Yorth
Swordman
- Joined
- Jan 4, 2019
- Messages
- 244
- Points
- 133
Again.
Quiet.
No movement.
No things.
Nothing.
Boring.
Wanna do something else.
Spinning fun.
Scary scary. Here are your rewards!
*Stamp!*
Quest Rewards:
Exp 25
Gold 1
Again.
Quiet.
No movement.
No things.
Nothing.
Boring.
Wanna do something else.
Spinning fun.
Slime Subjugation
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation:
- Exterminate slimes in the City of Scribel.
- Bring back 10 slime cores.
Slimes are a pest in Scribel, and they end up in all sorts of weird places. While they aren’t exactly dangerous, they can slowly erode structures and damage buildings over time. They also spread diseases if they get into the sewers and pick up icky stuff. Slimes are bad! Eliminating them is a public health campaign!
Rewards:
- EXP: 75
- Money: 1G
Exploration and Scouting
Sponsor: Scribel City Adventurer's Guild
Location: Anywhere
Required Level: 1
Objectives:
Explanation:
- Obtain any information that is worthwhile for the city to know.
The Scribel Adventurer's Guild will pay for any information that is worthwhile. Did you did you discover a band of goblins? Did you discover a new area? Do you have new and novel information that we didn't know before? Tell us what you have, and we might reward you!
Rewards:
- EXP: 0 - 75
- Money: 1 - 10G
That's a very troubling account! I hope the child is okay! It must be frightening to be stuck down there for a week! Perhaps it would be good to check on him later!Quest Report (5)
Name: Felicia El Freliti
Level: 2 (205 EXP)
Quest: Missing Children
Evaluation:
**********
- Folke Nylph has been located, recovered and reunited with his family
When I heard the evaluator's words, I was immediately somewhat shocked. In the world I came from, healers were scarce, much less ones that could heal wounds of my magnitude. And here there was a temple full of those kinds of miracle makers? After heading over there with doubts in mind, I was shocked once more by the truth. I emerged with barely a single flaw on my skin! It was amazing! Doesn't that mean I could charge straight towards death and just be healed to perfection? Well, let's not get too carried away just yet, the way the priest paled so quickly after healing me was rather scary. Let's try and not make their jobs too difficult...
With the bliss of being pain-free, I quickly applied for a newly unlocked level 2 quest at the guildhall. There was no specific reason I applied for this particular quest, it just gave good gold and didn't seem as lengthy as some of the others. But after scrolling through the missing persons list, I suddenly paused at the picture of a child. He didn't seem any older than 10 and seemed quite thin and scrawny. But what really surprised me was his bright fiery eyes. They were so similar to my mother's and my own left eye that I didn't even think about it and decided to search for him.
He was last sighted playing with his friends on a northern street around a week ago, which I went to investigate first. All in all, everything seemed fine. The road and streets were tidy, the lamps were well-cleaned, the grates were new... wait new? After inquiring at the city hall they told me that they replaced the grates around a week ago since were brittle and easy to displace...
Although I had some speculations in mind, I had to go down and confirm. After gaining permission, I cautiously entered the sewers and ventured near the northern area. After killing a couple of slimes and unsuspecting giant rats with a mix of feeble magic and novice swordplay, I encountered him, huddled in a corner, almost nothing but skin and bones. He had camouflaged himself well to hide here for so long, as unintentional as it might have been.
Even though he saw me, his amber eyes seemed to still be hazy and in too much disbelief to properly process the fact that he was saved. Or perhaps... he had seen others that didn't help him down here? Shaking that speculation away, I hurriedly approached the dirty child and wrapped him in a cloak to keep him warm, whilst handing him a ration from my inventory. Finally, he blinked and properly looked at me. His body was wracked with sobs as he huddled closer to me and wolfed down the ration without restraint. As a prior princess, his stench was almost unbearable, but I soothed him as best I could. Who knows what he had experienced trapped down here for so long.
As we made our way to the surface, I gradually coaxed him to tell his story. Initially, I thought that a couple of children would be stuck down here, having been daring each other or up to mischief in the city sewers. But no! His story was so much more inhumane than what I was thinking! The reported 'friends' he was playing with actually bullied him into the sewers with threats and coercion. Unfortunately, while he was unconscious from the fall, the grates were replaced, leaving him no way out in this maze of sewers and monsters! Not only that, those 'friends' never reported this to the authorities(most likely for fear of punishment)!
Absolutely disgusted and enraged, after reuniting him with his tearful family I swore to get his revenge! Unfortunately, I couldn't exactly just go and beat up a bunch of kids, so I had to leave the matter to the authorities...
South.
Long time.
Water.
Much water.
Deep.
Unsure size.
Water.
Also trees.
Not many trees.
Trees had yellow.
Small trees.
