LilRora
Mostly formless
- Joined
- Mar 27, 2022
- Messages
- 945
- Points
- 133
The companies that make games have long stopped caring about making a game for the players. The fun in those games, except some rare exceptions, is the byproduct or the means to earning money.
When they lose billions because of that shit or anything connected to it? Yeah, they earned it. No corporation is going to lose billions for no reason.
Honestly, out of perhaps fifteen or twenty games I tried this year (almost all of them in free demos, there's a lot of those on Steam) I think the only one I liked that wasn't an indie game was Helldivers 2 - and even that got very close to going to shit. All the rest are created either by small studios or individual people. That says something, doesn't it?
Frankly, this is visible almost everywhere, to some degree even in books and manga. Granted, there are no corporations pushing out books the way there are in the gaming industry, but once you think about it, there's a ton of similarities between large gaming companies and the large, popular publishers.
...Actually, isn't Webnovel a good example? If they lose millions, it'll be because of something they brought onto their heads themselves, be it because of money, publicity, or other related reasons. I'm not gonna be happy about it, but it's because I don't like when bad things happen to the thing I enjoy, not because of the company itself.
When they lose billions because of that shit or anything connected to it? Yeah, they earned it. No corporation is going to lose billions for no reason.
Honestly, out of perhaps fifteen or twenty games I tried this year (almost all of them in free demos, there's a lot of those on Steam) I think the only one I liked that wasn't an indie game was Helldivers 2 - and even that got very close to going to shit. All the rest are created either by small studios or individual people. That says something, doesn't it?
Frankly, this is visible almost everywhere, to some degree even in books and manga. Granted, there are no corporations pushing out books the way there are in the gaming industry, but once you think about it, there's a ton of similarities between large gaming companies and the large, popular publishers.
...Actually, isn't Webnovel a good example? If they lose millions, it'll be because of something they brought onto their heads themselves, be it because of money, publicity, or other related reasons. I'm not gonna be happy about it, but it's because I don't like when bad things happen to the thing I enjoy, not because of the company itself.