DreamOfRen
Well-known member
- Joined
- Aug 29, 2020
- Messages
- 178
- Points
- 83
Aside from authoring I work as a game developer.
To date I have had a terrible time dealing with teammates, specifically artists.
As far as I can see, I haven't done anything that would cause these problems and I've tried pretty much everything possible to accommodate or make things work with my partners.
The frustrating part is that I keep meeting people like this.
It doesn't matter :
Ironically enough, I used to be an artist too. Back before digital art was a "thing". I've even considered just ignoring everyone else and honing my own skills at this point. That would be a 5-6 month process, maybe longer as I hone my skills back to where they need to be after years of rust and maybe even another 1-2 years before I can produce commercial quality content.
As a game developer it is immensely frustrating to watch projects tank or stagnate due to people who fail to communicate clearly or just have ego problems in general. It's given me a near irate level complex at this point.
What I would like is some insight:
I'm not looking for comments like " well maybe if you did *this common sense thing right here*".
I'd like to hear why, as an artist you have ghosted, left or quit jobs extended to you.
Perhaps by understanding things from a different perspective I can better come to terms with this.
To date I have had a terrible time dealing with teammates, specifically artists.
As far as I can see, I haven't done anything that would cause these problems and I've tried pretty much everything possible to accommodate or make things work with my partners.
The frustrating part is that I keep meeting people like this.
It doesn't matter :
- I pay what they ask.
- Give specific instructions
- Allow them to work freely.
- Pay them more than they ask.
- I am patient.
- I am consistently working with them to produce constant results.
- I've even tried offering payment + percent based profits from projects.
Ironically enough, I used to be an artist too. Back before digital art was a "thing". I've even considered just ignoring everyone else and honing my own skills at this point. That would be a 5-6 month process, maybe longer as I hone my skills back to where they need to be after years of rust and maybe even another 1-2 years before I can produce commercial quality content.
As a game developer it is immensely frustrating to watch projects tank or stagnate due to people who fail to communicate clearly or just have ego problems in general. It's given me a near irate level complex at this point.
What I would like is some insight:
I'm not looking for comments like " well maybe if you did *this common sense thing right here*".
I'd like to hear why, as an artist you have ghosted, left or quit jobs extended to you.
Perhaps by understanding things from a different perspective I can better come to terms with this.