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Memo Title: Brightweed
Memo Category: Species > Plants
Content:
Brightweed is a variety of healing grass and healing herb that grows near Scribel City.
Description
Brightweed is difficult to distinguish from ordinary grass. It is reported to have a brighter green color, but this is a subjective measure. One adventurer went searching for the brightest and greenest grass around Scribel City, yet still struggled to consistently and accurately identify Brightweed. Some grass-eating adventurers have eaten Brightweed without knowing it was anything other than ordinary grass.
The most reliable way to identify Brightweed is a with a mana sensing ability. Adventurers have reported that Brightweed has a wisp, trace, or sparkle of mana to it.
Distribution
Brightweed has been found in the Scribel Region. They are known to grow in fields inside the North Scribel Forest. They are reportedly more abundant deeper inside the forest.
Healing grass has also been found alongside rivers and streams.
Properties
Brightweed is considered a healing herb and has healing properties.
It is also an important food source for wild animals and monsters. Some variety of slimes are known to eat healing grass, and other forest animals have been observed eating brightweed. Interestingly, there are isolated reports of some animals undergoing strange changes (e.g. slightly growing in size) after eating healing herbs like brightweed.
Among grazing adventurers, brightweed is reported to be quite tasty with a soothing quality.
Uses
To be harvested properly for medicinal purposes, Brightweed should be pulled with its roots intact. Brightweed harvested without its roots is reported to be inferior quality and have reduced healing potential.
Brightweed, like other healing herbs, are often used in healing salves or as a reagent to make potions.
References
Memo Category: Species > Plants
Content:
Brightweed is a variety of healing grass and healing herb that grows near Scribel City.
Description
Brightweed is difficult to distinguish from ordinary grass. It is reported to have a brighter green color, but this is a subjective measure. One adventurer went searching for the brightest and greenest grass around Scribel City, yet still struggled to consistently and accurately identify Brightweed. Some grass-eating adventurers have eaten Brightweed without knowing it was anything other than ordinary grass.
The most reliable way to identify Brightweed is a with a mana sensing ability. Adventurers have reported that Brightweed has a wisp, trace, or sparkle of mana to it.
Distribution
Brightweed has been found in the Scribel Region. They are known to grow in fields inside the North Scribel Forest. They are reportedly more abundant deeper inside the forest.
Healing grass has also been found alongside rivers and streams.
Properties
Brightweed is considered a healing herb and has healing properties.
It is also an important food source for wild animals and monsters. Some variety of slimes are known to eat healing grass, and other forest animals have been observed eating brightweed. Interestingly, there are isolated reports of some animals undergoing strange changes (e.g. slightly growing in size) after eating healing herbs like brightweed.
Among grazing adventurers, brightweed is reported to be quite tasty with a soothing quality.
Uses
To be harvested properly for medicinal purposes, Brightweed should be pulled with its roots intact. Brightweed harvested without its roots is reported to be inferior quality and have reduced healing potential.
Brightweed, like other healing herbs, are often used in healing salves or as a reagent to make potions.
References
Quest Report:
Character: Ryzen [Level 1 (EXP 0)/Money: 0]
Quest: Healing Herbs
Report:
I needed to find a decently easy job that could net me some good coin when I stumbled upon this gathering quest. Since it was simply picking up some grass, this job was right up my alley.
After registering the quest at the reception, I headed out to the local apothecary. The notice didn't put any description for the herb at all; no picture or location whatsoever. Luckily the lady that managed the apothecary was kind enough to share some information regarding the healing herb since she uses it the most.
It was a special kind of herb that grows in the outer region of a forest that was north of here. Apparently there were multiple kinds of healing herbs growing in that part of the forest.
But since the quest was looking for healing grass, then I'll only pick up healing grass.
It took me the entire day to gather the healing herbs which was definitely difficult to distinguish from normal grass. Fortunately, the apothecary advised to look for a brighter green color and had a wisp of mana when [Mana Sense] was used. Nonetheless, it was still a tiresome task since I had to carefully pluck the grass with its roots still intact. Otherwise, the quality of the healing herb will reduce and the healing property would go down in efficiency.
Hopefully I get a bonus reward for going the extra mile...
