You guessed it!
The only cat that can come close to your cuteness is Nahrenne. Especially since during the catapocalypse, she did a great job getting into character.
Yay, I'm a cuter cat than Nahrenne
, wait I am?!
The success of Palworld confirms your words. Pokémon fans have all grown up, and for the younger ones, there are other more or less valid alternatives. Anyway, it's a problem for many IPs that have been on the market for a long time.
I don't expect them to go full palworld, but the newer games feel kind of soulless? Idk if it's just my bias towards 3d graphics but newer generations are sort of uninteresting. Though I heard they made shiny hunting and getting good IVs a lot easier, so at least good things came out of it.
Ah yes, I totally understand the appeal. There's nothing better than letting loose with ultra OP powers in easy mode. Although it might not be the most enjoyable read for anyone other than oneself, it's not much different from what I used to write when I started.
There's no way I'm letting anyone other than myself read what I've written for jumpchain anyways. That will be the death of me. Not to mention it's not really a full story and more like a summary of what my jumper does in the world before moving on.
*thinks of the Light of Terra as a shipgirl*
Well, that must be fun for sure!
"Our shells will blot out the sun" in a literal sense.
Sometimes he's a bit clumsy, actually often, but that's exactly why he's adorable. He's a bit like that grandpa who often speaks out of turn during family gatherings. His real flaws are laziness and unreliability. Although I don't feel like condemning him too much for the laziness.
If you condemn him for laziness you'd have to condemn me too.
... and 90% of web writers, to be honest. At least it's not our job
Some sensations seem so real that they shake you to your core and linger even when you're awake. I vaguely remember a dream I had as a child where I was being chased by wolves. I don't remember much, but I do remember that they talked. The unease has stayed with me in my memories.
Childhood dreams are built different, I still remember my encounter with the plastic bag monster and man-eating computer mice. Though due to how absurd they are I find them more scary than funny.
Probably due to the nature of dreams, which are a way of organizing memories, a backup of the mind, or defragmentation, I tend to dream when I learn new things, get flooded with information, or when something new amazes me, like a book, a movie, or a person.
I have no prior indication for when I dream, it just sort of happens. Unless I get a fever, then I can expect to have one that I'll forget as soon as I wake up (I have tried dream journaling but I forget the details shortly after I wake up)
It makes sense, and it's fair that they earn, although it might have been better to differentiate it with another currency. However, there are also advantages to having just one.
There used to be no functional difference from paid and free Lunacy other than the daily single pulls. Then they added the special announcers and then changed the battle pass from direct purchase to paid lunacy. I forgot the reason why though.
I was obliterated by a crab in the mirror dungeon. I think it's time to put in a bit more effort and study weaknesses/resistances and mechanics better. I'll be watching a ton of tutorial videos.
The crab is pain on higher floors since if you lose a single clash your entire team gets hit by an AOE. This season's mirror dungeon is nice because you have control over the boss. Though that requires you knowing what bosses are in the packs in the first place. You probably can't tell them through the silhouettes, but some are pretty straightforward. "To Be Cleaved/Crushed/Pierced" means all the enemies you face will be weak to that type of damage, for example.
Yes, the EGO Gifts add a twist to the experience, even though I'm not really a fan of these temporary bonuses, just like I'm not a fan of the simulated universe in HSR. However, objectively, it's one of the ways developers keep players engaged and give them something to do while waiting for new content.
I like the EGO gifts since they make status-focus teams actually viable(minus Charge and Poise, those are OP everywhere), if not for those people would be running whatever rolls the highest coins. You're incentivized to use different teams each run.
Great, then I'll focus on Lunacy and try to do at least three per week.
Yeah, you can do something like only running the dungeon until floor 2 and forfeiting. The rewards are BP levels which gives you shard crates, but I don't think you're too concerned about those right now.
You've already highlighted a potential issue: the instant ultimates, and I think that's no small problem. With that software, it's always like that. Most of the time is spent trying to figure out how to work around the limitations, only to ultimately fail miserably. The BS isn't really designed to operate beyond true and rigid turns. I've struggled with it quite a bit in the past.
I've seen interesting things done with it. One game had "domain effects" which either buffed the boss or added restrictions to you for lategame bosses. Another granted you skills for one specific fight that made you immune to strong attacks if you're able to read them. People can get pretty creative with what they have.
The best idea I have is making the ults instant attacks so it doesn't consume your turn. Though that still doesn't allow you to interrupt enemy turns. Well, best of luck, I hope you figure something out.
Woah!
I don't know whether to admire her or be worried for her. It looks like pure suffering.
The suffering the devs feel shall be inflicted on the players twofold