Ahh, I have a system where the skills don't level up -- and instead skills are unlocked at certain level.What do you actually mean a lvl 1 skill? Does the thing level up? Or evolve? Because most, if not all skills stem from level 1 and slowly grow to its OP state.
To hell, I can even have a Heaven and Earth Black Origin lvl 1 skill where the user just goes berserk and do damages beyond their own personal level by casting from hit points.
I would ask you to change the "level" into "tier"or "class" because Litrpg often imply level with growth, but it is your call.Ahh, I have a system where the skills don't level up -- and instead skills are unlocked at certain level.
For instance, 「Stab」 might be a skill that a Level 1 character could unlock.
On the other hand, 「Nine Dragon Golden Nuclear Bomb」 would be something like a level 99 skill.
Why is this thread located in gaming discussion?Soo, more MMO LitRPG things. What are some ideas for level 1 skills?
Like the weakest possible skills possible?
That's a good question! I have no idea!Why is this thread located in gaming discussion?
Hmn. Pick Stone?Soo, more MMO LitRPG things. What are some ideas for level 1 skills?
Like the weakest possible skills possible?
BreathingSoo, more MMO LitRPG things. What are some ideas for level 1 skills?
Like the weakest possible skills possible?
depends on the class for exampleThrow? Sprint? Concentration? at least i think are good level 1 skills(?)
Focus. Literally. Seeing that a lot of people got this, 'ooh... shiny' low attention in this era, focus as skill seem amazing.Soo, more MMO LitRPG things. What are some ideas for level 1 skills?
Like the weakest possible skills possible?
what is life is fuedal? Novel? Game? Seem interesting.snatch (grab/lesser steal?)
creep (lesser hide?)
observe (status for sleeping, dead, tired, sick, old, rusty, moldy, broken, etc?)
target (keep track of single enemy from a group, like for an archer? upgrade to tracking?)
guard (detect enemies/thieves, upgrade to protect?)
mana gather (gather mana for mages?)
lift (carry stuff?)
maybe skills like from life is fuedal if you want hard difficulty?
I have a jobless system. Skills are discrete "moves" or abilities that the system assists with. I don't really consider "Luck" or "Archery" a skill. Rather, I'm focusing more on pokemon-style moves like 「Armor-Piercing Shot」 or 「Flaming Arrow Shot」.It depends on if there are classes or jobs in that MMO.
If they are, then you could add a different LV1 skill for each different class.
Like Swordsmanship, which allows the player to equip swords,
Mana Control that allows magicians to use magic,
Rouge-like classes could have something like Search or Lurk,
and Crafters could have something like Polishing.
Again, it all depends on how the story is designed.
Nope, no system limitation.Is the skills limitation of the MC from the System?
As in if you do not have Swordsmanship you cannot equip Swords?
Or will it be "correction" of usage swordsmanship. You can still equip sword but you may or may not be better than beginners?
Many skills makes upgrades like this
Punch > Power Punch
Pickpocket > Snatch > Steal
Sword Training > Sword Wielding > Swordsmanship
Curse of toe-stubbing? Summon cod(the fish)? Make sparks? Make a cup of water? Make a clay cup? Light breeze? Tracking avoidance?Soo, more MMO LitRPG things. What are some ideas for level 1 skills?
Like the weakest possible skills possible?