Zoey
Mustachu
- Joined
- Oct 21, 2019
- Messages
- 133
- Points
- 133
OOC: Please ReadAlso officially multiplying currency by x10
Please remind people that they should multiply their current money by x10.
Daily cost of living is now 10G.
OOC: Please ReadAlso officially multiplying currency by x10
Please remind people that they should multiply their current money by x10.
Daily cost of living is now 10G.
Report for Quest: Healing HerbsHealing Herbs
Sponsor: Scribel City Adventurer's Guild
Location: Anywhere
Required Level: 1
Objectives:
Explanation:
- Collect a large sack full of healing herbs.
Recently there has been reports of a special type of grass that has healing properties. The City of Scribel would like to stockpile on this grass for emergencies. Make sure that you're collecting the right kind of plant though! We don't want a sack of ordinary grass!
Rewards:
- EXP: 40
- Money: 20G
Exploration and Scouting
Sponsor: Scribel City Adventurer's Guild
Location: Anywhere
Required Level: 1
Objectives:
Obtain any information that is worthwhile for the city to know.
Explanation:
The Scribel Adventurer's Guild will pay for any information that is worthwhile. Did you did you discover a band of goblins? Did you discover a new area? Do you have new and novel information that we didn't know before? Tell us what you have, and we might reward you!
Rewards:
EXP: 0 - 75
Money: 10 - 50G
"That's certainly a lot of information you two have gathered. I'm sure the gods are very pleased with your work.Quest Report
Party: Cassel and Okarin
Level: 1 (Cassel) and 2 (Okarin)
Quest: Exploration and Scouting
Report:
Exploration Report:
Walking toward the front gate, he saw a familiar looking slime waiting for him. Bobbing up and down once they saw him the Slime called out asking “Have you been to a waterfall before?” “I wonder how big the one here is.”
Shaking his head he answered “No, not yet, though from the way you’re talking I suppose you haven’t seen one either?”
With a slight bounce it answered “Well, not in this world. Back in my world, there were lots of waterfalls! There was water everywhere! We grew up swimming basically!”
‘
As it walked south, it continued on, "You see, as a kid we used to slide down the waterfalls! It was super fun! Like — can you imagine thousands of baby slimes screaming with joy as they fly over the edge? It's like the best rollercoaster ever!!"
Trying his best to imagine thousands of babies flying over an edge as a good thing and what a rollercoaster would look like. His train of thought was interrupted by the question "Oh wait, can you swim, Cassel?"
To which he said “Wait I have to swim.”
Tilting it’s head at his response it said "Well! It's fine if you can't swim! There are easy countermeasures for this! It's no biggie! We can't let ourselves be defeated by such a small obstacle!"
Wondering what the easy counter measure was he watched as his friend slowly entered water and transformed into a boat. Is this even possible, ignoring his disbelief the slime called out “"Are you coming? You should get on! Let's go!"
Trying his best to accept the reality that his newly made friend could transform into a boat. He took a deep breath to calm himself and said “Of course,” if his friend were confident that they could do so then maybe he should give a little trust to them too.
"Fantastic!"
Overjoyed at him joining it, it pushed off the shore so fast he wasn’t even able to sit down first. Adding on, "Hold on tight! I'm going to go fast!"
Barely able to stabilize himself after the first push. He had to cling on for dear life once it started to move so fast his surroundings became a blur, jumping up, down, left, and right It was hard for him to even focus on anything in this state. Hearing the Slime call out once more he strained his ears to hear.
"Oh, Cassel! I need you to spot for me! I can't see as well from down here, so if you spot anything..."
Muttering under his breath, “You’ve got to be kidding me.”
He dragged himself to the front of the Slime. And, desperately kept look out, calling out rocks, animals, and anything else that looked dangerous. That was until the amount of trees and river left became far shorter than it should be. He cried out “UM HEY OKARIN I DON”T MEAN TO ALARM YOU BUT WE’RE RUNNING OUT OF RIVER!!!” in a manner far from calm.
His friend unfortunately did not carry the same level of urgency as it off handly said "Eh? Wait, you're telling me now you don't want to go over the waterfall...?"
With those words he remembered a few key phrases the slime had said earlier ‘Back in my world, there were lots of waterfalls!' '...as a kid we used to slide down the waterfalls!' '….. imagine thousands of baby slimes screaming with joy as they fly over the edge? It's like the best rollercoaster ever!!’
