sound, and automatically fail any rolls which require hearing.

Disease Carrier
You are carrying a disease of some sort.

Heartless (CBS)
You have lost your heart, due to the fifth level or serpentis. Either its missing, or someone has it.

Mute (WWPG)
Your vocal apparatus does not funtion, and you cannot speak at all. You can communicate through other means, typically writing or signing.

Thin Blooded
You cannot use blood to fuel disciplines, increase physical stats, or anything except healing and day to day mantience.

5:
Infertile Vitae
You cannot embrace. All you embrace die. If this is found out, it would be a great embarassment to you and your sire. But no matter what, you cannot create childer.

Monstrous (WWPG)
This is beyond disfigured, you are truely hideous and horrible. You can’t even pass for an ugly human, you look like something beyond.

Very Small
You are very small and have two less health levels. You are +2 difficulty to be hit. -4 dice to movement rolls.

Wolf Years (WWPG)
You age in wolf years, not in human years. In otherwords, you’ve got 12 to 20 years to live.

6:
Blind (WWPG)
You automatically fail all dice rolls involving vision. The world of color is lost to you.

Paraplegic
Half of your body doesn’t work.

7:
Decapitated (TR)
You head is no longer attached to your body. The difficulty for any dexterity actions, when your head is not glued to your shoulders, is at +2. Also, you have to be careful that your head and body don’t wander too far apart.

Methuselah’s Thirst

Miniaturized
You are so small you have three less health levels. You are +3 difficulty to be hit, and have -5 dice for movement.


Supernatural Flaws

1 - 3:
Botched Moliation
You had something bad happen to you with moliate. It has left horrible side effects.

1 - 4:
Forced Transformation (WWPG)
Something forces you to shift forms when you encounter it.

1 - 5:
Cursed (WPG, WWPG)
You have some sort of supernatural curse. This could be anything.

Echoes (WPG)
The beliefs of humanity effects how your powers work.

Throw Back/Insane Past Life (WPG, WWPG)
One of your past lives/incarnations haunt you. The more points you take...

Time Cycle (WPG)
The time for crossing the shroud/gauntlet varies depending on the time. Difficulty is usually +1 to +4 and varies depending on what times this penalty goes away. Like during the night, or only under moon light.

1 - 6:
Banned Transformation (WWPG)
Something prevents transformation. You may spend a willpower point to over come what ever stops you from changing. You always revert back to your breek form it presence.

1:
Bard’s Tounge (WPG)
You tend to at random times utter damming truths.
Cold Breeze
A chill breeze follows you around everywhere. No matter where you go.
Dammed (WPG)
You cannot enter holy ground without losing one temp WP each minute you are there. Toughing a truely holy object will cause one normal wound level of damage.
Improperly Buried (WPG)
Your body is a fetter and all rolls are at +1 difficulties when dealing with that fetter. You gain no bonuses or Pathos when dealing with this fetter.
Repulsed by Garlic
You are repulsed by garlic
Slip Sideways (WWPG)
When confronted with a mirror in stressful situations, you slip sideways. Resist with Wits+Occult at T#: 7. If Failed, roll Gnosis at -1 difficulty.
Strangeness
A weird stuff happens around you. Powers work at random times uncontrollably.
Taint of Corruption
Plants wither when you approach and die if you touch them.
Thamavore - 1
You need a point of quintessence a month
2 - 6:
Spirit Magnet
You attract malevolent spirits.
2 - 7:
Magical Prohibition or Imperative
You have some limit on your powers.
2:
Beacon of the Unholy
You radiate evil. Clergy and devout followers can feel that you are evil.
Blood Bound
You are blood bound. You are not that abused, but your will is not your own.
Cast No Reflection
You cast no reflection.
Deathsight
Everything looks like it is dying in decaying. You are -2 difficulty to resist rolls against appearance, but you are +2 difficulty against perception based rolls.
Demon Plagued
Demons plague you and try to corrupt you.
Eerie Presence
You have -2 die to ALL social rolls
Faerie Hatred
You are pestered by fay.
Haunted
You are haunted by a wraith who likes to torture you.
Limited Life Sight (WPG)
+2 difficulty with all life sight rolls.
Limited Death Sight (WPG)
+2 difficulty with all death sight rolls.
Lord of Flies
Flies follow you around wherever you go. The buzzing gives you away on stealth rolls +2 difficulty. And in most cases gives you a +1 social rolls.
Magic Susceptibility
-2 difficulty to be effected by magic
Mark of the Predator (WWPG)
You scare animals. You may not have the skill Animal Ken.
Primal Marks
You resemble your avatar, you must have a primordial avatar
Sign of the Wolf (WWPG)
You have all the classic werew.olf traits. One eyebrow, your hand shows a bloody pentagram durning your auspice, you have harry palms.
Thamavore - 2
You need a point of quintessence every two weeks
3-4:
Jinx (GWTB)
technological spirits avoid you. You cannot use technological talens, or fetishes or magical devices. Infact, you are concidered to have an automatic botch for all rolls involving technology. No technological spirit will ever teach you gifts or even talk to you. However, one spirit does listen to you, and is willing to help you out. With him around, you can deal with technology normal, as he convinces the spirits to let it slide. The four point version does not have the spirit looking out for you.
3:
Can’t Cross Water
You cannot cross moving water more then 2 feet wide unless you clear it by 50 feet.
Disembodied ShadowÓ (WPG)
Your shadow can wander about in the form of small animals. It only has a strenght one one, but only you can see it, and it can push objects at the worst times.
Easily Sensed (WPG)
You are easlily senses through the shroud or gauntlet. And you tend to attract the most unsavor types. Spectors and things that should not be can home in on you, and detection rolls to find you are at -2 difficultly.
Fragile Corpus (WPG)
Your corpus holds together weakly. You lose two corpus when you pass through a solid object, as apposed to one. You also have to make a WP roll at T#7 when you take 4 or more health levels in a single blow, or under go a harrowing.
Pierced Veil (WWPG)
You do not trigger the delirium.
Repelled by Crosses
You are repelleŒd by the sight of crosses
Thamavore - 3
You need a point of quintessence each week
Umbral Connection (WPG)
You can be bound like a spirit. A garou can use it’s spirit binding powers to force you to do things.
4:
Thamavore - 4
You need two points of quintessence a week
Wyrm Tainted (PT, CBS)
For some reason you have the stink of the Wyrm about you. This may be because you willing serve it, or it might just be genetics. In any case, Garou can sense this about you. Most will kill first, ask questions later. Players who take this Flaw are asking for trouble.
5:
Beast Within
You are prone to frenzies and will lose humanity like a vampire.
Dark Fate (WPG, WWPG)
You are doomed. You are fated to suffer a most hŒorrible fate. You do, however, suffer from visions of your fate, and maybe, just maybe, can avoid it. Or at the very least, turn it around to be a pyrric victory.
Infertile Vitae
All you try to embrace die.
Light Sensitive
You take double damage from sunlight and moon light does non-agg damage.
Sphere Inept
You cannot learn a sphere.
Psychic Vampire
You suck the life out of people
Thamavore - 5
You suck up a point of quintessence a day.
7:
Taint of The Wyrm (WWPG)
Not only are you doomed, you reek of the wyrm. Wyrm creatures come to corrupt you, demons haunt you. You have nightmares, and have an evil side. You are completely and utterly doomed, no hope.
Umbral Bound
You cannot exist in the real world.


Social Flaws

1 - 2:
Blackmailed (PT)
There is something in your past that you don’t want people to know about, but someone found out, and they use it against you. A one point is a personal embarrassment, but is more an inconveanace than dangerous. A two point flaw could destroy you.

1 - 5:
Enemy/Hunted (WPG,WWPG)
You have an enemy who hates you. Be it a supernatural or human.

1:
Botched Prestation
When you presented yourself to the prince, you flubbed it. Now you are convinced that the prince thinks you’re an idiot. You need to make a Willpower roll (T#:7) in front of him just to talk without blubbering like a fool.

Expendable
Someone in power doesn’t want you around. Either you have something they want, or they plan on sacrificing you for some gain.

Female (PT)
Not all females have to take this, but if you do, you fined yourself the target of sexism, alot. You suffer from the glass celling effect as the male dominated society does not take you seriously.

Infamous Sire/Mentor
Your mentor had a bad rep.

Insane Sire/Mentor
Your mentor was insane.

Minority (PT)
You are a minority. This sets you up for discrimination by the Old White Males that are the powers that be.

Mistaken ID
You keep getting mistaken for someone else.

New Arrival
You have just arrived in your new residence. You have no clue as to what is really going on.

New Kid
You are the new kid on the block, and everybody knows it. You are dead last on the social totem poll. You tend to feel inferior to your fellows and suffer a +1 difficulty when dealing with them.