After picking up the quest from the reception desk, I headed toward the northern forest where Brightweed could be found. I had thought that since the basic flora around the outer region had hints of mana, I had wondered how it would affect the fauna. From my observations between morning up until the sun was at its peak, I have found that Brightweed is more abundant the more one ventured deeper into the forest. Not only that, beasts that could manipulate mana can be seen in what I would assume the inner region of the forest. Luckily I was able to buy some materials to map out the area so I wouldn't get lost, and was hoping that this would catch me a high price if I sell it.
But as I was about to conclude my observations and end the day, I made a shocking discovery. It was a magical beast that looked like a large boar with dark brown fur, a white mane and large tusks that could pierce a whole man through. It's gaze and aura was feral, unlike the usual magical beasts I've encountered, but more importantly was the fluctuation of mana around the boar. It was erratic and violent as it grew rapidly with no signs of stopping while it gorged itself upon the carcass of a tiger-like magical beast. I thought that with my concealing abilities that I would be undetected but the moment I had laid eyes on the feral beast, it sensed it and turned its head towards me.
I've seen my fair share of danger, but looking at the boar's demonic red eyes sent chills down my spine. I'll spare you the nitty gritty details of how I escaped but what you need to know is that this... 'thing' can easily topple down trees as if they were saplings and can manipulate the earth element to defend and attack. I managed to lure it away from Scribel but in exchange, I had a broken arm and an exhausted mana core.
I've read of a phenomenon called 'demonification' from an ancient tome that I had read previously, and based on what I read, that was definitely a demonized boar. I will make an entry in the Library regarding this phenomenon so that others will know.
But please... for the sake of our adventurers... do not enter the inner region of the northern forest.
Quest Report (2)
Name: Felicia El Freliti
Level: 1 (25 EXP)
Quest: Healing Herbs
Evaluation:
**********
- One tiny sack of twin flowers
- One sack of healing grass
- One tiny sack of tri flowers
After that whole ordeal, I was forced to spend a day recuperating from all the accumulated aches and sores. The worst part wasn't the pain nor the boredom, but the fact that my hard earned gold was slipping away visibly before my eyes! All of a sudden, not only was my profit nonexistent from that nightmare, but I had lost a gold coin from my day of rest! To be perfectly honest, I was absolutely fuming. To think that, as a princess, not only was I forced to do commoner work to survive, I was also being horribly scammed of my money? Outrageous!
Ahem...
After finally calming down I started paying closer attention to the quests available to me on the bulletin board. Unfortunately, there was only one available that paid more than a day's worth of living expenses, which was to gather a sack of healing herbs. The description specified healing grass, but through its requirements, it seemed possible to gather other herbs with healing properties too.
Knowing time(and money) was of the essence, I hurried over to the library to borrow a book on identifying herbs before heading out towards a nearby forest. As I read through its contents, I came to learn some basic information on Healing Grass and Twin Flowers. The details were sparse, but fortunately it was enough to identify them. Whilst reading about Twin Flowers I also came to know of Tri Flowers, aka their poisonous counterpart.
Since it seemed that information wasn't too plentiful at the moment in this strange new world, I decided to gather a small sack of both Twin Flowers and Tri Flowers to send back to the guild for research purposes. Hopefully someone out there, who understood these things better than I did, could learn something new or be able to use them to make something. Additionally, I took a few stalks of the three plants to keep in my inventory, you can never be too careful afterall. After carefully extracting a full sack of bright healing grass, with their roots intact, I headed back to the guild with no other difficulties.
If I knew gathering herbs was so easy, I never would've entered that wretched office of nightmares. I still remember the smile on that evil receptionist's face when she evaluated my report...
Quest Report
----------------
The forest I was searching through had gotten pretty thick, so I shifted into my fox form in order to move easier. As I was making my way through, I smelled some soothing mana - as a fox spirit, I was sensitive to it. I followed the smell to a small clearing, where the smell originated.
Transforming back into my human form, I took out a piece of paper that detailed what I was supposed to look for. Yup, this is the healing grass alright. I started digging the grass up, since plucking them would damage their roots.