And, with his surroundings changing to the empty ground and the view below him telling him something he already knew. Okarin chimed in "Why didn't you tell me before? You should have told me~"
He could only say three words “Ah my bad.” before screaming at what was probably not going to be a happy ending for him.
Or, so thought as his friend quickly turned into something he couldn’t really recognize but the good news was that whatever it was it slowed down their fall. The bad news however was "Cassel! You need to steer! I can't control this!"
And, him whose two main skills being stealing and blending in didn’t exactly convert well into flying his friend shouted.
“You’re going to have to bear with me on this one.”
Quickly experimenting with their lives, he found that shifting his friend downward would well go down and increase their speed. And, shifting up would take them up and reduce their speed but the end result would still transform him and his friend into a pancake after the fall.
So he settled by moving his friend up and down to land somewhat safely on the shore of a random lake. Other than the fact he landed on his face on this one he could still squeeze out a “Yay,” while in the dirt for making out alive.
After pulling his head out of the dirt, the first thing he saw was his friend giggling the words "That... was something... awesome...!"
And, then strangely looking at another direction for some reason. He didn’t know what could catch his friend’s eyes like tha-. Oh...oh this wasn’t good, it didn’t take a wise man to know they couldn’t take monsters that look like dragons fused with all the lizards in the world.
In that same vein, Okarin squeaked out "Um... Cassel, I think we should go back to that cliff..."
There was only one problem with that statement, “Um, Okarin do you know the way back?”
Looking right and left for a bit. It puffed up and exclaimed "Of course I do! I'm a slime! When have you ever heard of a slime getting lost? Slimes can't get lost!"
Hearing those words, he started to think maybe it wouldn’t hurt to take a little trust away from the slime. With that thought ending, it started to transform again into a human. A nice touch but it didn’t seem to add much to help with the situation. Pointing in a random direction, it promptly said "Obviously we should go... that way! ...I think!"
Well it wasn’t like he had a better idea. So wandering behind it. He kept an eye out for anything too dangerous.
Regretting that he only took a cursory glance at the quest report. He tried to think of a way out here. Only one word in mind popped in his head ‘trees’. It wasn’t exactly much to work with but he asked anyways “Hey Okarin, I know it’s not a lot to work with but in the report it said there weren’t a lot of trees in the area so maybe we can look for some trees to try to make it back?”
"Err... yes! Of course! Exactly what I was thinking too!"
Taking a 90 degree turn to the left it headed towards some trees. With what seemed like quite a bit, they saw a grove of yellowish trees. And, with the cliff side and waterfall in sight it seemed like they were almost home with just one problem.
The only path back was covered in those huge lizard dragon things. Luckily they seemed to be asleep. Looking at Okarin he hoped that Okarin had a better idea than he thought of doing which was quickly answered by a "What do we do...?"
Turning around to Okarin he asked “How good are your sneaking skills?”
Tilting their head toward him quizzically they asked, "Sneaking? Why would a slime need to sneak? We bounce, roll, swish, swish... sploosh?"
Maybe realizing the meaning of those words after staring at the beast for a while. It responded, "Ohhhhh! I see what you're saying! That kind of sneaking! Silly me!"
Pausing for a bit, it continued on, "Since you're the thief, you should sneak across! That makes perfect sense! Meanwhile, I'll just wait here!"
Watching it try to act brave despite its earlier response to the situation. He couldn’t help but sigh, honestly he knew it was better not be friends with the little guy but he got greedy with it anyways. It always ended the same way with his friend; he didn’t think why it would end any differently. But, this time he’d do his best to guarantee that it’ll end a little differently.
Taking a deep breath he put on his best poker face and said, "Oh quit the moral high ground, if I was going to ditch you I would've already done so while I was still failing around in the boat. I’m a thief and trust me I know what I’m doing. I’ve robbed gangs bigger than so getting out of a forest with some overgrown lizards isn’t going to be a problem.”
Blinking a few more times it asked "Are you sure? If I mess up and wake them all up, you could die."
Pausing for a moment it continued on, "Besides, I'm a slime. I don't need to eat your human food. If I sat here, hid, and ate rocks for a week, I'd be perfectly fine. You could go back first, and then bring people to help. Doesn't that like... well... logically make sense? Humans like logic stuff things, right?"