Poor Taste (CBT)
You have no art appreciation and cannot tell high art from trash.

Punishment
Your peer group has leveled a punishment on you that élimits what you can do.

Recruitment Target
The enemy is seeking to recruit you for some reason. The Press Gangs show up at the worst times.

Responsibility
There is something that your peer group requires you to do. Some sort menial task that doesn’t require much status. However, you are now responsible and cannot really back out without loss of face.

Rival (CBT)
There is someone with whom you have an intense rivalry with. You don’t want to kill each other, but you do want to one up each other.

Sire/Mentor’s Resentment
Your Mentor does not like you.

Sympathizer
You have openly voiced that you sympathize with the enemy. Your out spoken views have placed you one the hit list of the powers that be.

Twisted Upbringing (WPG, WWPG)
Your training was different from the norm. You have a twisted view of how things really work. You may over time realize the truth, but to start you believe what you wereò first told.

2:
Bureaucratic Vendetta (PT)
Someone, somewhere doesn’t like you and is actively out to get you. You don’t know who, or what you did, or why, but they are in some position to make your life suck. Memos don’t make it to your desk, you’re left off invitation lists, in general, your lift occasional has problems.

Catspaw
You were someone’s doer or dirty deeds. But instead of a reward, you are now seen as a liability.

Dangerous Secret (PT)
You know something you shouldn’t. It is of little use to you and you have no proof to back up any claims about it, so you can’t tell anyone. However, if anyone found out you knew, you might be killed or worse. You cannot turn the secret to your advantage, so it costs you many a sleepless night as you try to figure out what to do.

Diabolical Sire/Mentor
Your sire/mentor is engaged in acts that would cause your community at large to react in an uproar. Plenty} of people are after your sire, and you might be in the cross fire.

Escaped Target
You were going to give someone the embrace when someone stole the target away from you. Now you go into a rage whenever you see the target.

Failure
You once held title in the city, but you failed utterly. Now you are branded as incompetent. Nobody trusts you.

Famous Death (TR)
It is well known that you are dead. This makes it easier for those who hunt you to know who you are and track you.

Masquerade Breaker
You broke the masquerade, but someone covered for you, now you owe them a favor. You live in fear of them telling people about it.

Old Flame
Someone you used to have a thing for now is your enemy and uses your feelings against you.

Persistant Parents (WWPG)
Your parents are looking for you, still. You cannot just tell them for some reason, thus they go out of their way to find you and rev3iel your new life.

Rival Sires
Not one, but two sires wanted to embrace you, one succeeded, the other failed. Now the failed one actively works against you as a revenge against your sire.

Uppity
You are so proud of your group, you mouth off to everybody about it, thus annoying everybody other another clan/tribe/tradition.

3:
Debts (PT)
You are horribly in debt. You can’t get out, because you’ve already filed chapter 7 and can’t do it again for 10 years. You owe lots of people, I mean a lot of people. You can’t have the resource background, because you use up all your money as soon as you get it.

Disgrace to the Blood
Your sire thinks you are a titanic mistake. You are mocked and taunted by everybody. Not even the Sabbat would recruit you.

Former Prince
You used to be a prince, but fell from power. Thus, the current prince does not trust you, and everybody thinks you are a failure.

Hunted Like A Dog (WWPG)
An entire group has targeted for you for destruction.

Narc
You have crossed over to the narc side. Just about everybody knows you are a snitch. +1 difficulty when dealing with people who don’t agree with your politics.

Notoriety/Outsider (CBT, PT, WPG, WWPG)
Someone within the organizations you are a member of doesn’t like you. For some reason, you rub people the wrong way and are either the target of low level hostility, or just ignored. You lose one die when dealing with any organization you are member of.

Sleeping with the Enemy
Just like it sounds like, you have a friend in the ranks of the enemy who you honestly like.

Socially Inept
You have one less social
stat.

Ward (WWPG)
There is someone you protect and look after.

4-6:
Blood Hunted
This means that you are blood hunted. Each level shows how much further out the hunt goes.

4:
Loathsome Regnant
Not only are you blood bound, but your regent is a real evil bastard.

Outcast (CBT)
You are not accepted into any social group at all. You are alone, except for any personal friends.

Overextended
You have your finger in too many pies, and people are beginning to notice. Thus people have started to make in roads on your power structure. You are boxed in, and the box is getting smaller.

5:
Laughingstock
You have drawn the scorn of your peers. You have a +2 difficulty on social rolls against anybody who has heard the stories told about you.

7:
Red List
You are on the red list.


Psychological Flaws

1 - 3:
Addiction
You are addicted to any one of a variety of things. A one point flaw would be a mild addition to an easily attainable substance, such as caffeine,
Conflicting Loyalties
You have other people who call upon you for assistance.
1:
Compulsion
You have a psychologica˛l compulsion of some sort, which can cause you a number of different problems. Your compulsion may be for cleanliness, perfection, bragging, stealing, gaming, exaggeration, or just talking. A compulsion can be temporarily avoided at the cost of a willpower point, but it is in effect at all other times.
Dark Secret
You have some sort of secret that, if uncovered would be of immense embarrassment to you and would make you a pariah among your peers. This can be anything from having murdered, to having broken a serious social rule. While it is something you worry about, it only surfaces only occasionally. Otherwise, it will begin to lose its impact.
Hero Worship
There is someone who you like more then anything in the world he is your hero.
Intolerance
You have an unreasoning dislike of a certain thing. This may be an animal, a class of person, a situation or just about anything else. The difficulties of all dice rolls involving the subject are increased by two. Note that some dislikes may be too trivial to be reflected with this flaw. A dislike of toilet paper for instance.
Lazy
You tend to try and avoid doing things.
Nightmares
You suffer horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Sometimes the nightmares are so bad they cause you to lose one die on all your actions for the next night. Some of the nightmares may be so intense that you mistake them for reality. A crafty Storyteller will be quick to take advanatage of this.
Phobia, Mild
You have an overßpowering fear of something. You instinctively and illogically retreat from any avoid the object of your fear. Common objects of phobias include certain animals, insects crowds, open spaces, confined spaces and heights. You must make a willpower roll/ courage roll whenever you encounter the object of your fear. Difficulty is determined by the ST.
Prey Exclusion
You refuse to hunt a certain class of prey. For instance, an animal lover might decide to hunt only humans, or a character might decide to spare a class of person she particularly admires. You are disturbed when others feed from this type of prey, and could possible enter frenzy. If you accidentally feed upon this class of prey yourself, you will automatically frenzy and might need to check for humanity loss. Ventrue cannot take this flaw
Overconfident
You have unflagging confidence in your abilities. Your opion of you
Shy
You are distinctly ill at ease when deal™ing with people and try to avoid social situations whenever possible. The difficulties of all rolls concerned with social dealings are increased by one; the difficulties of any rolls made while you are the center of attention are increased by two. Don’t expect your character to make a public speech.
Soft Hearted
Suffering bothers you. +2 to all difficulties for the next hour after witnessing such an event.
Speech Impediment
You stammer. all relevant rolls are at +2 difficulty.
Whimsy
You are whimsical under stress.
2:
Curiosity
You are a naturally curious person and find mysteries of any sort irresistible. In most circumstances, you find that your curiosity easily overrides your common sense to resist the temptation, make a wits roll vrs difficulty 5 for simple things like “I wonder what’s in that cabinet” Increase the difficulty to 9 for things like, “I’ll just see what’s in the demon’s library”
Double Agent
You are wo‡rking for two sides at once.
Fits
You suffer terible fits in stressful situations. The form of the fit varies with the situation. You might break into hysterical laughter at a funeral, wracking sobs when you are trying to impress a big shot, or twiching when you shoud remain still. This happens unless a willpower point is spent, or a self-control roll is made (difficulty 8)
Isolated Upbringing
You are totally unfamiliar with the ‘real world’
Low-Self Image
you have -2 dice in situation where you don’t expect to succeed.
Lunacy
Your emotional state changes with the moon.
Pack Mentality
You go along with the crowd. You don’t have the ability to make choices without the support of a social group. -1 to all group tactics with people you are familiar with. But no bonus with new people, and +1 difficulty to all rolls done alone
Paranoia
You are suspicious of everything and everybody. You’d call on your friends for help, except that you’re never quite sure they’re in on it as we¡ll. +1 difficulty to all social rolls that involve trust.
Sadism/Masochism
Sadism - You will continue to inflict pain when possible
Masochism - You soak at 7, not six.
Short Fuse
-2 difficulties to all frenzy rolls.
Superstitious
You have a serious case of hollywood-itis when it comes to the supernatural.
Obsession
Something drives you, most likely love.
Vengeance
Your desire for vengeance drives you above all else.
3:
Driving Goal
This thing drives your life. Above all else.
Flash Backs
You flash back to odd events in your past
Hatred
You hate this thing more then anything else. It drives your life.
Life Saver
You will not take a life.
Phobia, Severe
You will flee in utter terror of this thing
Siege Mentality
You are a “Company man” through and through. You view you organization as an extended family of sorts. This can have its advantages, but it leads you to regard everyone else with an unfriendly eye. You suspect that most of he “civvies” out there hate your organization. You think they want to interfere with it or even shut you down. Your contempt for the “little people” makes you far more likely to use your position to dispense a little “justice” of your own. This tendency to see through “organization tinted glasses” makes it hard for you to think in alien ways. -1 die for all empathy or investigation rolls that apply to alien ways of thought.
Territorial
What’s yours is yours. You are very possessive. You also get disorientated when you are outside of your ‘turf’. You suffer from +1 difficulties to all rolls outside of your territory.
5:
Manchurian Candidate
You are working for some secret person or organization and don’t even know it. You have been completely brainwashed by this myfsterious master. Your “owner” might be a vampire, a mage or even another paraintelligence organization. This manipulator has implemented a certain word or visual signal in your unconscious; whenever you hear the word (it might be given over the phone) or see the signal (perhaps over the television), you will perform whatever duty this master asks of you. Afterword, you will forget or remember other events instead.
Some common duties will be to spy on your superiors and report back, to kill a certain person, or to steal valuable equipment. The task was implemented in the original brainwashing session, but your master may force new duties on you at any time, although this usually requires personal one on one session with the master.
Strange things may go on in your agency, and you might doggedly track down the perpetrator only to discover it is you! The Stosryteller is in complete control of these situations. It is up to her to decided when to bring this flaw into play.