I wondered how effective the grass actually was. I decided to test it on the arm I had used to kill the slimes. My ability to form shift was mostly limited to cosmetics; my healing ability was pretty much the same as a normal person.
I chewed it up to make a poultice, then spread it on my arm. It was bitter, but it seemed to work; I felt a cooling sensation where I applied it, and soon I could feel my arm had healed.
Looking around I also saw some of the twin flowers around. There weren't any of the poisonous tri-flowers. Maybe there was something about this location that made the healing plants grow? The soothing mana permeated the entire clearing. I made a note of the location - it'd be nice to come back here and just relax.
But I digress. In any case, there were a lot of the healing herbs. I got more than enough of the healing grass, and a couple twin-flowers as well.
I returned to the guild to present my haul (of course, I kept some for myself :)
- Baihua
Gathered: 1kg healing grass, 1/2 kg twin flowers
----------------
Quest Report - Baihua
----------------
Since I already knew of a place where the healing herbs grow, I decided to just go there to collect them. I was already familiar with the scent of the healing mana, so it wasn't as difficult to find as last time.
As usual, the clearing was filled with the relaxing mana. I'm still not sure whether it was the mana that caused the healing plant's growth, or whether the healing plants gave rise to the atmosphere, but it truly was peaceful. Since it's so remote and difficult to access, I don't think anyone other than me has found it - it made me feel like this was my personal place. But I digress again.
I harvested the healing grass - I think they named it brightweed? - and started filling my bag. Since I realized I had taken quite a bit the last time I came here, I decided not to take any extra, nor gather the twin-flowers.
Gathered: 1 kg healing grass
----------------
OOC: This one, along with the night watch quest, are really farmable aren't they?
Quest Report - Okarin
----------
Let's see... I ran out of money again so that means I need to do work, right? Well, I went to the Guild and picked up a flyer that looked reasonable.
All of those Sewer quests -- Ew! No waaay! Since I'm a slime, I tend to naturally absorb fluids in the environment, and I don't want to soak up sewage water. Yuck! Even the idea of that is disgusting!
Instead, I took the healing herb quest because I don't really like fighting things, and doing in the work in the city sounds boring. I want to go outside! Isn't the whole point of being in a new World about being outdoors?
+ + +
In either case, I started walking in a random direction since I wasn't really sure where I was going to find healing grass.
On that thought... what is "healing grass", anyways? Surely it's just... grass...? ...with healing properties...?
Well...
I looked at a patch of grass at my feet and simply... sat down on it.
*splish* *splash* *swish* *nom*
...I sort of just dissolved and tasted it with my slime-ness.
+ + +
Fifteen minutes later, I decided that this was just ordinary grass.
Tasted very... grassy. No healing properties at all.
Huh, a dud.
I decided to walk in a different direction before sitting down in a different patch of grass.
*splish* *splash* *swish* *nom*
+ + +
(( Three days later ))
"Eureka! Oh slippery slabberwack! I found it!"
After three days of wandering around randomly (and sleeping outdoors), I found some grass that had a healing property.
I wasn't hungry anymore since I was basically eating grass nonstop for the past couple days... (I'm not going to get fat, will I?) ...but I was enthusiastic!
Progress! Finally! I was getting somewhere!
I took note of my present location and I was at a riverbank... somewhere...?
Maybe this kind of grass grows near water? Oh well! Time to go back to the city!
Gathered: A large bunch of healing grass
----------
Quest Report (9)
Name: Felicia El Freliti
Level: 3 (610 EXP)
Quest: Shepherding Sheep
Evaluation:
**********
- Took 26 sheep out to graze
- Lost 1 sheep
Not gonna lie, I think sheep are adorably fluffy creatures. Sure they might not be as easy to hold or cuddle like a rabbit or hamster, but just look. at. that. FLOOF.
Ahem... anyway, after some deep and sophisticated thinking, I decided to take on the Shepherding Sheep quest. I knew it would be difficult taking care of such a large group of animals, but the fl-rewards were pretty good so I decided to go for it.
After putting on an appropriate shepherds outfit, I led the sheep towards the open fields by the northern forests. I'm not too sure if I was seeing things or not, but I swore I saw sheep that ate brightweed and twin flowers suddenly grow in size by a tiny amount. Probably just my imagination though.
