I’ve seen plenty of discussions on bad or the worst abilities to give a character, but what are the barely passable ones like?
It’s easy to come up with a bad ability like ‘the power to tell magnetic north whenever you stand on one leg and touch your thumbs together‘ but what about an ability that is just barely better then just giving an average guy a gun or sword?
Asking because I genuinely don’t have any answers myself, but think the concept is interesting.
Boost stamina +30%
Wow the dude can escape easier compared to fighting with a sword an enemy
Can use +1 spell / day for a mage
Falcon eye power
Higher density of muscles, just a little more
Stopping time for 2s / day
Able to tell lies (only knowing its a lie, cant know if its voluntary or involuntary, nor know if the info is correct or not)
Can turn his arms into steel. But not higher strength. Just the hardness. And i repeat : just the arms.
Teleport to home, power
Fly to destination, power
Disarm the enemy and ally included in XX perimeter
Peace zone power. Anyone in the zone can't harm each other nor even have the thought to hurt others (plans to harm after it ends too, can't).
A shield power that can work for 5min but your fingers/body can't interact with anything (shield all around your body block yourself to touch stuff)
Illumination power (your whole body can emit light/can flash the enemy=can't see) (user can't see anything too)
Stop time, but EVERYTHING even yourself is frozen (everything is dark but your thoughts can still work / light is timestopped) (a old JP WN did that, the meh one where only MC had powers and try to create a evil organization for fun => to fight himself or something. Its "FL" having this time power)
Stun the enemy but also stun yourself in position (kinda like shadow jutsu naruto)
Shield that makes everyone around XX meters fall asleep. But you can't move at all.
Can do a kamehameha/laser beam but need to focus very hard, and scream loudly for it
Can always wake up in time, so the user can always train early