A core dump of flaws. I didn't double check for redundancy.
 
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Lorelliad

call me Roamer 🎩
Joined
May 31, 2021
Messages
1,425
Points
153
My main character is the author of a novel. Since being reincarnated there, he's had a superiority complex. You know, being the one who created the world, you'd think yourself higher than anyone who lives there.
 

Prince_Azmiran_Myrian

🐉Burns you with his Love🐉
Joined
Aug 23, 2022
Messages
1,987
Points
128
Figure out what you need your character to do in order to defeat the villain.

That.

That's your flaw. Your character cannot do that thing.
In the same idea, give character a flaw that thwarts them from getting what they want or deeply desire in their life.
 

Syringe

Bluetooth 7 Enabled Holy Blade w/ Red Dot Sight
Joined
Jul 17, 2019
Messages
461
Points
133
In general, a 'character flaw' is usually the defining flaw of a character. From selfless heroes to a greedy merchant, or a solider that lacks self-control/discretion. So long a character has a vice of some kind it'll stop them from being perfect, and it'll act as the theme for their character arcs. Flaws can be as simple as being unable to let go of the past and move forward, pessimistic, an angry mess, or someone who's easily swayed by money; thus making them betray their own values, etc for some cash.

A good flaw will also be one that's consistently used against the character, or is brought up in major plot points, and must therefore be overcome to advance.

One way to express this flaw is through dialogue and interaction with the world. Having people side with your flawed characters will make them feel like a Mary/Gary Sue (i.e. MC who believes in (A) is somehow on perfectly good terms with a person who believes in (B), and they both agree on things that shouldn't be possible due to the other person's belief in (B).

Do this enough times and the character will feel 'perfect', and you may as well not give other characters in the story an opinion if they're just going to be a yes-man to the MC (unless they have a legitimate authority, but that can also be seen as a flaw as well if no one can tell them their wrongs).

Usually with flaws you want an arc, or to slowly make amends to them throughout the tale, which shows character development. It's easy to fall into the pitfall of making perfect characters, but the inverse is also true, so be careful!

Also to note, flaws don't always have to be major. Some can be small enough that stops them from doing something in the heat of the moment, like an allergy. But it does show character if they do manage to push through that in spite of the repercussions.
 
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TheEldritchGod

A Cloud Of Pure Spite And Eyes
Joined
Dec 15, 2021
Messages
2,929
Points
153
I think someone might be a vampire...
I find it a good source when writing a character. Randomly open one of the flaw folders and go, "How bad? 3 pointer? maybe... a 2 pointer? Yeah... So... Pack mentality and... one eye. Sounds good. Slap a coat of paint on that sucker, strap on some jiggling bewbs and we got an antagonist!

JIggling bewbs are sort of like Salt and Acetaminophen. You can put 'em on everything.
 

K5Rakitan

Level 34 👪 💍 Pronouns: she/whore ♀
Joined
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Messages
8,313
Points
233
A flaw can be a strength in the right situation, and a strength can be a flaw in the wrong situation. You need to put your character in enough wrong situations for their flaws to shine through. Are they too honest? Too generous? Too trusting?
 

georgelee5786

2024 Shovel Duel Champion
Joined
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Arrogance, a superiority complex, easily angered, anything that could cause major events in the story
 
D

Deleted member 54065

Guest
I always tries to give character a flaws but it end up being perfect character, so I want to know some flaws to give my character, as well how not make perfect one?
Aside from blatant flaws of the character, it can be helpful to 'distribute' the 'knowledge' among the other characters. (Avoiding the Mary Sue trope, one of the signs of a perfect character.)

Like, MMC is just a bloke from another place. Naturally, he has no idea of the culture and attitudes of the people in the place where he is, and another main character can help him adjust.

Or character 'complications' like occasionally breaking character. For example, a main character whose philosophy in life is not to hurt anyone, ends up killing someone in rage because he was provoked into doing it. (Character complications, making him/her more human. Although, for this one, it has to be used sparingly and according to the situation.)

Another is to make the character 'grow'. For example, MC always likes to 'sacrifice' himself for the good of his friends, then ends up realizing he wants to live. So he becomes assertive later on. (Character development.)
 

Rhaps

Jedi Fae
Joined
May 5, 2022
Messages
1,181
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Arrogance and sociopathy is my go to character flaws.

Writing arrogant characters can go both ways, but it's fun to write them. It's a long game with arrogant MCs, seeing how they interact with other character is an interesting experience, or how their arrogance may be their downfall, then they pick themselves back up to be a better person, or becoming a worse version of themselves.

Then sociopathy, now, it's tricky with this one. But as a sociopathy myself, I can write these character pretty accurately, I just based them off myself! After a while of writing Charlotte, I see a general pattern. One, take no shits from others and just be yourself, only a sociopathy can judge themselves. Second, either you get dragged along with others' antics with resistance, or you drag others into your shenanigans. Third, staying quite for most of the time, or speak whenever you want to annoys others.

And one more thing, Spite is a powerful motivation.
 

Rufy

New member
Joined
Dec 31, 2022
Messages
4
Points
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Aptitude: Flaws

1:
Age
You either look very young, or very old, for your power level.
Illiterate
You cannot read or write.
Tortured Artist
You must suffer for your work.
Vulgar
You will never fit into society.
2:
Artistically Inept
+2 difficulties to all creativity and artistic expression rolls.
3:
Physically/Socially/Mentally Inept
You have one less dot in a primary stat.
5:
Inept
Your are not attuned to your natural aptitudes, and therefore have five less points to spend on your Talents (so the most you could take on your talents would be 8, and the least would be 0). Of course, you can still spend freebies points to take Talents. However, you cannot, at the start of the game, have any talent at level three or higher.
Uneducated
Because you have never been to school, you have five less points to spend on your Knowledges. Of course you can still spend freebies to increase them, but you cannot increase them over three with freebies.
Unskilled
Because you have never trained extensively in any skill or craft, therefore have five less points to spend on your skills. Of course you can still spend freebie points to increase your Skills. However, you cannot, at the start of the game, have any skill over three.

Awareness Flaws

1:
Color Blindness
You can only see in black and white - color means nothing to you - though you are sensitive to color density, which you perceive as shades of gray. Note: color blind actually indicates an inability to distinguish between two colors, but we fudged a bit for the sake of brevity.

Hard of Hearing
Your hearing is defective. There is a + 2 difficulty on any dice roll where hearing is important. You do not receive the Lupis bonus for hearing, if you are a garou.

Needs Glasses
+2 difficult to vision without your glasses.

Can’t Smell
You cannot smell anything, and your sense of taste is off as well. +2 difficulty to taste things, and you fail all perception rolls involving smell.

2:
Bad Sight
Your sight is defective, there is a +2 difficulty to any dice roll where good eyesight is essential. You do not receive any perception bonus for lupis form if you are a garou. This is a form of blindness and not correctable with glasses.

One Eye
You have one eye - choose which, or determine randomly at character generation. You have no peripheral vision on your blind side, and two less dice for situations involving depth perception, this includes missle combat.