Fortunately, I didn't lose any sheep during this initial journey outwards. There were a couple of wolf-like creatures eyeing them up, but a small fireball in their direction was enough to temporarily scare them away. Whilst the little sheep were grazing, I counted them up every hour or so whilst petting their fluffiness. Otherwise, I stayed on the branch of a small tree to survey my surroundings better.
As orange hues began to appear over the horizon, I decided to head back with my little sheep. Perhaps tooat blissdistracted withthe fluffinessmy own thoughts, I reacted late to a sudden wolf attack at the rear of my flock! Three sheep were being dragged out and hunted by a pack of ravenous hounds, which I quickly rushed towards after snapping out of my daze. Swinging my silver sword at one wolf, and a fiery spell at another which were clutching the sheep by their jaws, I managed to save two. Unfortunately, though the last sheep was still partially in sight, I couldn't chase after it, otherwise, I'd be sacrificing the rest of the flock of sheep behind me! All I could do was send a fireball in their direction before treating the injured sheep and continuing on our way. Afterall, the longer we stayed out here, the longer my fluffballs were endangered! Sheep... I mean sheep.
Fortunately, yet sadly, that sheep was the only one lost on my outing.
Quest Report | Nyx (level 1 | 25/200)
It was a simple enough quest, "Carry the loot bags". I just put them in my item ring.
The north forest wasn't that dangerous either. The most serious threat we faced in the forest were a couple goblins, which provided some good parts. I also collected some healing grass to synthesize into healing potions - which sadly, I was forced to use on my worthless clients.
Overall though, it was a peaceful trip. All the bags were safely deposited, and nobody returned injured.
Quest Report (4)
Name: Zombo
Level: 1 (105 EXP)
Quest: Healing Herbs
Evaluation:
**********
- Collected half a sack's worth of brightweed
- Was ambushed by a dire wolf and saved by a border patrol guard
Summary of what was described in my lost post:
- After Zombo's quest in the west farmlands, he decided to explore the northern forests and took the healing herbs quest along the way
- Whilst relaxing and appreciating nature, he was ambushed by a dire wolf, which he knew he couldn't defeat since he already found it difficult to battle a giant rat, hence there was no way he'd be able to battle a giant wolf
- Since he's quite a bulky and slow creature, Zombo knew he wouldn't be able to outrun the wolf even with his headstart in running, hence he sacrificed his left arm, which still had a mind of its own due to the strange plants residing in his body, which he threw at the wolf to entangle its legs briefly.
- Zombo managed to run long enough until he was found by a border patrol guard, who saved him quickly by slaying the wolf in a few quick moves. Zombo was envious and respectful of the guard's strength, hence he had a new goal, to get stronger so that he could go around and explore the world to his heart's content.
- He resolutely but cautiously returned to the forest and using his only arm left, he gathered half a sack's worth of brightweed and returned to the guild to hand in his report.
- Might take a while to get his arm back, since his natural rejuvenation is hindered in this world...
She held her stomach as it grumbled. She looked around, but it seemed like the other adventurers didn't notice.
"I really need money to eat.." Oam said.
Her eyes drifted around the board, but she kept glancing at a particular quest. Its edges were already yellowed and there were few copies of the same quest surrounding it.
"Healing herbs, huh..." she said, "Maybe I could do this,"
Quest Report:
Name: Oam Lola
Level: 1 (130/200)
Quest: Healing Herbs
Summary: - Went north to collect some grass with some help by divination. (20 bundles of green-looking glass.)
- May need someone to separate non-brightweed grass.
I planned to walk to the north early in the evening but by the time I was at the border of the city, it was already dark.
Slept until morning beside a small wooden hut. When morning came, I continued my journey. I crossed a river... and I've heard that there should be some kind of bright grass called brightweed that has healing properties.
The receptionist did warn me about not going too deep though since I was unarmed.. So I mainly just roamed the edges of the forest where I could still see the river. The guild had some used ropes that they sometimes lent out, and I planned to use that to carry the bundles of grass back to the guild. But it turned out that it was quite difficult to actually locate the grass. "Bright Green" was quite a vague description and there weren't too many locations where the canopy allowed the grass to thrive. By the time I found a small patch of weed that matched the description, it was almost noon.
