GM
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@ohko for leveling up should we do something like a promotion quest where one needs to undertake a quest 1 level higher than there current level once they reach max exp in order to prove their competence?
Sure! Why don’t you see if other players are interested in this kind of thing? If it seems like a popular idea, let’s add it!
What if to level up, you have to find character who is a higher level than you and ask them to make you a level up quest?
Revisiting this idea.That's something that would be nice to implement later on
The problem here is that no one can level up then since no one is level 2 yet
So maybe it'd be better to replace the promotion quest with something like an evaluator test once more people have reached higher level?
So what if there were ranks and "promotion quests" that were necessary to "rank up".
- No Rank:
- LVL 1 [0 XP]: An average adult civilian
- LVL 2 [200 XP]: Slightly athletic civilian
- LVL 3 [600 XP]: Amateur athlete / militia
- LVL 4 [1200 XP]: Typical city guard
- Rank E: Promotion quest
- LVL 5 [2000 XP]: Typical foot soldier
- LVL 6 [3000 XP]:
- LVL 7 [4200 XP]: Experienced soldier
- LVL 8 [5600 XP]:
- LVL 9 [7200 XP]:
- Rank D: Promotion quest
- LVL 10 [9000 XP]: Locally reputable adventurer/mercenary
- LVL 11 [11000 XP]:
- LVL 12 [13200 XP]:
- LVL 13 [15600 XP]:
- LVL 14 [18200 XP]:
- Rank C: Promotion quest
- LVL 15 [21000 XP]: Locally admired adventurer/mercenary
- LVL 16 [24000 XP]:
- LVL 17 [27200 XP]:
- LVL 18 [30600 XP]:
- LVL 19 [34200 XP]:
- Rank B: Promotion quest
- LVL 20 [38000 XP]: Locally famous adventurer/mercenary
- ...Continues...
Promotion quests can be assigned either by a guildmaster or an adventurer who is a higher rank than your character.
The Rank E/D promotion quests could probably be a standard cookie-cutter thing, but I like the idea of higher ranks requiring a "mentor" or some kind of special process of seeking out of a special individual. In the higher levels, I think promotion quests should be tailored to the individual.
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E. Locations
- Maps are cool!
- Exploration quests
- Potentially more Adventurer's Guild branches in the future -- different cities, different regions, etc.
I've also thinking about more locations in the future.
Currently my thought process is that Scribel City is a relatively safe area for beginners -- and there will probably be fewer higher level quests/monsters.
As players exhaust the content around Scribel City, I think it would be an interesting if characters were forced moved on to more difficult regions with more challenging content. These other regions/cities/villages could have their own branches of the Adventurer's Guild.
Well, it doesn't have to be a perfect gradation of difficulty level, but adding a variety of different flavors of locations might be interesting in the future.