4:
Deaf
You cannot hear sound, and automatically fail any rolls which require hearing.

6:
Blind
You automatically fail all dice rolls involving vision. The world of color is lost to you.



Corporeal Flaws

1 - 3:
Botched Moliation
You had something bad happen to you with moliate. It has left horrible side effects.
2:
Limited Life Sight
+2 difficulty with all life sight rolls.
Limited Death Sight
+2 difficulty with all death sight rolls.
Rotting
You have a +1 difficulty with all appearance rolls, but +2 bonus to horror rolls when appearing to humans.



1 - 3:
Addiction (WPG)
You are addicted to any one of a variety of things. A one point flaw would be a mild addition to an easily attainable substance, such as caffeine. A three point might be cocaine or other hard to get drug. If you are denied access to your addiction, you lose a number of dice on all rolls equal to the level of the addiction.

Conflicting Loyalties
You have other people who call upon you for assistance. They are in conflict with each other.

Echoes of the Past (WPG)
This flaw causes manifestations of your former life in your haunt. A one point flaw would be smells, sound, or lights. Each level higher adds one of these manifestations. The obvious draw back is that people will know when you are in your haunt, because these effects will manifest.

1:
Compulsion (WPG, WWPG)
You have a psychological compulsion of some sort, which can cause you a number of different problems. Your compulsion may be for cleanliness, perfection, bragging, stealing, gaming, exaggeration, or just talking. A compulsion can be temporarily avoided at the cost of a willpower point, but it is in effect at all other times.

Dark Secret (WPG, WWPG)
You have some sort of secret that, if uncovered would be of immense embarrassment to you and would make you a pariah among your peers. This can be anything from having murdered, to having broken a serious social rule. While it is something you worry about, it only surfaces only occasionally. Otherwise, it will begin to lose its impact.

Deep Sleeper
It is very difficult for you to wake up. +2 difficulty.

Helpful (ST)
You are very helpful. You tend to help people, if they want it or not. You must make a willpower roll to avoid volunteering, or offering your help, if some one needs it, or even if they don’t. You have this tendency to get in the way, but you are only trying to help.

Hero Worship
There is someone who you like more then anything in the world he is your hero.

Illiterate
You cannot read or write.

Impatient
Every time you are required to wait, you must make a self control roll or you will jump the gun and act right away.

Incomplete Understanding
You don’t quite got it down, this whole being a supernatural thing. Sooner or later you will make a mistake.

Intolerance (WPG, WWPG)
You have an unreasoning dislike of a certain thing. This may be an animal, a class of person, a situation or just about anything else. The difficulties of all di ce rolls involving the subject are increased by two. Note that some dislikes may be too trivial to be reflected with this flaw. A dislike of toilet paper for instance.

Lazy
You tend to try and avoid doing things. You are very rarely prepared if someone didn’t force you to get things done on time. You tend to procrastinate.

Nightmares (WWPG)
You suffer horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Sometimes the nightmares are so bad they cause you to lose one die on all your actions for the next night. Some of the nightmares may be so intense that you mistake them for reality. A crafty Storyteller will be quick to take advantage of this.

Overconfident (WPG, WWPG)
You have unflagging confidence in your abilities. Your opinion of yourself is such that you will always feel like you can never fail. When you do fail, you are quick to blame someone or something else.

Phobia, Mild (WPG, WWPG)
You have an overpowering fear of something. You instinctively and illogically retreat from any avoid the object of your fear. Common objects of phobias include certain animals, insects crowds, open spaces, confined spaces and heights. You must make a willpower roll/ courage roll whenever you encounter the object of your fear. Difficulty is determined by the ST.

Prey Exclusion
You refuse to hunt a certain class of prey. For instance, an animal lover might decide to hunt only humans, or a character might decide to spare a class of person she particularly admires. You are disturbed when others feed from this type of prey, and could possible enter frenzy. If you accidentally feed upon this cÜlass of prey yourself, you will automatically frenzy and might need to check for humanity loss. Ventrue cannot take this flaw

Shy (WPG, WWPG)
You are distinctly ill at ease when dealing with people and try to avoid social situations whenever possible. The difficulties of all rolls concerned with social dealings are increased by one; the difficulties of any rolls made while you are the center of attention are increased by two. Don’t expect your character to make a public speech.

Soft Hearted (WWPG)
Suffering bothers you. +2 to all difficulties for the next hour after witnessing such an event.

Speech Impediment (WWPG)
You stammer. All relevant rolls are at +2 difficulty.

Tortured Artist (CBT)
You must suffer for your work. If you aren’t suffering, you can’t create art. You also tend to get involved in heartbreaking relationships.

Unconvinced
You are unconvinced for the need of the masquerade/rule of shade/veil and have gone on record as saying such. Your stand has made you suspect in the eyes of the powers that be.

Vulgar (CBT)
You will never fit into high society. You are rude and crude and are never invited to parties.

Whimsy
You are whimsical under stress.

2:
Artistically Inept (CBT)
+2 difficulties to all creativity and artistic expression rolls.

Amnesia (WPG, WWPG)
You are unable to remember your past, or anything of yourself or your family. Your life is a blank slate. However, your past may someday come back to haunt you. You may take up to 5 additional flaw points without knowing what they are. Leave it to the ST to detail them.

Confused (WWPG)
You are often confused, and the world seems to be a very distorted and twisted place. Sometimes you are simply not able to make sense of things. You need to roleplay this out all the time to a small degree, but your confusion becomes especially strong whenever« there is a great deal of stimulus. Willpower can over ride this.

Curiosity (WPG, WWPG)
You are a naturally curious person and find mysteries of any sort irresistible. In most circumstances, you find that your curiosity easily overrides your common sense to resist the temptation, make a wits roll vrs difficulty 5 for simple things like “I wonder what’s in that cabinet” Increase the difficulty to 9 for things like, “I’ll just see what’s in the demon’s library”

Double Agent
You are working for two sides at once.

Fits
You suffer terrible fits in stressful situations. The form of the fit varies with the situation. You might break into hysterical laughter at a funeral, wracking sobs when you are trying to impress a big shot, or twitching when you should remain still. This happens unless a willpower point is spent, or a self-control roll is made (difficulty 8)

Isolated Upbringing (HOTA)
You are totally unfamiliar with the ‘real world’. You have a +1 diffi–culty on social rolls when dealing with the non-supernatural.

Low-Self Image (WWPG)
you have -2 dice in situation where you don’t expect to succeed.

Lunacy
Your emotional state changes with the moon.

Pack Mentality (WWPG)
You go along with the crowd. You don’t have the ability to make choices without the support of a social group. -1 to all group tactics with people you are familiar with. But no bonus with new people, and +1 difficulty to all rolls done alone

Paranoia (PT)
You are suspicious of everything and everybody. You’d call on your friends for help, except that you’re never quite sure they’re in on it as well. +1 difficulty to all social rolls that involve trust.

Sadism/Masochism
Sadism - You will continue to inflict pain when possible
Masochism - You soak at 7, not six.

Short Fuse (WWPG)
-2 difficulties to all frenzy rolls.

Stereotype
You act like in a cartoon fashion when it comes to being a vampire/werewolf/mage. As a vampire you wear a cape an”d speak in a bad accent. As a werewolf you snarl and act like a wolf. As a mage you wave wands and wear pointy, star and moon covered hats. You tend to get mocked at by your peers who don’t act as wacky as you. (+2 difficulty to social rolls)

Superstitious
You have a serious case of hollywood-itis when it comes to the supernatural.

Thirst for Innocence
The sight of innocence, of any sort, causes you to make self-control rolls or frenzy and attack the source of innocence.

Obsession (WPG)
Something drives you, a overwhelming desire for something. You abandon all common sense when you encounter the object of your obsession. You will do anything to be close to, or collect all of what ever you want, be it Elvis, or role playing games.

Vengeance (WPG, WWPG)
Your desire for vengeance drives you above all else. Your entire life is devoted to your goal of vengance. You must spend a willpower to do anything that might get you side tracked.

Victim of the Masquerade
You r”efuse to believe you are a vampire. You make up logical reasons for what is happening to you and insist on eating normal food. You tend to only feed when you frenzy, and then block it out/

3:
Absent-Minded (WPG, WWPG)
This flaw may not be taken with the merit concentration or eidetic memory. Though you do not forget your knowledge and skills, you do forget names, addresses, and when you last ate. In order to remember anything more than your own name and where you live, you need to make a wits roll, or spend a willpower.

Deranged (WWPG)
You have a derangement that can never go away. You may spend willpower to avaoid it for a scene, but not forever.

Driving Goal (WPG, WWPG)
This thing drives your life. Above all else. You MUST go after what ever you are trying to achieve. It is the worse of vengance and obsession. Not one thought is wasted on anything else.