There was also the problem of color... I couldn't tell which is which. And there were also slightly yellowed grass. Does old brightweed look yellower than normal grass?...
I divided the grass patch into five sections and flipped my coin ten times. I then proceeded to harvest the area that had it showed me to have the most brightweed. Some of the grass was green, some others were also... green.
At the end of the day, I managed to get 20 bundles of grass. I'm not sure if it's actually brightweed, though. The grass color was difficult to parse... I wasn't sure if it actually is the greenest.
I tied the bundles on my back and walked back. I was lucky that the grass wasn't heavy at all. I crossed the river fine.
I arrived at the guild a few hours after noon.
This should be all.
Due to Benji's illiteracy, his entire report has been done with more than 300 pages of detailed sketches about his quest to find the healing herbs. For easier evaluation, a transcriber has provided a worded narrative for all of Benji's sketches. Do note that the transcriber's perspective may not align with what truly happened, and that it is all taken from Benji's Unlimited Graphite Works, which may retain signs of fiction, as proven by many of his sketches.
Benji had just arrived in the North Scribel Forest to undergo his first task as an Adventurer. The first 30 or so sketches depicts Benji's travel through the woods. Through Unlimited Graphite Works he has accurately depicted his journey through the Forest.
The next 60 sketches depicts Benji's hunt towards the healing herbs. Throughout, he has shown a degree of competency in identifying various species of herbs. By utilizing Unlimited Graphite Works, he has accurately made sketches of the healing herbs he needed to find from sources in the library. Due to his skill Shrug, Benji is unable to uproot the plant by its stalk alone, as it involves the intention of removing the plant from its life source. As such, Benji could only scoop up the dirt beneath the healing herbs to bag it.
Close to the hundredth sketch, Benji was left with one more bag to fill, and thus began his hunt for Brightweed. Due to the lack of mana detection, Benji could only determine them from sight alone. Through his sketches, Benji had dug his head deep towards the field and grass in order to get a closer look at the grass. In the end, he only managed to find close to a handful of stalks he found fit, and only a dozen of them were Brightweed. Due to the way Benji acquires the herbs, the roots were left undamaged.
During the hundredth and tenth sketch, Benji was searching near a tree among some grass growing alongside it. He crouched down next to the giant trunk and dug his fingers through the stems. His skill rendered his fingers useless, as he could only caress the plants at best. He tried to dig down into the tree, but found that there were very little dirt to scoop up to effectively harvest the stalks. Even without Shrug, a normal adventurer will find it hard to harvest the Brightweed without breaking the stalk or damaging the roots. Benji tried using Little Green Bag to procure a helpful artifact but could only produce an instrument that is akin to a clock, albeit much smaller in scale and suitable to hold in one's palm. In the sketch, it is shown that the time is close towards the evening, nearing night.
In frustration, Benji tossed the tool back into Little Green Bag, continuing to dig up the Brightweed fruitlessly for a few sketches when something small showed up from behind the tree. It was a small creature drew Benji's attention from the Brightweed as it slowly approached him. The creature seemed to be apprehended by Benji's presence, and was cowering behind the Brightweed as it slowly looked up to him.
Benji's initial reaction, according to his sketch, was to stare, which gave way to about 3 more pages of detailed sketches depicting the creature's look. The creature was small, with a human-like appearance. Short and stout, it seemed to stand no taller than a Brightweed. Its eyes were dark in colour, and presents limbs lacking of fingers and toes. It had no hair, and instead have petals around its head. Its body is covered by similar petals, acting up to a dress.
In following sketches, Benji tried to make contact towards the creature. First, he tried to prod the creature with a finger, which was met with more apprehension. Next, he took a piece of morsel from the rations in his bag, in which the creature approach to take a scent (despite its lack of a nose nor a mouth) and revolted in visible disgust.