Smiling at their response he said, "I am being logical, I also read the report. One mistake can cost your life here and bringing more people will just drag more food into the slaughter. It's better to end the cycle right now than later."
Turning away from the Slime, he chuckled "Anyways, I need someone to help me get back to town later. And, like you said slimes can't get lost right. So aren't you the perfect person for the job."
Wrinkling their nose at him, they bitterly complained, "You're so disagreeable, Not cool at all."
Sighing they looked down on their hands and...shrank.
With their human form slowly melting away and revealing a small blob the size of a kitten. They asked in a voice that was barely audible "Is this small enough?......For you to carry?"
Hearing the sadness in their voice, he ignored the pain in his chest and muttered "Yeah it is, if it's like that I'll definitely get you out of here. No matter what."
His luck really was that bad huh? Picking up the little slime and putting him in his pocket. He turned his eyes towards the beasts. Whispering the three rules of sneaking to himself, he started to plan a route.
From what he could recall about lizards, a surefire way to piss them off was take away their sunlight. So moving fast was a must.
As for the location it was less favorable with a ravine on the right and the foul smelling pool of sand on the left. It only left the land in front of them to use. Well at least the lizards weren’t clustered too closely to that watering hole. He didn’t even want to think of what was in there.
Taking a deep breath, he started to walk toward the lizards as he did so the sound of his footsteps slowly fell into a pattern. Like clockwork, he took the route he had planned.
With the only sounds he could hear being his footsteps, his pitter patter of his heart, and the breathing of the lizards around him.
Reaching the end, Cassel almost let a sigh of relief with the thing stopping him being a roar and the sound of rising water. Looking behind him he saw a flash of gold and teeth moving out of the water. Whatever it was he didn’t want to know. As he ran into the forest before anything could happen.
After catching his breath and making sure none of those things followed him, he called out, "Hey, Okarin it looks like we're safe for now if there aren't anymore of those lizard things."
Hearing a sigh of relief come from his pocket Okarin poked their head out and said quietly, "Thank you, that was a close one. You saved me."
Staying silent for a while, they were both probably thinking of the same thing. How to get back. With a cliff in front of them to scale and giant lizards behind them it wasn’t a nice situation either way.
Feeling Okarin jump off of his pocket he watched as they waded slowly into the water. Maybe feeling something it started to move somewhere without a word. Leading them to...a hidden cave. Calling out to him, it asked, "Um... Cassel...What do you think of this?"
Looking at the cave his friend was pointing to Cassel knew there wasn't too much of a choice. It either scale the slippery cliffs or enter the caves in hopes that there would be an exit leading upward. And, with his body Cassel knew that he wouldn't be able to scale the cliff even with Okarin in his current size. So that only left one choice.
Smiling, he said, "Well it's not like we have much to lose with man eating lizards behind us and a giant cliff in front of us. I'd take our chances with the cave. What's your call Okarin?"
"I... I think it'll take us back," Okarin answered.
They paused, and then shook their head, changing their mind.
"No, that's not right. I know it'll get us back." Okarin was more confident this time.
"I know the taste of that water. I know that it leads back home."
"I suppose, I'll be taking your word for it then Okarin. It's like we promised I'll do the walking and you do the guiding."
Pocketing Okarin, he went inside the cave.
Epilogue:
Hi! This is Cassel and Okarin speaking!
After that point, the caverns were... a lot more than we ever expected!
First, the caverns aren't just caverns — someone (or something?) used to live there! It was an abandoned underground town. There were houses and all sorts of other creepy stuff. Currently, it's inhabited by cave goblins and also trolls.
Cassel was an incredible thief and did .......... snuck past a really big troll. It looked very very big like twice the size of trolls we saw!
We also found treasure!!! Rusted swords, cracked pots, sand, anything you can name it was there! We grabbed a couple of things before leaving there! Cassel grabbed a rusty sword, a two coins for us, and we found a cracked bottle filled with sand for yours truly!
Then we found a locked door... like a giant door that you might find on a cathedral. It was covered in chains... There's clearly something behind it... but it gave a spooky feeling. Maybe somebody should go check it out again. Or maybe not, because it was scary.
Did we say trolls? Trolls!!
We hit 12 numbers of forks in the river. We went left - right - right following Okarin's taste.