Flash Backs (WPG)
You flash back to odd events in your past. You will superimpose your past impressions on ÷your current situation. It usually occures during high pressure situations, but could occure at any time. During those times, you are back “there” and might confuse anything around you with what happened at that tramatic period of your life.

Hatred (WWPG)
You hate this thing more then anything else. It drives your life.

Life Saver (WPG)
You believe that life is a gift and will not take a life or unlife, unless it is the most extreme circumstances. Animals might be ok, and totally inhuman, evil creatures as well, but becareful how you define, “evil”.

Phobia, Severe (WPG)
You will flee in utter terror of this thing. You must make a Willpower roll when confronted with the object of your fear. You will flee if you fail, and cannot approach unless you get three successes on the roll.

Mentally Inept
You have one less dot in a primary mental stat.

Really Lazy
You go beyond normal lazy to the point where you just won’t raise a finger to do anything until the last possibl∂e moment, in hopes that someone else will do it. Difficulty for all spontaneous actions are increased by one (including combat!)

Siege Mentality (PT)
You are a “Company man” through and through. You view you organization as an extended family of sorts. This can have its advantages, but it leads you to regard everyone else with an unfriendly eye. You suspect that most of he “civvies” out there hate your organization. You think they want to interfere with it or even shut you down. Your contempt for the “little people” makes you far more likely to use your position to dispense a little “justice” of your own. This tendency to see through “organization tinted glasses” makes it hard for you to think in alien ways. -1 die for all empathy or investigation rolls that apply to alien ways of thought.

Territorial (WWPG)
What’s yours is yours. You are very possessive. You also get disorientated when you are outside of your ‘turf’. You suffer from ø+1 difficulties to all rolls outside of your territory.

Weak Willed (WWPG)
You are highly susceptible to domination and intimidation by others; you are in fact, unable to use your willpower freely. You can employ your Willpower only when survival is at stake or it is appropriate for your nature.

4:
Guilt-Wracked
You simply cannot come to grips with the fact you must drink blood to survive. Make a conscience roll when you feed (T#:7) or frenzy. You thru try to avoid feeding as much as possible and tend to be low on blood. Alot.

5:
Inept (WPG, WWPG)
Your are not attuned to your natural aptitudes, and therefore have five less points to spend on your Talents (so the most you could take on your talents would be 8, and the least would be 0). Of course, you can still spend freebies points to take Talents. However, you cannot, at the start of the game, have any talent at level three or higher.
Manchurian Candidate (PT)
You are working for some secre√t person or organization and don’t even know it. You have been completely brainwashed by this mysterious master. Your “owner” might be a vampire, a mage or even another para-intelligence organization. This manipulator has implemented a certain word or visual signal in your unconscious; whenever you hear the word (it might be given over the phone) or see the signal (perhaps over the television), you will perform whatever duty this master asks of you. Afterword, you will forget or remember other events instead.
Some common duties will be to spy on your superiors and report back, to kill a certain person, or to steal valuable equipment. The task was implemented in the original brainwashing session, but your master may force new duties on you at any time, although this usually requires personal one on one session with the master.
Strange things may go on in your agency, and you might doggedly track down the perpetrator only to discover it is you! The√ Storyteller is in complete control of these situations. It is up to her to decided when to bring this flaw into play.
Uneducated (WPG, WWPG)
Because you have never been to school, you have five less points to spend on your Knowledges. Of course you can still spend freebies to increase them, but you cannot increase them over three with freebies.
Unskilled (WPG, WWPG)
Because you have never trained extensively in any skill or craft, therefore have five less points to spend on your skills. Of course you can still spend freebie points to increase your Skills. However, you cannot, at the start of the game, have any skill over three.

6:
Extreme Flashbacks
The event you flash back to is so disturbing that it can strip you of your willpower. Make a Willpower roll at the start of each session at target number 8. You must roll and no auto successes or willpower points can be spent on this roll. If you fail, you start the session with one willpower point.


Physical Flaws

1 - 4:
Allergic
You are allergic to something that causes adverse effects when you come in contact with the substance.

1:
Age
You either look very young, or very old, for your power level.

Animal Musk (WWPG)
You smell like an animal. +2 difficulty on social rolls in a situation where your smell is obvious. This doesn’t apply to garou dealing with other garou.

Asthma
If you exert yourself you must make a stamina check at T#: 6 or spend a round catching your breath.

Autopsied (TR)
You were autopsied. The scar healed in such a way that it leaves a distintive y shaped scar on you chest. People with medical knowledge will have an idea what caused it.

Can’t Smell
You cannot smell anything, and your sense of taste is off as well. +2 difficulty to taste things, and you fail all perception rolls involving smell.

Club Foot
One ¢of your feet is gnarled and deformed. You move at only half normal speed.

Color Blindness (WWPG)
You can only see in black and white - color means nothing to you - though you are sensitive to color density, which you perceive as shades of gray. Note: color blind actually indicates an inability to distinguish between two colors, but we fudged a bit for the sake of brevity.

Distintive Appearance (WPG)
You have a distintive appearance that is real hard to cover up. A tattoo, bi-colored eyes, something that makes you stand out in a crowd. A patch of skin that is snake like with scales and stuff.

Hard of Hearing (WWPG)
Your hearing is defective. There is a + 2difficulty on any dice roll where hearing is important. You do not recieve the Lupis bonus for hearing, if you are a garou.

Needs Glasses (ST)
+2 difficult to vision without your glasses.

No Partial Transformations (WWPG)
You cannot take any mixed form at all, oÃnly the full fledged forms.

Nosferatu Caitiff
You were Embraced by a Nosferatu, but failed to meet the standards of even that clan, and were subsequently rejected by your sire. As you did no complete the Becoming process, you were not fully trnsformed, but you still look rather odd. You begin the game with an Apperance rating of 1, and raising your Appearance costs double the usual number of experance points.
In addition, you present a temping target for just about any bully - other caitiff may not have much to kick around, but a “Nosferatu reject” certainly offers possiblities for abuse.
Not all caitiff sired by Nosferatu have this flaw; Nobody knows why some do and some don’t.

Short (WWPG)
You are well below average height, and have troble seeing ver high objects and moving quickly. You have a -2 dice to all running rolls. However, you have a +1 die to your stealth rolls due to your height.

Stench/Scent of Decay (TR)
Few Nosferatu smell good, but you ◊reach a new nadir of odiferousness. Even other Nosferatu are repulsed by your stink, and your Stealth Dice Pool are reduced by two against any creature that can smell, unless you are upwind. You also have real problems with positive social interation. Difficulties for social interation is at a +2 difficulty.
Strict Carnivore (WWPG)
You derive no nurishment from vegtibles and must rely solely on meat.

Twitch
You have a repedative motion that you make in times of stress, and it’s a dead give away as to you identity. You must spend a willpower to not use it durning stress.

2 - 4:
Bizarre Hunger
You have some sort of weird dietary requirement.

Open Wound
You have a gaping unhealed wound that looks gastly. It seeps blood for vampires costing an additional blood point a night. 2 points means it can be concealed. Three means it cannot and gives a +1 difficulty to social rolls. Four is something truely grose and costs an additional blood point a night.

2:
Bad Sight (WWPG)‹
Your sight is defective, there is a +2 difficulty to any dice roll where good eyesight is essential. You do not receive any perception bonus for lupis form if you are a garou. This is a form of blindness and not correctable with glasses.

Blunt Teeth/Dulled Bite
Your teeth are blunt, not sharp like those of most other fang users. You must make double the normal successes to do damage.

Deformity (WWPG)
You have some sort of deformity - a mishapen limb, a hunchback or whatever - which effects your interation with others. The difficulty on all appearance rolls are +2 difficulty because of this. A scare covered arm would be a good example

Forked Tounge (CBS)
You have a forked tounge and speak with a hiss.

Hunchback
You have a hunchback. -1 to appearance rolls and +1 to movement dex rolls.

One Eye (WWPG)
You have one eye - choose which, or determine randomly at character generation. You have no peripheral vision on your blind side, and two less dice for situations involvin€g depth perception, this includes missle combat.

Parasitic Infestation
In may ways this Flaw is the negative counterpart of Swarm Attractor (above). Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. These creatures crawl and hide among the creases and folds of your skin dispite your best efforts to remove them. Particularly persistant are those vermin that drink from you three times and thus become enormous bloated, Blood bonded ghouls.
You may not command the vermin in any fashion; they are too intoxicated on your blood to be of any use (though they do love you, for what it’s worth). The parasites also drink from one to four of your blood points a night (roll a die and divide by three, rounding up). This forces you to hunt more often. Finally the Constant itching and irritation increase by one the difficulties on all your rolls to avoid frenzy.