Finally, Benji brought out the sketches of healing herbs he had with him at the moment. Benji's thought process was unexplained, but a theory suggests that he figures the creature would present him a clue on how to find more Brightweed. He pointed at the Brightweed stuck in the trunk of the tree, pointed towards its sketch and proceeded to gesture towards the whole forest. The next few sketches were stills from different angles, suggesting a moment of silence. Then the creature emerged from its hiding from behind the Brightweed and approached Benji. It took a long but reserved look at his sketch, then at the Brightweed behind it, then at the sketch again. Then it hopped off the trunk of the tree and walked off into a distance from the tree. Benji quickly stored his sketches and proceeded to follow the creature.
The creature had led Benji through various routes. From the sketches, it is estimated that the creature had led Benji around the forest for no less than half an hour, judging from the amount of sketches Benji had provided as his quest report. In the journey, he had crossed trees, a fallen canopy trunk, the same river twice, and have been speculated to precariously passed by the borders of the Inner Forest, as detailed from his sketches.
Emerging from the woods after a few more sketches, the creature had brought Benji to an open field hidden beneath a veil of leaves and trees. The field is no wider than an inn room and, according to the sketch, very much secluded in the forest, as hints of footprints and tracks are nowhere to be seen.
Gesturing to the ground, the creature had apparently lead Benji to a wide field of Brightweed, free from trunks and giant trees. Evidently excited, Benji immediately leapt down towards the Brightweed and started scooping it up by the handfuls. The creature seemed startled by Benji's sudden action, and hid behind a Brightweed and became absent for a few sketches before rejoining the picture and (it is speculated whether this is true or not) began helping Benji in uprooting the Brightweed.
The sketches persisted for a dozen more pages, with Benji close to filling in half a bag. With almost half the field gone, Benji was standing right in the middle of the dug field, aiming to fill up the remaining space when the creature approached Benji once more.
The creature suddenly attached itself towards his shoe. It held on with its body and limbs for seemingly no reason, with its face buried in it. Somewhat confused, Benji tried to prod the creature away, but it seemingly wouldn't budge. Then Benji looked around for a stick when he realized there was more of the creatures surrounding him. They all looked similar, with fingerless limbs and petaled hair. They all started wandering towards Benji for a couple of sketches, slowly holding him by his shoe where he crouched. Benji tried prodding them off and just like the first one, none of them seemed to budge.
Then the ground crumbled before Benji's feet and the creatures began dragging Benji down into the dirt.
At this point the sketches shifted to a first-person perspective, with Benji struggling against the creatures to get out of the ground. The creatures started digging through the field with their legs, kicking up dirt with quick movements. The floor slowly kicked into a dark texture, with Benji sinking deeper and deeper into it. Its process was revealed to be slow, as the intervals of the sketches showed Benji's descent to be by the inches every second. Due to his skill Shrug, Benji was unable to push nor stomp away the creatures. As such, he was only slowly pulled down.
The creatures didn't stop coming either. Emerging from behind the Brightweed and beneath the roots of surrounding trees, they all started digging through the dirt beneath Benji's feet. Some of them revealed their true nature. Their petaled bodies were able to open up to a vertical, cavernous, tongueless mouth with sharp teeth protruding from the inside. They began biting into Benji's clothes and equipment. His skill Shrug meant that Benji took no damage, but was still consistently getting tugged into the ground. He tried shaking the creatures off by standing up and tugging himself away, but Shrug made it useless.
The ground sudden opened up in the next sketch, revealing an abundance of the creatures hidden deep beneath the dirt, all with cavernous mouths fitted on their stomachs. These creatures were different from the creatures above, with rotting petals and shut eyes as opposed to the others. They were all crowding over what seems to be an assortment of skeletons hidden right under the ground, with tree roots growing through their ribs and bones. The creatures themselves, at first feeding off the bones underground, looked up, took one look at Benji and began rushing upwards towards their new prey.
Slowly, inch by inch, Benji was covered to his neck. Though he can't be eaten, being buried alive would mean a lack of air to breath, which would kill him nonetheless. However, through his sketches, Benji seemed to be looking around the lower he went. From the trees above to the grass beside him, his sketches oriented less towards the creatures dragging him downwards, and more towards the environment.
It was when his head was halfway in the dirt when he grabbed onto the root of a Brightweed directly.
Utilizing Shrug, Benji held onto the root, presumably knowing that it cannot be moved nor harmed with intentions. The creatures slowly pulled Benji deeper into the dirt, but Benji held on harder to the root.