Eventually we hit a sinkhole that led to the surface! Hurray!
Summary:
Edit: Title and spelling correction. Also added required details.
- Walked south for a bit before riding the river.
- Fell off said river and managed to fly and land at a nearby lake thanks to Okarin
- Discovered they were in high leveled monster territory.
- Wandered for a bit before finding a potential exit.
- Potential exit covered in giant lizards. All other ways covered in deep sand or empty void.
- Made it pass the lizards but no real way to scale cliff.
- Okarin used their powers to find a under ground cave.
- Went into cave
- Looked like there was people living there at some point but now has goblins and trolls living there
- Ran into a troll double the size of regular troll seen at site and avoided
- Found what seems to be treasure room but everything seems of no value
- Grabbed a rusty sword, 2 G, and a cracked bottle filled with sand for room.
- Found locked door purpose unknown
- Went through 12 forks and made back to town via sink hole found.
- Items found: Rusty sword, 2 G, Cracked bottle with sand
Quite the rude fellow it seems, even if he does his job properly, The Goddess won't be pleased by this kind of behavior... Such a pity, he seems to be knowledgeable on the matter of herbs.Report for Quest: Healing Herbs
Sponsor: Scribel City Adventurer's Guild
Name: Randell Stephenson
Method of completion: I went out, I did some wandering, found some herbs, grabbed some herbs, checked to make sure I had the right herbs, filled up my bag, filled up another, then filled up one for myself. Then I came back.
Is that not an adequate explanation for you? It is a simple quest. I do not understand why it would be necessary for an extensive report.
Quest Items Given: 2 bags of herbs
Quest Report | Nyx (lvl. 1) | FiledNight Watch
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation: Currently, the Scribel City Guard is understaffed. We need people to help keep the city safe.
- Watch for monsters that get too close to the city, and sound the alarm if there is an attack.
- Watch for vagabonds and criminals, and sound the alarm if there is suspicious behavior.
- Stay awake for the whole night. Do not leave your post.
Reward:
- EXP: 25
- Money: 1G
That's good to hear. As for the rats... Um... Thanks?Quest Report | Nyx (lvl. 1)
Nothing happened the entire night. Other than some wild animals, and some slimes that came a bit close to the wall, there were no disturbances - I made sure of it.
By the way, if the wall starts smelling a bit, it's because I left some rat poison there. Their squeaking was annoying, so I killed them all off. There might still be some bodies laying around.
Slime Subjugation
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation:
- Exterminate slimes in the City of Scribel.
- Bring back 10 slime cores.
Slimes are a pest in Scribel, and they end up in all sorts of weird places. While they aren’t exactly dangerous, they can slowly erode structures and damage buildings over time. They also spread diseases if they get into the sewers and pick up icky stuff. Slimes are bad! Eliminating them is a public health campaign!
Rewards:
- EXP: 75
- Money: 1G
Just to inform you, you are not reward extra for collecting more cores than you need to.While this is another of these lowly quests, I am quite motivated about doing it. After all, ensuring the health and safety of others is of the utmost importance. At sunrise, I leave the guild, ready to decimate any slimes I can find.
Now, the slimes here seem to have corrosive properties, so it won't do to destroy them with my body. Far too much wasted energy spent recovering from the damage.
I adjust my glasses with one hand as I scan the surrounding area in search of some sort of tool I can use to deal with slimes while juggling my brass knuckles with the other hand. Don't want to use them for something so self-destructive. It would be a waste.
In other words, something cheap. Just as I consider this, my eyes fall on a discarded stick. It's not as classy as I'd like, but... it will have to do for now. Public health isn't to be taken lightly. So, whilst curbing my inner disdain, I pick up the stick. Time to poke some slimes.
Whilst using the stick as a walking stick and humming "In the Hall of the Mountain King", I slender through the streets. Whenever I spot a slime I stride towards it, grasp the stick tightly with both hands, and thrust at the slime core with all my might. After that comes a bucket of water borrowed from a bystander to cleanse the filth away before I pick up the core.
The first few slimes fall without resistance, seemingly not having seen me coming. But it is the ones that follow which pose a problem. Exactly 16 minutes and 11 seconds after I eradicate my first slime I find a tougher one. As I notice it, it seems to notice me and immediately makes a run for it. Think you can escape? Not with me!