Rotting (WPG)
You have always though of the d‰ead as rotting, thus, you are. Social interactions are at a +1 difficulty. However, you do scare mortals better. They are concidered to have two less willpower on The Fog/Delierium chart.

Selective Digestion
You can only drink certain types of blood.

Unhealed Deathwound (TR)
The blow that killed you did not heal upon rising from the grave. It does not inhibit you, it does look nasty and leak fluids from time to time, especially during combat.

Vulnerable to Silver or Iron
Attacks with one of these metals does agg damage.

3:
Child
You are a child. You get both the age and short flaw.

Disfigured (WWPG)
A hideous disfigument makes you ugly and easy to notice as well as remember. Your appearance is 0. Like a lipless, scaled face.

Glowing Eyes
Yours eyes glow all the time. It gives you a -1 difficulty to intimidating mortals who don’t have a clue, but has many draw backs. You are at +1 difficulty to all sight based rolls. You also are at +2 difficulty to hide in darkness.

Irretractnable Fangs (Permanent Fangs)
Your fangs do not retract. You are obviously a vampire to anybody who is in the know, while clueless mortals may not get it. Plus your appearance is limited to three.

Lame (WWPG)
Your legs are injured or otherwise prevented from working effectively. There is a -2 die penalty to all movement rolls that depend on your legs.

One Arm (WWPG)
You have only one arm - choose which, or determine randomly. It is assumed you are used to using your other hand. There is a -2 dice penalty for doing something that needs two hands. You cannot take this flaw and ambidextrious merit.

Hemophiliac
When cut, you don’t stop bleeding

Physically Inept
You have one less dot in a physical stat.

Potent Blood
Your blood is twice as potent as normal blood to vampires.

Prutescent
The mystical process that inhibit the natural decay of the vampiric form were les&s effective on you. As a result, you constantly rot, though a day’s ret checks and to some degree heals the effects. Your soak Dice Poo is reduced by one, and if you are jarred or hit violently (more then three successes after soak) you must make a stamina roll (difficulty 6). If you fail, one of your facital features or fingers fall off; if you botch, one of the levels of damage is aggrivated and a limb fallls off. This will regrow when the aggrivated wound is healed.

Slow Healing
2 blood heals one normal, and it takes 5 days to heal an agg.

Small
You are small and have one less health level. You are +1 difficulty to be hit. -3 dice to movement rolls.

4:
Deaf (WWPG)
You cannot hear sound, and automatically fail any rolls which require hearing.

Disease Carrier
You are carrying a disease of some sort.

Heartless (CBS)
You have lost your heart, due to the fifth level or serpentis. Either its missing, or someone has it.

Mute (WWPG)
Your vocal apparatus does not funtion, and you cannot speak at all. You can communicate through other means, typically writing or signing.

Thin Blooded
You cannot use blood to fuel disciplines, increase physical stats, or anything except healing and day to day mantience.

5:
Infertile Vitae
You cannot embrace. All you embrace die. If this is found out, it would be a great embarassment to you and your sire. But no matter what, you cannot create childer.

Monstrous (WWPG)
This is beyond disfigured, you are truely hideous and horrible. You can’t even pass for an ugly human, you look like something beyond.

Very Small
You are very small and have two less health levels. You are +2 difficulty to be hit. -4 dice to movement rolls.

Wolf Years (WWPG)
You age in wolf years, not in human years. In otherwords, you’ve got 12 to 20 years to live.

6:
Blind (WWPG)
You automatically fail all dice rolls involving vision. The world of color is lost to you.

Paraplegic
Half of your body doesn’t work.

7:
Decapitated (TR)
You head is no longer attached to your body. The difficulty for any dexterity actions, when your head is not glued to your shoulders, is at +2. Also, you have to be careful that your head and body don’t wander too far apart.

Methuselah’s Thirst

Miniaturized
You are so small you have three less health levels. You are +3 difficulty to be hit, and have -5 dice for movement.


Supernatural Flaws

1 - 3:
Botched Moliation
You had something bad happen to you with moliate. It has left horrible side effects.

1 - 4:
Forced Transformation (WWPG)
Something forces you to shift forms when you encounter it.

1 - 5:
Cursed (WPG, WWPG)
You have some sort of supernatural curse. This could be anything.

Echoes (WPG)
The beliefs of humanity effects how your powers work.

Throw Back/Insane Past Life (WPG, WWPG)
One of your past lives/incarnations haunt you. The more points you take...

Time Cycle (WPG)
The time for crossing the shroud/gauntlet varies depending on the time. Difficulty is usually +1 to +4 and varies depending on what times this penalty goes away. Like during the night, or only under moon light.

1 - 6:
Banned Transformation (WWPG)
Something prevents transformation. You may spend a willpower point to over come what ever stops you from changing. You always revert back to your breek form it presence.

1:
Bard’s Tounge (WPG)
You tend to at random times utter damming truths.
Cold Breeze
A chill breeze follows you around everywhere. No matter where you go.
Dammed (WPG)
You cannot enter holy ground without losing one temp WP each minute you are there. Toughing a truely holy object will cause one normal wound level of damage.
Improperly Buried (WPG)
Your body is a fetter and all rolls are at +1 difficulties when dealing with that fetter. You gain no bonuses or Pathos when dealing with this fetter.
Repulsed by Garlic
You are repulsed by garlic
Slip Sideways (WWPG)
When confronted with a mirror in stressful situations, you slip sideways. Resist with Wits+Occult at T#: 7. If Failed, roll Gnosis at -1 difficulty.
Strangeness
A weird stuff happens around you. Powers work at random times uncontrollably.
Taint of Corruption
Plants wither when you approach and die if you touch them.
Thamavore - 1
You need a point of quintessence a month
2 - 6:
Spirit Magnet
You attract malevolent spirits.
2 - 7:
Magical Prohibition or Imperative
You have some limit on your powers.
2:
Beacon of the Unholy
You radiate evil. Clergy and devout followers can feel that you are evil.
Blood Bound
You are blood bound. You are not that abused, but your will is not your own.
Cast No Reflection
You cast no reflection.
Deathsight
Everything looks like it is dying in decaying. You are -2 difficulty to resist rolls against appearance, but you are +2 difficulty against perception based rolls.
Demon Plagued
Demons plague you and try to corrupt you.
Eerie Presence
You have -2 die to ALL social rolls
Faerie Hatred
You are pestered by fay.
Haunted
You are haunted by a wraith who likes to torture you.
Limited Life Sight (WPG)
+2 difficulty with all life sight rolls.
Limited Death Sight (WPG)
+2 difficulty with all death sight rolls.
Lord of Flies
Flies follow you around wherever you go. The buzzing gives you away on stealth rolls +2 difficulty. And in most cases gives you a +1 social rolls.
Magic Susceptibility
-2 difficulty to be effected by magic
Mark of the Predator (WWPG)
You scare animals. You may not have the skill Animal Ken.
Primal Marks
You resemble your avatar, you must have a primordial avatar
Sign of the Wolf (WWPG)
You have all the classic werew.olf traits. One eyebrow, your hand shows a bloody pentagram durning your auspice, you have harry palms.
Thamavore - 2
You need a point of quintessence every two weeks
3-4:
Jinx (GWTB)
technological spirits avoid you. You cannot use technological talens, or fetishes or magical devices. Infact, you are concidered to have an automatic botch for all rolls involving technology. No technological spirit will ever teach you gifts or even talk to you. However, one spirit does listen to you, and is willing to help you out. With him around, you can deal with technology normal, as he convinces the spirits to let it slide. The four point version does not have the spirit looking out for you.
3:
Can’t Cross Water
You cannot cross moving water more then 2 feet wide unless you clear it by 50 feet.
Disembodied ShadowÓ (WPG)
Your shadow can wander about in the form of small animals. It only has a strenght one one, but only you can see it, and it can push objects at the worst times.
Easily Sensed (WPG)
You are easlily senses through the shroud or gauntlet. And you tend to attract the most unsavor types. Spectors and things that should not be can home in on you, and detection rolls to find you are at -2 difficultly.
Fragile Corpus (WPG)
Your corpus holds together weakly. You lose two corpus when you pass through a solid object, as apposed to one. You also have to make a WP roll at T#7 when you take 4 or more health levels in a single blow, or under go a harrowing.
Pierced Veil (WWPG)
You do not trigger the delirium.
Repelled by Crosses
You are repelleŒd by the sight of crosses
Thamavore - 3
You need a point of quintessence each week
Umbral Connection (WPG)
You can be bound like a spirit. A garou can use it’s spirit binding powers to force you to do things.
4:
Thamavore - 4
You need two points of quintessence a week
Wyrm Tainted (PT, CBS)
For some reason you have the stink of the Wyrm about you. This may be because you willing serve it, or it might just be genetics. In any case, Garou can sense this about you. Most will kill first, ask questions later. Players who take this Flaw are asking for trouble.
5:
Beast Within
You are prone to frenzies and will lose humanity like a vampire.
Dark Fate (WPG, WWPG)
You are doomed. You are fated to suffer a most hŒorrible fate. You do, however, suffer from visions of your fate, and maybe, just maybe, can avoid it. Or at the very least, turn it around to be a pyrric victory.
Infertile Vitae
All you try to embrace die.
Light Sensitive
You take double damage from sunlight and moon light does non-agg damage.
Sphere Inept
You cannot learn a sphere.
Psychic Vampire
You suck the life out of people
Thamavore - 5
You suck up a point of quintessence a day.
7:
Taint of The Wyrm (WWPG)
Not only are you doomed, you reek of the wyrm. Wyrm creatures come to corrupt you, demons haunt you. You have nightmares, and have an evil side. You are completely and utterly doomed, no hope.
Umbral Bound
You cannot exist in the real world.