Office Work
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation:
- Spend a day as an office clerk in the Scribel city government.
Have you ever wanted to work for the government? Sort files? Process papers? Read quest reports all day? Be a receptionist? Manage a warehouse? Wait no longer! The city guild is hiring entry-level workers!
Rewards:
- EXP: 25
- Money: 1G
Quest Report (6)
Hmm, from the composure he had at the tavern, I was sure he was used to taking lives already but guess not. Then again, I remember him saying he was quite young.... Oh well, atleast he was able to obtain experience now~.Goblin Subjugation
Sponsor: Scribel City Adventurer's Guild
Location: Near Scribel City
Required Level: 3
Objectives:
Explanation:
- Exterminate goblins.
- Collect 5 pairs of goblin ears.
Although goblins are one of the weakest monsters, they can be dangerous in numbers and threaten travelers. It is ill-advised to take on more than a few at once.
Rewards:
- EXP: 150
- Money: 3G
Name: Vor Saknave
Level: 3 (EXP: 650)
Quest Report:
After reaching level 3, I was eager to start investigating the corpses I found early on in the sewers. However, my gut told me that whoever was malicious enough to kill that many people without anyone noticing, would be too strong for current me. As such, I abandoned the idea of starting the investigation. Instead, I sifted through the appraised reports to see if there was anything interesting. Lo and behold, there it was. A report made more than a month ago describing a goblin camp north-east of the city. It said that there was also two packs of wolves in the area. By now, goblins must have already tamed them and turned into riders.
Either way, this needed investigating. I took the goblin subjugation quest from the board and made my way towards the goblins' camp. It took me around 15 minutes to make it there. I climbed up a tree for a better look at their settlement. They barely had any fences, one big tent, and several smaller ones. There were also wolves roaming around the settlement. From the tree, I could see seven.
I bid my time, waiting atop the large tree. I had no idea how many goblins there were, so I couldn't possibly storm their mini-village and hope to live after that. The reports said that the estimated number was 12. Even that was too much for me. To top it off, that number was probably already outdated. It had been a month since the last sighting of these goblins so who knows what could have happened in the meantime. Either way, I had to be cautious.
It was midday when a party of goblins made its way towards the settlement. There were 10 goblins, each armed with a large knife or a nailed bat. Two riders led the group, each of which rocked a sword on its back. The party seems to have just come from a successful hunt. Goblins on the back carried two bloodied boars. It took two goblins to carry a boar each. Seems like they will be feasting today.
The evening went without much action. The goblins partied and feasted while I patiently waited for my opportunity. I knew that before long, they would be too tired and sleep. That would be my opportunity to strike.
As I predicted, by sunset, they were all dead on the ground snoring. They didn't even bother entering their tents to sleep. Better for me.
For this task, I knew that relying on my magic would be foolish. Even if I manage to kill a goblin with a fireball in one shot, the sound of the flames conjuring and the smell of a roasted goblin will surely awaken the rest. As such, I unsheathed my trusty knife and got down and dirty.
I entered the settlement with silent steps, making sure not to step on any branch. I then targetted goblins that were farthest away from the main group. That way, even if I mess up, I would still have enough distance for a chance to run away.
After reaching the first goblin, I looked at it and then at my knife. My hand was shivering. It was one thing to kill slimes using fireballs from far away. But this-this was something completely different. It was more intimate, more terrifying.
I shook my head and psyched myself out of that train of thoughts. This wasn't the time to discover my soft side. I swiftly covered the goblin's nose and mouth be slashing its neck. I did manage to muffle the cries, but what I forgot was the trampling.
The goblin trampled with all of its limbs, it was as if it was trying to make as much noise as possible. I kept slashing at its neck, hoping for it to stop, with my eyes closed. At that point, I was panicking. Fortunately, after a few seconds, the body calmed down and stopped trampling. I opened my eyes to see the gruesomely decapitated head of the goblin. I swear I was about to puke right there and then. I stopped myself.
I looked around to see if the noise awakened any of the other goblins. Fortunately, it seems that it wasn't loud enough to snitch them away from their dreams. Thanking all the gods for this fortune. I slashed one of the dead goblin's ears and made my way to the next. This time, I learned from my earlier mistakes.
I sneaked up on the goblin, put my left arm under his right shoulder and covered his nose and mouth with my left hand. I then rested my body on top of him to block his movements. My legs blocked his and he couldn't move any limb. One slash and he was dead. This time, there was no noise. Only his muffled cries.
I continued with the same procedures until I finished the quota. By then, I was covered from head to toe in goblin's blood. It didn't smell or look much different from humans, or elves for that matter. The corpses, I left there. I didn't have any more strength in my body to carry them away. Guess their friends are gonna be in for a rude wakeup tomorrow. Either way, none of my business.