I scoff before dashing after it, the stick raised up high and ready to thrust it downwards into the slime, should it enter my range. But just as I am about to reach it, it switches directions, trying to attack me. Forced to dodge, I jump out of the way without any class - the slime will pay for having me disgrace my image.
I hit the stick against the slime from the side, knocking it over, before thrusting my weapon into the slime, finally ending it. But it seems like the slime is not the only thing "ended" now, with the stick being close to crumbling. I let out an anguished sigh at this disaster. Today might take longer than expected.
2 hours, 9 minutes, 38 seconds, and 3 sticks later I finally kill the 20th slime and collect its core. This result was only possible due to the friendly assistance of civilians, guiding me towards slimes, providing me with water with which I prevented myself from getting dirty, as well as giving me more sticks in case mine broke.
Quest Report (PQ)Goblin Subjugation (PQ)
Sponsor: Scribel City Adventurer's Guild
Location: Near Scribel City
Required Level: 4
Objectives:
Explanation:
- Form a party of at least 4 members (at least 2 players; the rest can be NPCs)
- Eliminate or drive away the goblin clan.
We've received reports of a goblin tribe close to the outskirts of Scribel City. They remain a threat to civilians as long as they are here.
Rewards:
- EXP: 225
- Money: 40G
Good job taking down that goblin camp. The guild appreciates your hard work, feel free to go relax in the tavern.Quest Report (PQ)
Party:
Quest: Goblin Subjugation (PQ)
- Vor Saknave (Level 4)
- Felicia El Freliti (Level 4)
- Brad Ronelis (Level 4) (NPC)
- Elise Ronelis (Level 4) (NPC)
Evaluation:
**********
- Burnt down the goblin tribe camp in the northeast
- Retrieved 20 pairs of goblin ears and some of their wares as proof
At the northern gate of Scribel, the goblin subjugation party members slowly arrived and double-checked their equipment before heading off to the north-east, where the last sighting of a goblin camp was. The party was comprised of Vor, an elven mage, Felicia, a magic swordswoman, Brad, the heavy tank and Elise, the battle cleric. As a group, they made their way through the northern woods, developing their teamwork along the way as they fought a couple of dire wolves, slimes and other monsters.
Before long, the camp arrived in sight. As they crept their way towards their target, they noticed a formidable fence made of logs and many tall watchtowers with goblins in it. The only entrance into the camp was guarded by a pair of armored goblins wielding rusty lances, stolen from who knows where. Since their defenses were quite challenging, the party decided to wait till the night before commencing their attack.
Elise wafted sleep-inducing dust towards the camp, concentrating it towards the guards at the entrance. Whilst Brad silently disposed of the pair of armored goblins who were deeply asleep, Felicia and Vor prepared their attacks on the watchtowers. Felicia sent an arrow, coated in tri-flower poison towards one sleepy watchman’s head whilst Vor threw a fireball at the other. Afterward, against the base of their respective watchtowers, they sent a powerful blast of fire.
As the wooden watchtowers burst into flames and their bases crumbled on impact, the buildings toppled onto the ground, smashing various buildings and spreading the fire all over the camp. As frenzy ensued, guard goblins started rushing out of the gate. Noticing the party which caused their destruction, they rushed forwards wielding their stolen weapons!
Felicia threw ice daggers at the incoming goblin guards, injuring them in the process. Brad, not missing the opportunity, charged at them at full speed with his Warhammer. He made mincemeat out of them. Goblins kept pouring out of the gate to fight the invaders. Noticing the chokepoint, Vor immediately cast a big fireball towards the base of one of the last few watchtowers.
Even after blasting it with such force, the tower only had a small hole in it and didn’t fall. Felicia, understanding Vor’s reasoning immediately helped out as well following his direction. She threw a fireblast in the direction of the hole further enlarging it. As such, the tower fell to the ground crushing the goblins under it. It also blocked the goblins inside from helping those stranded outside.
The party of four didn’t waste such an opportunity. They immediately blasted the goblin guards using a myriad of spells, massacring them in seconds. Elise rejuvenated the party using her skills, making them less fatigued and increasing their mana regen.
Brad proposed to destroy the fallen watchtower so that we could enter the village, but Vor had a better idea. The goblins used mostly wood and hay for their buildings and structure. While that was cheaper, faster, and easier to maintain, those materials also had a major flaw. They were highly flammable.