Social Flaws

1 - 2:
Blackmailed (PT)
There is something in your past that you don’t want people to know about, but someone found out, and they use it against you. A one point is a personal embarrassment, but is more an inconveanace than dangerous. A two point flaw could destroy you.

1 - 5:
Enemy/Hunted (WPG,WWPG)
You have an enemy who hates you. Be it a supernatural or human.

1:
Botched Prestation
When you presented yourself to the prince, you flubbed it. Now you are convinced that the prince thinks you’re an idiot. You need to make a Willpower roll (T#:7) in front of him just to talk without blubbering like a fool.

Expendable
Someone in power doesn’t want you around. Either you have something they want, or they plan on sacrificing you for some gain.

Female (PT)
Not all females have to take this, but if you do, you fined yourself the target of sexism, alot. You suffer from the glass celling effect as the male dominated society does not take you seriously.

Infamous Sire/Mentor
Your mentor had a bad rep.

Insane Sire/Mentor
Your mentor was insane.

Minority (PT)
You are a minority. This sets you up for discrimination by the Old White Males that are the powers that be.

Mistaken ID
You keep getting mistaken for someone else.

New Arrival
You have just arrived in your new residence. You have no clue as to what is really going on.

New Kid
You are the new kid on the block, and everybody knows it. You are dead last on the social totem poll. You tend to feel inferior to your fellows and suffer a +1 difficulty when dealing with them.

Poor Taste (CBT)
You have no art appreciation and cannot tell high art from trash.

Punishment
Your peer group has leveled a punishment on you that élimits what you can do.

Recruitment Target
The enemy is seeking to recruit you for some reason. The Press Gangs show up at the worst times.

Responsibility
There is something that your peer group requires you to do. Some sort menial task that doesn’t require much status. However, you are now responsible and cannot really back out without loss of face.

Rival (CBT)
There is someone with whom you have an intense rivalry with. You don’t want to kill each other, but you do want to one up each other.

Sire/Mentor’s Resentment
Your Mentor does not like you.

Sympathizer
You have openly voiced that you sympathize with the enemy. Your out spoken views have placed you one the hit list of the powers that be.

Twisted Upbringing (WPG, WWPG)
Your training was different from the norm. You have a twisted view of how things really work. You may over time realize the truth, but to start you believe what you wereò first told.

2:
Bureaucratic Vendetta (PT)
Someone, somewhere doesn’t like you and is actively out to get you. You don’t know who, or what you did, or why, but they are in some position to make your life suck. Memos don’t make it to your desk, you’re left off invitation lists, in general, your lift occasional has problems.

Catspaw
You were someone’s doer or dirty deeds. But instead of a reward, you are now seen as a liability.

Dangerous Secret (PT)
You know something you shouldn’t. It is of little use to you and you have no proof to back up any claims about it, so you can’t tell anyone. However, if anyone found out you knew, you might be killed or worse. You cannot turn the secret to your advantage, so it costs you many a sleepless night as you try to figure out what to do.

Diabolical Sire/Mentor
Your sire/mentor is engaged in acts that would cause your community at large to react in an uproar. Plenty} of people are after your sire, and you might be in the cross fire.

Escaped Target
You were going to give someone the embrace when someone stole the target away from you. Now you go into a rage whenever you see the target.

Failure
You once held title in the city, but you failed utterly. Now you are branded as incompetent. Nobody trusts you.

Famous Death (TR)
It is well known that you are dead. This makes it easier for those who hunt you to know who you are and track you.

Masquerade Breaker
You broke the masquerade, but someone covered for you, now you owe them a favor. You live in fear of them telling people about it.

Old Flame
Someone you used to have a thing for now is your enemy and uses your feelings against you.

Persistant Parents (WWPG)
Your parents are looking for you, still. You cannot just tell them for some reason, thus they go out of their way to find you and rev3iel your new life.

Rival Sires
Not one, but two sires wanted to embrace you, one succeeded, the other failed. Now the failed one actively works against you as a revenge against your sire.

Uppity
You are so proud of your group, you mouth off to everybody about it, thus annoying everybody other another clan/tribe/tradition.

3:
Debts (PT)
You are horribly in debt. You can’t get out, because you’ve already filed chapter 7 and can’t do it again for 10 years. You owe lots of people, I mean a lot of people. You can’t have the resource background, because you use up all your money as soon as you get it.

Disgrace to the Blood
Your sire thinks you are a titanic mistake. You are mocked and taunted by everybody. Not even the Sabbat would recruit you.

Former Prince
You used to be a prince, but fell from power. Thus, the current prince does not trust you, and everybody thinks you are a failure.

Hunted Like A Dog (WWPG)
An entire group has targeted for you for destruction.

Narc
You have crossed over to the narc side. Just about everybody knows you are a snitch. +1 difficulty when dealing with people who don’t agree with your politics.

Notoriety/Outsider (CBT, PT, WPG, WWPG)
Someone within the organizations you are a member of doesn’t like you. For some reason, you rub people the wrong way and are either the target of low level hostility, or just ignored. You lose one die when dealing with any organization you are member of.

Sleeping with the Enemy
Just like it sounds like, you have a friend in the ranks of the enemy who you honestly like.

Socially Inept
You have one less social
stat.

Ward (WWPG)
There is someone you protect and look after.

4-6:
Blood Hunted
This means that you are blood hunted. Each level shows how much further out the hunt goes.

4:
Loathsome Regnant
Not only are you blood bound, but your regent is a real evil bastard.

Outcast (CBT)
You are not accepted into any social group at all. You are alone, except for any personal friends.

Overextended
You have your finger in too many pies, and people are beginning to notice. Thus people have started to make in roads on your power structure. You are boxed in, and the box is getting smaller.

5:
Laughingstock
You have drawn the scorn of your peers. You have a +2 difficulty on social rolls against anybody who has heard the stories told about you.

7:
Red List
You are on the red list.


