*shivers* You have have the worst taste I've seen in a while.
I absolutely hate stupid AI.
What if it's The Run. You aren't allowed to fail. The more successful The Run is, the more it hurts when you make mistakes. Too many mistakes, and The Run turns into a failure.
If you've heard of Mother of Learning, it's pretty clear that Speedrun stories can have a lot of appeal.
As for a more general rule of game stories not having high suspense, that's just a lack of imagination. You can absolutely lean into it and make the story low stakes, and I'd enjoy it more if you did... But it's
not built in.
If, for example, your career is built on streaming or e-sports, the stakes are the same for you as for any other professional MC doing their job. Maybe one of your team mates needs the prize money to pay for medical bills. Maybe they're just deranged and they'll kill you if you do a bad job. Speaking of, maybe it's a documentary type thing, and it's about the stress and toxicity of professional gaming.
Even for less professional MCs, you can still have personal stakes. Maybe the quests have time limits. Maybe they spent real world money on something and they have a chance of losing it. Maybe they just want to 100% the game, and its a
hard game. Just because you can't die doesn't mean you can't
lose, either. Maybe an area the MC likes has a chance of being destroyed by
in-game events unless they stop it.
I don't know... It's weird to me that people are willing to read a fictional story about a fictional character with fictional stakes, and then say that it's boring that the game is 'fake'. Isn't that just the nature of the beast?