After his training, Vor was able to perfectly control the path of his fireballs after he threw them. As such, he just kept throwing them at an arc towards the village. Felicia also helped on the side, wielding her fire magic, sending blast after blast in the camp's general direction.
The whole thing quickly caught on fire. Screams resounded everywhere, notifying the party of the success of their plan. Vor kept chugging mana pots while throwing fireballs while the rest of the party killed any goblin that tried to climb up the fences to run away. Those same fences that worked as a deterrent for invaders were now the bars of their cell.
After around half an hour, the whole village was decimated. We thought about bringing back proof from the village, but with the raging fire, that wasn’t really a possibility. We just brought back 20 pairs of ears from the goblins that were outside and some of their wares. Hopefully, those are proof enough.
(OOC: This happenedDire Wolf Subjugation
Sponsor: Scribel City Adventurer's Guild
Location: Forest near Scribel City
Required Level: 4
Objectives:
Explanation:
- Eliminate dire wolves.
- Collect 3 dire wolf pelts.
Dire wolves are fearsome creatures known to attack humans. Hunt them to keep make the forest a safer place.
Rewards:
- EXP: 180
- Money: 30G
Thanks for the help culling the dire wolf population, they can be a real pain to travelers.(OOC: This happenedand was half-writtenbefore the party quest)
Quest Report (15)
Name: Felicia El Freliti
Level: 4 (1280 EXP)
Quest: Dire Wolf Subjugation
Evaluation:
**********
- Ambushed and killed a pack of three wolves
- Hauled three dire wolf pelts back to the city
TL;DR: Tried on new equipment, saw a pack of six dire wolves that fought between themselves and split into two packs of three, ambushed one pack of three, killed one with a poisoned arrow, another with ice daggers and the last with my newly enchanted silver sword. Hauled three pelts back to the city.The last time I had encountered a dire wolf was out on the plains near the northern forests back when I was shepherding sheep, hence I decided to head in that general direction to look for a wolf pack. Just before I retrieved my enchanted silver sword from the enchanter, I acquired some cool new equipment. Beneath my dark blue mage's robes adorned with mystical patterns, I wore a set of firm leather armour. At first, it was a little hard to adjust to the new weight, but since it was nowhere near as heavy as plate armour, it didn't take me too long. On my waist beneath my robes was a hidden dagger and strapped around my back was a wooden bow and quiver. I actually felt like a proper adventurer now! This morning I had practised with my bow briefly, slowly remembering the lessons I had back in the palace years ago.
Fortunately, it didn't take too much walking before I began hearing faint growling and light footsteps. Crouching down cautiously behind some shrubbery, I saw six dire wolves hunting as a pack. They sniffed their surroundings every now and then, probably looking for the scent of prey. I couldn't quite make out the cause from the distance, but two wolves suddenly starting clawing each other, whilst the other wolves watched on passively. Before long, the pack abruptly decided to split into two packs of three. Was it the alpha pair that fought? That was the only solution I could up with as to why the pack split so evenly. However, I quickly stopped thinking such thoughts, as one of the packs was headed my way!
Slowing my breathing down, I concentrated on the trio gradually approaching me, keeping myself still within the bushes. I had an arrow lined with tri-flower poison notched on my bow, ready to be fired at a moment's notice. Finally, when I deemed the other pack to be far away enough, I fired my arrow. It landed true and embedded itself in the leading wolf's side. Although not a one-hit kill, the arrow's poison was sure to turn the wolf into much less of a threat. Immediately, the pair behind the leading wolf rushed towards me, clearly angered by their leader's injury.
Sending daggers of ice from one hand, I readied my enchanted blade in the other and began pouring my mana into it. Quickly, the sword began to shine brightly in an icy light, as I swung it towards the wolf closest towards me with ease due to it's lightweight. With little resistance, I cut through the body of the dire wolf, killing it in one stroke. Briefly, I marvelled in the power Ryzen had given me, before remembering my own body's limitations. My mana reserves were not limitless, especially after being reset in this world, hence I quickly halted the mana flow to my sword and prevented myself from pointlessly exerting every last thread of my mana.
I quickly finished off the wolf embedded with icy shards and the leading wolf slowly dying from the tri-flower poison, before hauling their pelts back to Scribel. I don't know why they didn't call for help from the other pack, maybe it was their pride, but either way, it seems these wolves were a bit more emotional and social than I had initially thought them to be.