Psychological Flaws

1 - 3:
Addiction
You are addicted to any one of a variety of things. A one point flaw would be a mild addition to an easily attainable substance, such as caffeine,
Conflicting Loyalties
You have other people who call upon you for assistance.
1:
Compulsion
You have a psychologica˛l compulsion of some sort, which can cause you a number of different problems. Your compulsion may be for cleanliness, perfection, bragging, stealing, gaming, exaggeration, or just talking. A compulsion can be temporarily avoided at the cost of a willpower point, but it is in effect at all other times.
Dark Secret
You have some sort of secret that, if uncovered would be of immense embarrassment to you and would make you a pariah among your peers. This can be anything from having murdered, to having broken a serious social rule. While it is something you worry about, it only surfaces only occasionally. Otherwise, it will begin to lose its impact.
Hero Worship
There is someone who you like more then anything in the world he is your hero.
Intolerance
You have an unreasoning dislike of a certain thing. This may be an animal, a class of person, a situation or just about anything else. The difficulties of all dice rolls involving the subject are increased by two. Note that some dislikes may be too trivial to be reflected with this flaw. A dislike of toilet paper for instance.
Lazy
You tend to try and avoid doing things.
Nightmares
You suffer horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Sometimes the nightmares are so bad they cause you to lose one die on all your actions for the next night. Some of the nightmares may be so intense that you mistake them for reality. A crafty Storyteller will be quick to take advanatage of this.
Phobia, Mild
You have an overßpowering fear of something. You instinctively and illogically retreat from any avoid the object of your fear. Common objects of phobias include certain animals, insects crowds, open spaces, confined spaces and heights. You must make a willpower roll/ courage roll whenever you encounter the object of your fear. Difficulty is determined by the ST.
Prey Exclusion
You refuse to hunt a certain class of prey. For instance, an animal lover might decide to hunt only humans, or a character might decide to spare a class of person she particularly admires. You are disturbed when others feed from this type of prey, and could possible enter frenzy. If you accidentally feed upon this class of prey yourself, you will automatically frenzy and might need to check for humanity loss. Ventrue cannot take this flaw
Overconfident
You have unflagging confidence in your abilities. Your opion of you
Shy
You are distinctly ill at ease when deal™ing with people and try to avoid social situations whenever possible. The difficulties of all rolls concerned with social dealings are increased by one; the difficulties of any rolls made while you are the center of attention are increased by two. Don’t expect your character to make a public speech.
Soft Hearted
Suffering bothers you. +2 to all difficulties for the next hour after witnessing such an event.
Speech Impediment
You stammer. all relevant rolls are at +2 difficulty.
Whimsy
You are whimsical under stress.
2:
Curiosity
You are a naturally curious person and find mysteries of any sort irresistible. In most circumstances, you find that your curiosity easily overrides your common sense to resist the temptation, make a wits roll vrs difficulty 5 for simple things like “I wonder what’s in that cabinet” Increase the difficulty to 9 for things like, “I’ll just see what’s in the demon’s library”
Double Agent
You are wo‡rking for two sides at once.
Fits
You suffer terible fits in stressful situations. The form of the fit varies with the situation. You might break into hysterical laughter at a funeral, wracking sobs when you are trying to impress a big shot, or twiching when you shoud remain still. This happens unless a willpower point is spent, or a self-control roll is made (difficulty 8)
Isolated Upbringing
You are totally unfamiliar with the ‘real world’
Low-Self Image
you have -2 dice in situation where you don’t expect to succeed.
Lunacy
Your emotional state changes with the moon.
Pack Mentality
You go along with the crowd. You don’t have the ability to make choices without the support of a social group. -1 to all group tactics with people you are familiar with. But no bonus with new people, and +1 difficulty to all rolls done alone
Paranoia
You are suspicious of everything and everybody. You’d call on your friends for help, except that you’re never quite sure they’re in on it as we¡ll. +1 difficulty to all social rolls that involve trust.
Sadism/Masochism
Sadism - You will continue to inflict pain when possible
Masochism - You soak at 7, not six.
Short Fuse
-2 difficulties to all frenzy rolls.
Superstitious
You have a serious case of hollywood-itis when it comes to the supernatural.
Obsession
Something drives you, most likely love.
Vengeance
Your desire for vengeance drives you above all else.
3:
Driving Goal
This thing drives your life. Above all else.
Flash Backs
You flash back to odd events in your past
Hatred
You hate this thing more then anything else. It drives your life.
Life Saver
You will not take a life.
Phobia, Severe
You will flee in utter terror of this thing
Siege Mentality
You are a “Company man” through and through. You view you organization as an extended family of sorts. This can have its advantages, but it leads you to regard everyone else with an unfriendly eye. You suspect that most of he “civvies” out there hate your organization. You think they want to interfere with it or even shut you down. Your contempt for the “little people” makes you far more likely to use your position to dispense a little “justice” of your own. This tendency to see through “organization tinted glasses” makes it hard for you to think in alien ways. -1 die for all empathy or investigation rolls that apply to alien ways of thought.
Territorial
What’s yours is yours. You are very possessive. You also get disorientated when you are outside of your ‘turf’. You suffer from +1 difficulties to all rolls outside of your territory.
5:
Manchurian Candidate
You are working for some secret person or organization and don’t even know it. You have been completely brainwashed by this myfsterious master. Your “owner” might be a vampire, a mage or even another paraintelligence organization. This manipulator has implemented a certain word or visual signal in your unconscious; whenever you hear the word (it might be given over the phone) or see the signal (perhaps over the television), you will perform whatever duty this master asks of you. Afterword, you will forget or remember other events instead.
Some common duties will be to spy on your superiors and report back, to kill a certain person, or to steal valuable equipment. The task was implemented in the original brainwashing session, but your master may force new duties on you at any time, although this usually requires personal one on one session with the master.
Strange things may go on in your agency, and you might doggedly track down the perpetrator only to discover it is you! The Stosryteller is in complete control of these situations. It is up to her to decided when to bring this flaw into play.

A core dump of flaws. I didn't double check for redundancy.
Thanks
Aside from blatant flaws of the character, it can be helpful to 'distribute' the 'knowledge' among the other characters. (Avoiding the Mary Sue trope, one of the signs of a perfect character.)

Like, MMC is just a bloke from another place. Naturally, he has no idea of the culture and attitudes of the people in the place where he is, and another main character can help him adjust.

Or character 'complications' like occasionally breaking character. For example, a main character whose philosophy in life is not to hurt anyone, ends up killing someone in rage because he was provoked into doing it. (Character complications, making him/her more human. Although, for this one, it has to be used sparingly and according to the situation.)

Another is to make the character 'grow'. For example, MC always likes to 'sacrifice' himself for the good of his friends, then ends up realizing he wants to live. So he becomes assertive later on. (Character development.)
Thanks
 

apexaltra

Well-known member
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Apr 3, 2022
Messages
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Points
58
imo character traits are neutral and capable of manifesting in both positive ways (strengths) and negative ways (flaws). For example one of my characters is passionate and enthusiastic, but because of that he's also pushy. A character's heroism can make them rash, a character's loyalty can make them blind.

A good way to show that your character is flawed is for them to fuck up. Have them accidentally hurt people, have them get into arguments with other characters who are on their side, have them make bad decisions, etc
 

Paul_Tromba

Sleep deprived mess of a published author
Joined
Jan 29, 2020
Messages
4,323
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I make my characters into assholes with addiction and/or mannerisms that tend to be unlikable. After giving them some depth and reasoning for their behavior they begin to grow and become better people over time. Though that doesn't mean all of them grow. Just like real life, there are plenty of people who don't grow or outright refuse to do so. There are those perfect characters but it's never the MC.
 

BlackKnightX

Well-known member
Joined
Jun 8, 2021
Messages
1,697
Points
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You know what, I really hate it when some would be author tells other authors their characters need flaws. They don't. Well, at least, I don't think you should focus on it.

Why? Because the word "flaw" itself is just too board. It signifies that any flaws are good as long as there are flaws.

It's not. Not every flaw is good. Some flaw even have me roll my eyes so hard and drop the book altogether. Just to name a few. I hate hotheaded, coward, angst-ridden, irritable, unreasonable, bitchy, dumb, naive character. Those are flaws that I hate, and I'm sure, some of you out there hates some of the flaws I mentioned as well.

That's not a good sign, is it? So, how should we prevent creating a "too perfect" character, then, if we don't focus on giving them flaws?

Try this: just see your characters as real people with personalities.

Focus on giving them traits and personality, instead. And let them act like real people, speak like real people, think like real people. That's all you have to do. They will become "real" and "flawed" without you having to seek out any faults or weaknesses in them.

Oh, and don't forget backstory. Even if you don't intend to include any of it in your story, it's good to know every character's backstory. Like I said, give them traits and personalities first, and then think of their backstory. What makes them who they are right now? Why are they shy? Are they sheltered? Overprotective parents? Why is this character such an asshole? Maybe something bad happened to them at home? Get to know them, and your character will become "real" in no time.
 
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Temple

Well-known member
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Oct 15, 2020
Messages
359
Points
103
This is rarely talked about, but web novels have a different way of handling flaws. There are many writing advice that clashes against how web novel readers behave.

People can drop a web novel easily when they see a flaw that they hate before the character arc reaches completion. For example, we may have a reckless, arrogant, idiotic, angsty, immature MC. That will turn off a lot of people (also why there are many "cold-blooded" killer type MCs), and so they will drop the story before the MC matures, maybe a hundred or two hundred chapters later following an actual arc.

Can compare this to Ahsoka in Star Wars. She's an annoying piece of shit when she showed up and caused a lot of deaths because of her stupid plans. And she was one of the most hated characters back then. But when her character arc was completed I think 4 seasons later, she became one of the top ten favorite characters in Star Wars of all time. <- Web novels wanting to capture general audiences cannot have this. Sad to say, but that's the truth.

When web novel readers say they want flaws, they don't actually mean that. They just want minor setbacks. Or flaws that are "cool" or aren't really going to be fixed. Like if the story is about a murderhobo, then being a murderhobo isn't a flaw.

Also, can't have a long arc to fix flaws.

Another thing. When dealing with flaws, it's not the actual flaws that should be focused on but how the story treats it. If let's say, the MC is arrogant, but the story backs up his arrogance, then it's really not a flaw. Going back to the murderhobo example, if a supposedly villainous MC keeps killing only bad guys or random side chars, then the story itself is telling the reader that the MC is on the side of good.
 

WeissBlatt

I am become hiatus
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Jun 11, 2019
Messages
207
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I usually make a list of my own flaws and turn each one into a character.
 
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