Sketch by sketch, the dirt began closing into Benji's sight. Not long after, it was darkness.
The sketch was followed by a dozen pages of pure darkness. It was nothing but graphite over the books. Not a single slither of white paper could be seen within the preceding pages.
Then a little crack emerged.
Holding onto the root of the Brightweed, Benji managed to pull himself out of the dirt. The creatures in the following sketches were nowhere to be seen, as if they had abruptly disappeared from sight. The sketches returned to its scenic form, and Benji was seen dusting the dirt off his body. The hole he once crawled through had caved itself inwards into a mound of earth. The Brightweed from before was gone too, nothing but normal grass in view. The sketches then show Benji checking through his inventory again. The final bag he held was not Brightweed, but half filled with dirt. The Brightweed root Benji held was just a piece from a stretching root from a nearby tree, in which Benji had broken off in the attempt to escape.
The final sketch of the scene showed Benji overlooking the small field and the mound of earth in the middle. The field seemed to be quiet, with a still, silent peace in its air, under the now evening sky.
The next, final few sketches is just Benji sucking it up and resorting to getting Twin-Flowers instead.
Attached:
- 5 bags of healing herbs (including one accidental tri-flower and a dozen stalks of brightweed among some normal grass)
- 5 leather books containing over 350 pages of quest reports in the form of detailed sketches
- a handkerchief bundling a collection of odd-looking pebbles (intentions of this to be determined by the evaluators)
Reported artifacts from Little Green Bag:
- A miniature clock-like object that functions just like a clock (will ring at every stroke of 12) (usage determined by evaluator)
"Pretended" — because Okarin hardly even felt like an Adventurer anymore. They spent so much time sleeping under logs and talking to nobody (except the birds) that they barely felt human. They still ate like a slime, passively absorbing Brightweed while walking barefoot around the fields. Okarin had the appearance of a human, with long grayish hair that at this point flowed past their waist — storing all their extra mass — but Okarin didn't feel human.
"You're the best, dear."
The Green Slime *swished* in response.
"Yes, I know, I know. You can eat Brightweed all day tomorrow, and I won't nag about you getting fat."
Green Slime appeared very self-satisfied and wiggled in response.
And the grass out in the forests was quite tasty too. It was brightly coloured and seemed to soothe her when she ate it.
Healing Herbs [Evaluation Needed]
- Sponsor: Adventurer's Guild
- Location: Scribel Region
- Required Level: 1
Objectives:
- Identify healing herbs in the wilderness.
- Collect 5 small sacks of healings herbs.
- Do not accidentally harvest the wrong plants.
Many species of healing herbs can be found throughout the world.
A special type of grass with healing properties is known to grow in this area.
The guild would like to stockpile on these herbs for emergencies.
Make sure that you're collecting the right kind of plant though!
We don't want a sack of ordinary grass!
Rewards:
- Points: 45 EXP
- Money: 20 G
- Other: n/a
When Vesper slept enough and woke up, it’s early noon and when he went downstair, he sees very few people there. It’s only natural since most people are already out and on to their daily tasks.
Vesper went to the guild to take up a task. He head over to the front desk and was suggested to stock 5 small sacks of healing herb. Vesper listened attentivey to the description of the plant and head for the northern forest.
Once he’s there all the supposed area where he could find healing herbs, Vesper scan his surrounding for grass similar to the staff’s description. He experiment on a several patch of grass by making a small wound on his palm and using some of the grasses and see if they heal.
Finally, Vesper found a relatively big patch of grass that was success in Vesper's test. If you look carefully, you can even find sparkles of energy surrounding them. Vesper ran over and stopped just in front of them, careful not to step on them.
Vesper took out 3 sacks he got from the guild and carefully plucked them out and put them in the sacks. When he’s done with everything late noon and he put the 3 sacks into one of is spatial ring.
Since it’s quiet a way, he took out his sword, named Qi Ming which means Vesper like his own name and hopped on. Vesper manipulate the sword with spirit energy and flew in the direction of the guild. It didn’t take long before he arrive since flying swords are a fast aerial transportation. Vesper turned in the 3 sacks and the task was complete.
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