Reported by Vicious [Appraised]Slime Subjugation
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation:
- Exterminate slimes in the City of Scribel.
- Bring back 10 slime cores.
Slimes are a pest in Scribel, and they end up in all sorts of weird places. While they aren’t exactly dangerous, they can slowly erode structures and damage buildings over time. They also spread diseases if they get into the sewers and pick up icky stuff. Slimes are bad! Eliminating them is a public health campaign!
Rewards:
- EXP: 75
- Money: 10G
Do I want to know how you got the slime cores?Reported by Vicious
Whenever someone she met on her travels was curious enough and daring enough, they would ask Vicious a question.
"What's that thing on your back?"
To which she'd reply,
"A firearm."
At this point, most would then nod and continue on their way, save the occasional dwarf that knew his craft.
"But, it is empty, is it not? Why do you still carry it around then, lass?"
Once again, the girl affirmed her answer as a slime splattered against the wall and disintegrated.
To smack stuff with.
A single swing packed quite the punch, and the trusty old firearm didn't let her down yet, sending slime after slime flying as she swatted them mid-jump. Just a small problem arose, though.
Shatters awfully easily.
When a slime jumped and she batted it away like a baseball player, it flew and crashed onto the wall. Sometimes it managed to get up, but most of the time it disappeared. As did the core, which shattered and disappeared.
...No fire. Fire is bad in such a place.
Underground in the sewers, where fowl smell things produced foul smelling gas, the last thing she wanted was something to catch, or god forbid, something to blow up. If that happened, forget getting no pay and being penalized for property destruction, she might even die in the process as well. And that would be counterproductive.
What to do...?
In fact, she could already feel a headache on it's way, making her thoughts fuzzy. As the unwanted migraine tossed ideas around like papers in a storm, for some reason, one particular idea stood out.
Twenty minutes later, Vicious left the sewers with the number of specified cores, a splitting headache, and no memory of the past twenty minutes. She wiped the slime goo off off her left hand, and proceeded to look for a clean source of water.
Report for Quest: Slime SubjugationSlime Subjugation
Sponsor: Scribel City Adventurer's Guild
Location: Scribel City
Required Level: 1
Objectives:
Explanation:
- Exterminate slimes in the City of Scribel.
- Bring back 10 slime cores.
Slimes are a pest in Scribel, and they end up in all sorts of weird places. While they aren’t exactly dangerous, they can slowly erode structures and damage buildings over time. They also spread diseases if they get into the sewers and pick up icky stuff. Slimes are bad! Eliminating them is a public health campaign!
Rewards:
- EXP: 75
- Money: 10G
Reported by Vicious [Appraised]Exploration and Scouting
Sponsor: Scribel City Adventurer's Guild
Location: Anywhere
Required Level: 1
Objectives:
Explanation:
- Obtain any information that is worthwhile for the city to know.
The Scribel Adventurer's Guild will pay for any information that is worthwhile. Did you did you discover a band of goblins? Did you discover a new area? Do you have new and novel information that we didn't know before? Tell us what you have, and we might reward you!
Rewards:
- EXP: 0 - 75
The Glowy Rocks under the River.
Sponsor: Alex the Curious Merchant
Location: River Near Scribel City
Required Level: 1
Objectives:
Library Source
Discovered any Mana Glowstone's mineral vein under the riverbed. Minor Objective: Research Mana Glowstone usage.
Description:
An adventure named Ryzen discovered several glowy stones containing mana inside it. Please find the mineral vein under the riverbed or trace the source of the Mana Glowstone. If you find any useful usage of these minerals, feel free to report it. I will prepare the finest weapon for a level 1 adventurer.
Rewards:
- EXP: 75
- Money: 40G
- Items: One metal weapon of your choosing (Completed the Minor Objective to obtain this reward.)