I was able to make it back to the city before midnight. After handing out this report, a warm bath and a nice bed await me.
"It seems you went through quite a lot, I'm not sure if the Warden's party did their job properly though... If they are hiring you exclusively to carry their luggage, it must mean that they would work as your guards to properly protect you from harm, which they seemed to fail to do.The Stevie's Wardens had a mission for collecting the horns of horned rabbits. They were all over the place and they had scouted the warrens aheads of time, so it didn't take long. Most of the time was spent walking, or bagging random game we encountered on the way. On the second day, though, we ran into a direwolf pack with two kobold riders between them. Stevies team deal with them. There was some loss to the loot, but considering what I had to go through to protect that bag of meat from armored wolves that weigh as much as I do, I'd say everything went reasonably well. Oh, and we found an old watchtower up there. It's abandoned and a good shelter, so it might not be a bad idea to send someone to fix the door and mark it as a safe spot.
Hey, I've been meaning to ask. Do you still have a surplus of that healing grass? I want to buy some if you do.
Quest Report - BaihuaHealing Herbs
Sponsor: Scribel City Adventurer's Guild
Location: Anywhere
Required Level: 1
Objectives:
Explanation:
- Collect a large sack full of healing herbs.
Recently there has been reports of a special type of grass that has healing properties. The City of Scribel would like to stockpile on this grass for emergencies. Make sure that you're collecting the right kind of plant though! We don't want a sack of ordinary grass!
Rewards:
- EXP: 40
- Money: 2G
"Those are... Quite troubling pieces of information, mister Ryzen.Name: Ryzen
Level: 1 (EXP: 120)
Report:
After gathering enough information from the guild's archives along with Robert Von Ducksmouth's claims, I had a hunch that something was going on in the sewers.
Plus, I took this quest alongside my investigation so that I could earn some merits along the way.
I began my investigation to the place where Robert had his encounter with the slimes; in an alleyway behind the Happy Harlot Brothel. I had found some of the slime residue from Robert's encounter and it seemed like there were more. The residue created a trail that would lead me to the sewers.
After reading those reports from previous adventurers, I wasn't going to go in without caution so I immediately wore my cloak to hide my presence. I used [Mana Sense] to navigate my way, but my magic was too flawed so I couldn't avoid stumbling around and occasionally dumping my feet in sewage water. So far, it was working as I manage to sneak attack ten lone and unsuspecting slimes just so that I can hand them in for the reward. But I wasn't done yet.
I waited for a while before I encountered a group of slimes with what seemed to be the carcass of a giant rat. It was definitely a sight to behold...
Luckily, with my cloak, I was able to tail the group of slimes. The group made a few detours, devouring every living thing it came across, before making its way deeper into the sewers. I could still remember the report regarding the human corpses that were found here in the sewers so I certainly wouldn't let my guard down.
It was then that I found something noteworthy. There was a large hole in the sewer walls that was covered with goop. I had a gut feeling that if I entered that hole, I would not come out of this place alive...
But the idea of being the first to find out something that not even the guild knew, and how this information could benefit them was very tempting. So much so that it ruled out the possibility of death from entering the Slime Caverns (yes, that is what I'm calling it.) Plus, I was confident of my cloak's concealing ability so I had nothing to worry about.
I took my chances and ventured further.
Oh, how I wished I had listened to my gut feeling...
It seemed as if all the slimes inside the labyrinth of caverns knew of my existence as swarms of slimes rushed towards me. They chased me around like a predator playing with its prey as I started to get lost after being chased around by them. It was then that I saw... it.
A large blob of green slime unlike any that I have ever seen. Unlike it's small kin, this... big slime gave an imposing aura that instilled fear in me. If it wasn't for the fact that I've been in dangerous situations constantly, my legs would've been like jelly and I would be slime food.
Despite the slime being so large that it looked it wouldn't move too well inside the narrow cave, it maneuvered itseld easily and was able to easily catch up with as I attempted to escape. It was a fortunate thing that with the large slimes constant hitting of the cave walls that it managed to cave itself in when the cave ceilings started to come down on us. I was lucky enough to be on the other side.
I didn't want to tempt fate anymore as I hastily exited the sewers.
Whatever was down there, based on the reports from the archives, it was certainly a mutant slime.
"So not only the guild's management overworks their adventures for pitiful amounts of pay, but they also aren't managing their documents properly and can't even organize a warehouse properly?Nothing interesting happens today. There is a bunch of paperwork that have similar information so I suggest to get more people to check these papers. I also went to the warehouse today during lunch break. And no. That place is not a warehouse, it's just a big box that you threw everything inside and left it in the corner. Maybe I could use this to avoid more paperwork.
Quest Report - OkarinHealing Herbs
Sponsor: Scribel City Adventurer's Guild
Location: Anywhere
Required Level: 1
Objectives:
Explanation:
- Collect a large sack full of healing herbs.
Recently there has been reports of a special type of grass that has healing properties. The City of Scribel would like to stockpile on this grass for emergencies. Make sure that you're collecting the right kind of plant though! We don't want a sack of ordinary grass!
Rewards:
- EXP: 40
- Money: 2G
"This is quite the useful information, I'm sure the guild will appreciate it... If anything, it's a place that newer adventurers should be warned as off-limits, for it is clearly beyond the capabilities of most people that are not very experienced in this business.Quest Report (6)
Name: Felicia El Freliti
Level: 2 (325 EXP)
Quest: Follow the River
Evaluation:
**********
- Explored one of the downstream branches of the river
- Located marshland
After another visit with Folke, the little boy I had rescued a couple of days ago from the sewers, I decided to take on a more explorative quest to clear my mind a little, which would also give me room to experiment with my magic during the expedition. Since all the exploration quests didn't have much of a difference to me, I just picked the first one and headed towards its general location. Seeing as I had picked the river, I faintly recalled the brown-haired boy who's quest report I had assessed. He mentioned that the glowstones may have originated from upstream, and seemed to be eager to be a part of the research team for it. 'Well then, I guess I'll leave that for him to explore.' I thought offhandedly, not particularly bothered either way.
As I trailed the river bank leisurely, experimenting with spells as I walked, I faintly noticed that the number of trees was lessening and that it was getting a little harder to breathe. After defeating a slime that hopped into my path out of nowhere, I was greeted with a rather amazing sight. The river branch I followed had led me to a sudden waterfall, which led to shallow streams and patches of lakes. After digging a small hole in the ground using my shoes, I noticed water leakage. No wonder the ground was turning slightly softer beneath my feet: I had entered wetland territory.
Deciding to stop wasting mana on my spell experimentation, I focused all my attention on the surroundings around me. Below the waterfall, there was not a single tree in sight, ruling out the idea that this was a swamp. Since there wasn't any tell-tale peat and an abundance of reeds, cattails and common marsh plants, I deduced that this must be a marshland of some sort. Although the surroundings initially seemed rather ordinary, I noticed that the plants seemed to grow... bigger than usual here. Perhaps due to this, the creatures here were bigger as well. I noticed the vague outlines of strangely-shaped slimes, dragon-like alligators, giant dragonflies with pincers, and that was all that I saw with one view. Who knew how much wildlife was hidden beneath the surface of this place...
However, what really surprised me was a certain carnivorous plant that I could vaguely see dotted around the more land-based areas of the marsh. It was the exact same carnivorous vine plant that had suddenly appeared on Farmer Joe's field!
Although shocked, I hurriedly decided to head back before any of these creatures noticed me. Especially by myself, there was no way I could explore this place without dying at least a thousand times...
Night Watch
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation: Currently, the Scribel City Guard is understaffed. We need people to help keep the city safe.
- Watch for monsters that get too close to the city, and sound the alarm if there is an attack.
- Watch for vagabonds and criminals, and sound the alarm if there is suspicious behavior.
- Stay awake for the whole night. Do not leave your post.
Reward:
- EXP: 25
- Money: 1G
"There certainly isn't much to be said, I'm glad you found a good spot, mister Baihua.Quest Report - Baihua
----------------
Since I already knew of a place where the healing herbs grow, I decided to just go there to collect them. I was already familiar with the scent of the healing mana, so it wasn't as difficult to find as last time.
As usual, the clearing was filled with the relaxing mana. I'm still not sure whether it was the mana that caused the healing plant's growth, or whether the healing plants gave rise to the atmosphere, but it truly was peaceful. Since it's so remote and difficult to access, I don't think anyone other than me has found it - it made me feel like this was my personal place. But I digress again.
I harvested the healing grass - I think they named it brightweed? - and started filling my bag. Since I realized I had taken quite a bit the last time I came here, I decided not to take any extra, nor gather the twin-flowers.
Gathered: 1 kg healing grass
----------------
OOC: This one, along with the night watch quest, are really farmable aren't they?
Quest Report (7)Prison Guard
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 2
Objectives:
Explanation:
- Spend the day guarding a prisoner.
Looking for more boring work? There are various vagabonds in the prison, and they need to be watched. It shouldn’t be too dangerous... well, as long as nothing goes wrong.
Rewards:
- EXP: 50
- Money: 1G
Quest: Night WatchNight Watch
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation: Currently, the Scribel City Guard is understaffed. We need people to help keep the city safe.
- Watch for monsters that get too close to the city, and sound the alarm if there is an attack.
- Watch for vagabonds and criminals, and sound the alarm if there is suspicious behavior.
- Stay awake for the whole night. Do not leave your post.
Reward:
- EXP: 25
- Money: 1G