After a long day of adventuring, I decided to peer evaluate a random quest report before heading back to my room at the tavern. Interestingly enough, I found this report quite fun and interesting to read. It seems that this adventurer was a new arrival from another world, like she was a few years ago. Ah, fun times.I ran away from the gate as soon as I arrived, running into a few people on my way. I didn't stick around to see if the gate was closed, nor did I want to. Regardless, I had to stop running at some point. Which, coincidentally, happened to be in front of a reception desk for an...adventurer's guild? Again? I decided to flash my card from my previous world, and asked if it was accepted. It, for some reason, was, even though this was the first time I even heard of this plane. Even stranger was that the receptionist understood my sylvan speech, which was my habitual language after all my time spent in the forest. Perhaps this world is just used to odd happenings like people from other worlds coming to this one? No matter, I was already used to odd happenings after my first week in proper society.
As such, I decided to calm down and assess my current state, one that was particularly alarming. On one hand I felt like I was more dexterous in this world, almost like there was less weight on my person. On the other hand, I couldn't feel any magic around me, nor was my Ki flowing. Luckily I still knew a bit of fighting thanks to learning about monk techniques, but that still left me mostly defenseless against people. As such, I decided that I had to research what was going on in this world to prevent me from using magic. In order to do that, I decided to look at the quests that were displayed on the quest board. Honestly, I'm glad that I got to experience an Adventurer's Guild before I had to leave my world behind. It made knowing what to do next here a lot simpler.
Anyway, I looked at the quest board and...I couldn't read a single one of the quests. As such, I grabbed one at random and brought it to the receptionist. They let me accept the quest even before I could ask them about what it said, so I guess I'm stuck on the quest. Luckily, they still gave me a brief rundown of what I had to do. Apparently there was a river south of the city that had glowing rocks in it, and I was to investigate it.
The rocks are blinding, and only with something called mana sense can you prevent that, from what I gathered. Was that just a Detect Magic spell? If so, at least I know magic is possible here, I just need to know how to use it. Which is why, by the time I got to the river, I was thoroughly exhausted and wanted to nap from trying to use detect magic the entire way there. I made little to no progress in figuring out how to use magic here, so I decided to rest by the river until night fall. Hana curled up on my lap and slept while I rested with a tree against my back. It wasn't much of a camp, but it was like many of the times I slept before.
By the time I woke up, it was night with a full moon ahead. Due to deciding to follow the Circle of the Moon for my druid studies, I felt especially relaxed tonight. Still, I could feel no magic around me. Perhaps I needed to find a different way of feeling magic? Sighing to myself, I looked at the glowing river. Yes, it was glowing. It's not terribly surprising, though, what with the glowstones in it. I walked up to the riverbed and decided to reach into the water and touch the glowstones. Part of the quest was to research them, and I really need to find out what makes them light up so that I can work on finding more of the stones.
As I touched the stone, I felt a slight, very slight tingle against my hand. It didn't feel like magic, certainly not the magic I knew. Still, it certainly was magic. Which means it was my best chance at figuring out how to use magic in this world. So, the best idea I had to sense the new magic was to break the stone open and try to sense its escape. Which, obviously, wasn't going to work due to the lack of a way to break the stone open.
Thinking for a bit, I decided to instead meditate for a bit to attempt to sense the mana inside the stone. I left Hana to guard me as I did. And, finally, I succeeded! However, it took several hours since it was already morning when I finished. What's more, I could still barely sense any magic around me. I could probably cast one spell every day right now, but it was better than nothing. Still, I could use magic again!
I was so ecstatic that I immediately used Detect Magic, hoisted Hana onto my shoulder, and dashed along the riverbed to find all of the different spots that the stone showed up at. Due to only having ten minutes to cast the spell, my results were limited. Still, finding ten different veins on the surface of the riverbed should be fine, right?
When I returned to the guild later on, I drew a small map to the best of my ability to mark where the veins were. I then retired back to the riverbed to find a forest to make a small home in. I'll grab my rewards tomorrow when they've successfully located the spots.
Quest Report - OkarinTreat the Wounded
Sponsor: Scribel City Adventurer's Guild
Location: Scribel's Temple
Required Level: 2
Objectives:
Explanation:
- Prerequisite: Some knowledge of how to heal patients. Either through magic or by knowing how to use the appropriate herbs, bandages etc.
- Help with the treatment of patients in the temple for a day.
With the recent growth in numbers of Adventurers in Scribel, the amount of wounded people in need of treatment increased exponentially, and this is quickly overwhelming the priests that are unable to deal with such heavy workload.
As they priests are already overwhelmed, they can't afford helping someone learn how to do basic medicine, so someone with experience is required.
Rewards:
- EXP: 80
- Money: 20G